Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

123 lines
3.4 KiB

//-----------------------------------------------------------------------------
//
// This file contains the general ramp span routine.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//-----------------------------------------------------------------------------
include(`ramppix.mh')dnl
#include "pch.cpp"
#pragma hdrstop
void Ramp_Mono_Modulate(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP,
PD3DI_RASTSPAN pS)
{
INT32 iMapIdx = 0;
INT32 iIIdx = pS->iIdx >> INDEX_COLOR_SHIFT;
BOOL bColorKey = FALSE;
INT32 iIdx = pS->iIdx;
UINT32 uZ = pS->uZ;
PUINT8 pZ = pS->pZ;
INT32 iDZDX = pP->iDZDX;
d_RpZInit16
if (pCtx->pdwRenderState[D3DRENDERSTATE_ZENABLE])
{
d_RpZTest16Any(`NoPixel')
}
// ATTENTION, carefully consolidate this at some point, making sure
// to update the global color key flag when the render state or the texture
// changes.
if (pCtx->cActTex != 0)
{
PD3DI_SPANTEX pTex = pCtx->pTexture[0];
// bColorKey iff there is a texture and it has transparent color AND
// colorkey is enabled.
bColorKey = (pCtx->pdwRenderState[D3DRENDERSTATE_COLORKEYENABLE] ||
pCtx->pdwRenderState[D3DRENDERSTATE_ALPHABLENDENABLE]) &&
(pTex->uFlags & D3DI_SPANTEX_HAS_TRANSPARENT);
d_RpTexelAddrLOD
iMapIdx = pCtx->pfnTexRead[0](iU00, iV00, pTex->iShiftPitch[iLOD0],
pTex->pBits[iLOD0], pTex);
}
if(pCtx->pdwRenderState[D3DRENDERSTATE_DITHERENABLE])
{
d_RpDither
}
if(pCtx->pdwRenderState[D3DRENDERSTATE_ALPHABLENDENABLE] || bColorKey)
{
d_RpAlphaTest(`Gen', `NoPixel')
}
if (pCtx->pdwRenderState[D3DRENDERSTATE_ZENABLE])
{
d_RpZWrite16(`Gen')
}
iMapIdx &= 0xffffff; // mask off texture alpha
iMapIdx += iIIdx;
#if DBG
if (iMapIdx < 0 || iMapIdx > 0x7fff)
{
D3D_WARN(0, "Ramp index out of range: 0x%X", iMapIdx);
}
#endif
// always put iMapIdx into range
iMapIdx &= 0x7fff;
switch (pCtx->iSurfaceType)
{
case RR_STYPE_B8G8R8X8:
case RR_STYPE_B8G8R8A8:
*(PUINT32)pS->pSurface = (UINT32)(pCtx->pRampMap[iMapIdx]);
break;
case RR_STYPE_B8G8R8:
{
PUINT8 pSurf = (PUINT8)pS->pSurface;
UINT32 Color = (UINT32)(pCtx->pRampMap[iMapIdx]);
pSurf[0] = (UINT8)(Color);
pSurf[1] = (UINT8)(Color >> 8);
pSurf[2] = (UINT8)(Color >> 16);
}
break;
case RR_STYPE_B5G6R5:
case RR_STYPE_B5G5R5:
case RR_STYPE_B5G5R5A1:
*(PUINT16)pS->pSurface = (UINT16)(pCtx->pRampMap[iMapIdx]);
break;
case RR_STYPE_PALETTE8:
*(PUINT8)pS->pSurface = (UINT8)(pCtx->pRampMap[iMapIdx]);
break;
}
NoPixel:
if (pCtx->pdwRenderState[D3DRENDERSTATE_ZENABLE])
{
pS->uZ = uZ;
}
if (pCtx->pdwRenderState[D3DRENDERSTATE_SHADEMODE] != D3DSHADE_FLAT)
{
pS->iIdx += pP->iDIdxDX;
pS->iIdxA += pP->iDIdxADX;
}
if (pCtx->cActTex != 0)
{
if (pCtx->pdwRenderState[D3DRENDERSTATE_TEXTUREPERSPECTIVE])
{
d_RpSpecialWPerspStepTexLOD
}
else
{
d_RpAffineStepTexLOD
}
}
}