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57 lines
1.9 KiB
57 lines
1.9 KiB
//----------------------------------------------------------------------------
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//
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// rast.h
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//
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// Umbrella header file for the rasterizers.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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//----------------------------------------------------------------------------
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#ifndef _RAST_H_
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#define _RAST_H_
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#ifndef DllExport
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#define DllExport __declspec( dllexport )
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#endif
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//#include <d3ditype.h>
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#include <d3dflt.h>
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#include <span.h>
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typedef enum _RASTSurfaceType
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{
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RAST_STYPE_NULL = 0,
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RAST_STYPE_B8G8R8 = 1,
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RAST_STYPE_B8G8R8A8 = 2,
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RAST_STYPE_B8G8R8X8 = 3,
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RAST_STYPE_B5G6R5 = 4,
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RAST_STYPE_B5G5R5 = 5,
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RAST_STYPE_PALETTE4 = 6,
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RAST_STYPE_PALETTE8 = 7,
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RAST_STYPE_B5G5R5A1 = 8,
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RAST_STYPE_B4G4R4 = 9,
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RAST_STYPE_B4G4R4A4 =10,
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RAST_STYPE_L8 =11, // 8 bit luminance-only
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RAST_STYPE_L8A8 =12, // 16 bit alpha-luminance
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RAST_STYPE_U8V8 =13, // 16 bit bump map format
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RAST_STYPE_U5V5L6 =14, // 16 bit bump map format with luminance
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RAST_STYPE_U8V8L8 =15, // 24 bit bump map format with luminance
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RAST_STYPE_UYVY =16, // UYVY format (PC98 compliance)
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RAST_STYPE_YUY2 =17, // YUY2 format (PC98 compliance)
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RAST_STYPE_DXT1 =18, // S3 texture compression technique 1
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RAST_STYPE_DXT2 =19, // S3 texture compression technique 2
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RAST_STYPE_DXT3 =20, // S3 texture compression technique 3
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RAST_STYPE_DXT4 =21, // S3 texture compression technique 4
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RAST_STYPE_DXT5 =22, // S3 texture compression technique 5
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RAST_STYPE_B2G3R3 =23, // 8 bit RGB texture format
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RAST_STYPE_Z16S0 =32,
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RAST_STYPE_Z24S8 =33,
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RAST_STYPE_Z15S1 =34,
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RAST_STYPE_Z32S0 =35,
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} RASTSurfaceType;
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#endif // #ifndef _RAST_H_
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