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186 lines
5.5 KiB
186 lines
5.5 KiB
//==========================================================================;
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (c) 1992, 1993 Microsoft Corporation. All Rights Reserved.
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//
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//--------------------------------------------------------------------------;
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//
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// debug.h
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//
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// Description:
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//
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//
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//
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//==========================================================================;
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#ifndef _INC_DEBUG
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#define _INC_DEBUG
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef _WIN32
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#ifndef LPCTSTR
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#define LPCTSTR LPCSTR
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#endif
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#ifndef TCHAR
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#define TCHAR char
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#endif
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#endif
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//--------------------------------------------------------------------------;
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//
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// The following is the only stuff that should need to be changed when
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// moving this debug code from one project component to another.
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//
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//--------------------------------------------------------------------------;
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//
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// DEBUG_MODULE_NAME is the module name of the component you are
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// building. In the [debug] section of WIN.INI you can add
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// an entry MYMODULE=n to set the debug level for you module.
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// You can use debug statements like:
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// DPF(2, "My debug string");
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// This output would appear only if MYMODULE=n appears in WIN.INI
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// and n>=2.
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//
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#ifdef _WIN32
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#define DEBUG_MODULE_NAME "MSVFW32" // key name and prefix for output
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#else
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#define DEBUG_MODULE_NAME "MSVIDEO" // key name and prefix for output
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#endif
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//
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// You can also specify certain types of debug information. For example,
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// you may have much debug output that is associated only with initialization.
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// By adding an entry to the following enumeration, and then adding the
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// corresponding string to the following array of strings, you can specify
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// a debug level for different types of debug information. Using the
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// initialization example, you can add an entry like "MYMODULENAME_dbgInit=n"
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// to the [debug] section to set a debug level for debug information
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// associated only with initialization. You would use debug statements like:
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// DPFS(dbgInit, 3, "My debug string");
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// This output would appear only if MYMODULENAME_dbgInit=n appears in WIN.INI
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// and n>=3. This would be usefull when you only want to debug the logic
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// associated only with a certain part of you program.
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//
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// DO NOT CHANGE the first entry in the enum and the aszDbgSpecs.
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//
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enum {
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dbgNone=0,
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dbgInit,
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dbgThunks
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};
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#ifdef _INC_DEBUG_CODE
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LPCTSTR aszDbgSpecs[] = {
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"\0",
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"_dbgInit",
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"_dbgThunks"
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};
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#endif
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//--------------------------------------------------------------------------;
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//
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// You should NOT need to modify anthing below here when
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// moving this debug code from one project component to another.
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//
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//--------------------------------------------------------------------------;
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//
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//
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//
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#ifdef DEBUG
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#define DEBUG_SECTION "Debug" // section name for
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#define DEBUG_MAX_LINE_LEN 255 // max line length (bytes!)
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#endif
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//
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// based code makes since only in win 16 (to try and keep stuff out of
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// [fixed] data segments, etc)...
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//
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#ifndef BCODE
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#ifdef _WIN32
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#define BCODE
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#else
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#define BCODE _based(_segname("_CODE"))
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#endif
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#endif
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;
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//
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//
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//
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// #pragma message(REMIND("this is a reminder"))
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//
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;
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#define DEBUG_QUOTE(x) #x
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#define DEBUG_QQUOTE(y) DEBUG_QUOTE(y)
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#define REMIND(sz) __FILE__ "(" DEBUG_QQUOTE(__LINE__) ") : " sz
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#ifdef DEBUG
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BOOL WINAPI DbgEnable(UINT uDbgSpec, BOOL fEnable);
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UINT WINAPI DbgGetLevel(UINT uDbgSpec);
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UINT WINAPI DbgSetLevel(UINT uDbgSpec, UINT uLevel);
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VOID WINAPI DbgInitialize(BOOL fEnable);
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void WINAPI _Assert( char * szFile, int iLine );
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void FAR CDECL dprintfS(UINT uDbgSpec, UINT uDbgLevel, LPSTR szFmt, ...);
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void FAR CDECL dprintf(UINT uDbgLevel, LPSTR szFmt, ...);
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#define D(x) {x;}
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#define DPFS dprintfS
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#define DPF dprintf
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#define DPI(sz) {static char BCODE ach[] = sz; OutputDebugStr(ach);}
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#define ASSERT(x) if( !(x) ) _Assert( __FILE__, __LINE__)
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#else
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#define DbgEnable(x) FALSE
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#define DbgGetLevel() 0
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#define DbgSetLevel(x) 0
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#define DbgInitialize(x)
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#ifdef _MSC_VER
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#pragma warning(disable:4002)
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#endif
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#define D(x)
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#define DPFS()
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#define DPF()
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#define DPI(sz)
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#define ASSERT(x)
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#endif
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;
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//
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//
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//
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;
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#ifdef RDEBUG
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#define DebugErr(flags, sz) {static char BCODE szx[] = DEBUG_MODULE_NAME ": " sz; DebugOutput((flags) | DBF_MMSYSTEM, szx);}
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#define DebugErr1(flags, sz, a) {static char BCODE szx[] = DEBUG_MODULE_NAME ": " sz; DebugOutput((flags) | DBF_MMSYSTEM, szx, a);}
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#define DebugErr2(flags, sz, a, b) {static char BCODE szx[] = DEBUG_MODULE_NAME ": " sz; DebugOutput((flags) | DBF_MMSYSTEM, szx, a, b);}
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#else
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#define DebugErr(flags, sz)
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#define DebugErr1(flags, sz, a)
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#define DebugErr2(flags, sz, a, b)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif // _INC_DEBUG
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