Leaked source code of windows server 2003
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/*
** Copyright 1995-2095, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <GL/gls.h>
#if __GLS_PLATFORM_WIN32
#include <fcntl.h>
#include <io.h>
#define __MAIN_LINKAGE __cdecl
#else /* !__GLS_PLATFORM_WIN32 */
#define __MAIN_LINKAGE
#endif /* __GLS_PLATFORM_WIN32 */
static void configStdio(void) {
setbuf(stdout, GLS_NONE);
#if __GLS_PLATFORM_WIN32
_setmode(_fileno(stdout), _O_BINARY);
_setmode(_fileno(stderr), _O_BINARY);
#endif /* __GLS_PLATFORM_WIN32 */
}
GLint __MAIN_LINKAGE main(const GLsizei inArgc, const GLubyte *inArgv[]) {
configStdio();
glsContext(glsGenContext());
glsBeginCapture(glsCSTR(""), GLS_TEXT, GLS_NONE);
glsComment(glsCSTR("GLS test"));
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex3f((GLfloat)1.3, (GLfloat)2.4, (GLfloat)5.6);
glEnd();
glsEndCapture();
return 0;
}