Leaked source code of windows server 2003
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/**************************************************************************
* *
* Copyright (C) 1992, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/*
* trimvertexpool.c++ - $Revision: 1.1 $
* Derrick Burns - 1991
*/
#include "glimport.h"
#include "myassert.h"
#include "mystdio.h"
#include "mystring.h"
#include "trimvert.h"
#include "trimpool.h"
#include "bufpool.h"
/*----------------------------------------------------------------------------
* TrimVertexPool::TrimVertexPool
*----------------------------------------------------------------------------
*/
TrimVertexPool::TrimVertexPool( void )
: pool( sizeof(TrimVertex)*3, 32, "Threevertspool" )
{
// initialize array of pointers to vertex lists
nextvlistslot = 0;
vlistsize = INIT_VERTLISTSIZE;
vlist = new TrimVertex_p[vlistsize];
}
/*----------------------------------------------------------------------------
* TrimVertexPool::~TrimVertexPool
*----------------------------------------------------------------------------
*/
TrimVertexPool::~TrimVertexPool( void )
{
// free all arrays of TrimVertices vertices
while( nextvlistslot ) {
delete vlist[--nextvlistslot];
}
// reallocate space for array of pointers to vertex lists
if( vlist ) delete[] vlist;
}
/*----------------------------------------------------------------------------
* TrimVertexPool::clear
*----------------------------------------------------------------------------
*/
void
TrimVertexPool::clear( void )
{
// reinitialize pool of 3 vertex arrays
pool.clear();
// free all arrays of TrimVertices vertices
while( nextvlistslot ) {
delete vlist[--nextvlistslot];
vlist[nextvlistslot] = 0;
}
// reallocate space for array of pointers to vertex lists
if( vlist ) delete[] vlist;
vlist = new TrimVertex_p[vlistsize];
}
/*----------------------------------------------------------------------------
* TrimVertexPool::get - allocate a vertex list
*----------------------------------------------------------------------------
*/
TrimVertex *
TrimVertexPool::get( int n )
{
TrimVertex *v;
if( n == 3 ) {
v = (TrimVertex *) pool.new_buffer();
} else {
if( nextvlistslot == vlistsize ) {
vlistsize *= 2;
TrimVertex_p *nvlist = new TrimVertex_p[vlistsize];
memcpy( nvlist, vlist, nextvlistslot * sizeof(TrimVertex_p) );
if( vlist ) delete[] vlist;
vlist = nvlist;
}
v = vlist[nextvlistslot++] = new TrimVertex[n];
}
return v;
}