Leaked source code of windows server 2003
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/*++
Copyright (c) 1998, Microsoft Corporation
Module Name:
socket.c
Abstract:
This module contains code for socket-management.
The routines provided generally follow the same asynchronous model
using a completion routine that is invoked in the context of
a callback thread.
Author:
Abolade Gbadegesin (aboladeg) 2-Mar-1998
Revision History:
Abolade Gbadegesin (aboladeg) 23-May-1999
Added support for stream sockets.
--*/
#include "precomp.h"
#pragma hdrstop
#include <stdio.h>
extern bool g_bStoping;
#if DBG
ULONG MyHelperpReadCount = 0;
#endif
ULONG UnusedBytesTransferred;
typedef struct _NH_CONNECT_BUFFER {
HANDLE Event;
HANDLE WaitHandle;
} NH_CONNECT_BUFFER, *PNH_CONNECT_BUFFER;
//
// FORWARD DECLARATIONS
//
VOID NTAPI
MyHelperpConnectCallbackRoutine(
PVOID Context,
BOOLEAN WaitCompleted
);
VOID WINAPI
MyHelperpIoCompletionRoutine(
ULONG ErrorCode,
ULONG BytesTransferred,
LPOVERLAPPED Overlapped
);
VOID APIENTRY
MyHelperpIoWorkerRoutine(
PVOID Context
);
ULONG
MyHelperAcceptStreamSocket(
PCOMPONENT_REFERENCE Component,
SOCKET ListeningSocket,
SOCKET AcceptedSocket OPTIONAL,
PNH_BUFFER Bufferp,
PNH_COMPLETION_ROUTINE AcceptCompletionRoutine,
PVOID Context,
PVOID Context2
)
/*++
Routine Description:
This routine is invoked to accept an incoming connection-request
on a listening stream socket using 'AcceptEx'. The I/O system invokes
the provided 'CompletionRoutine' upon completion of the read.
It is the completion-routine's responsibility to use 'setsockopt' to
set the SO_UPDATE_ACCEPT_CONTEXT option on the accepted socket before
the accepted socket can be used with Winsock2 routines.
A reference is made to the given component, if any, if the request is
submitted successfully. This guarantees the component will not be unloaded
before the completion routine runs.
Arguments:
Component - the component to be referenced for the completion routine
ListeningSocket - the endpoint that is listening for connection-requests
AcceptedSocket - the endpoint to be assigned a connection-request,
or INVALID_SOCKET to create a new endpoint
Bufferp - the buffer to be used for asynchronous completion
or NULL to acquire a new buffer
AcceptCompletionRoutine - the routine to be invoked upon completion
Context - the context to be associated with the accept-request;
this can be obtained from 'Bufferp->Context' upon completion.
Context2 - secondary context
Return Value:
ULONG - Win32/Winsock2 status code.
A success code is a guarantee that the accept-completion routine
will be invoked.
Conversely, a failure code is a guarantee that the routine will not
be invoked.
--*/
{
ULONG Error;
PNH_BUFFER LocalBufferp = NULL;
SOCKET LocalSocket = INVALID_SOCKET;
if (Component) {
REFERENCE_COMPONENT_OR_RETURN(Component, ERROR_CAN_NOT_COMPLETE);
}
if (!Bufferp) {
Bufferp = LocalBufferp = MyHelperAcquireBuffer();
if (!Bufferp) {
//MyHelperTrace(TRACE_FLAG_SOCKET, "error allocating buffer for accept");
if (Component) { DEREFERENCE_COMPONENT(Component); }
return ERROR_NOT_ENOUGH_MEMORY;
}
}
if (AcceptedSocket == INVALID_SOCKET) {
Error = MyHelperCreateStreamSocket(INADDR_NONE, 0, &LocalSocket);
if (Error) {
//MyHelperTrace(
//TRACE_FLAG_SOCKET, "error %d creating socket for accept", Error
//);
if (LocalBufferp) { MyHelperReleaseBuffer(LocalBufferp); }
if (Component) { DEREFERENCE_COMPONENT(Component); }
return ERROR_NOT_ENOUGH_MEMORY;
}
AcceptedSocket = LocalSocket;
}
ZeroMemory(&Bufferp->Overlapped, sizeof(Bufferp->Overlapped));
Bufferp->Socket = AcceptedSocket;
Bufferp->CompletionRoutine = AcceptCompletionRoutine;
Bufferp->Context = Context;
Bufferp->Context2 = Context2;
if ( !g_bStoping &&
AcceptEx(
ListeningSocket,
AcceptedSocket,
Bufferp->Buffer,
0,
sizeof(SOCKADDR_IN) + 16,
sizeof(SOCKADDR_IN) + 16,
&UnusedBytesTransferred,
&Bufferp->Overlapped
))
{
Error = NO_ERROR;
}
else
{
if ((Error = WSAGetLastError()) == ERROR_IO_PENDING) {
Error = NO_ERROR;
} else if (Error) {
if (LocalSocket != INVALID_SOCKET) {
MyHelperDeleteStreamSocket(LocalSocket);
}
if (LocalBufferp) { MyHelperReleaseBuffer(LocalBufferp); }
if (Component) { DEREFERENCE_COMPONENT(Component); }
//MyHelperTrace(
//TRACE_FLAG_SOCKET, "error %d returned by 'AcceptEx'", Error
//);
}
}
return Error;
} // MyHelperAcceptStreamSocket
ULONG
MyHelperConnectStreamSocket(
PCOMPONENT_REFERENCE Component,
SOCKET ConnectingSocket,
ULONG Address,
USHORT Port,
PNH_BUFFER Bufferp OPTIONAL,
PNH_COMPLETION_ROUTINE ConnectCompletionRoutine,
PVOID Context,
PVOID Context2
)
/*++
Routine Description:
This routine is invoked to establish a connection using a stream socket.
A reference is made to the given component, if any, if the request is
submitted successfully. This guarantees the component will not be unloaded
before the completion routine runs.
Since Windows Sockets does not deliver connect-notifications to
I/O completion ports, we need to make some special arrangements in order
to notify the caller's completion routine the way we do for send-requests
and receive-requests. Specifically, we create an event-handle and
request connect-notification on it by calling 'WSAEventSelect'.
We then register a wait on the event-handle, specifying a private
completion routine. (See 'MyHelperpConnectCallbackRoutine'.)
When this completion routine runs, it extracts the status code of the
connection-attempt using 'WSAEnumNetworkEvents'. It then passes the status
along with the usual parameters to the caller's completion routine.
N.B. The buffer supplied to this routine may not be released by
the connect-completion routine.
(See 'MyHelperpConnectCallbackRoutine' for more information.)
Arguments:
Component - the component to be referenced for the completion routine
Socket - the socket with which to establish a connection
Address - the IP address of the remote endpoint
Port - the port number of the remote endpoint
Bufferp - optionally supplies the buffer to be used to hold context
during the connection-attempt
ConnectCompletionRoutine - a routine to be invoked upon completion
of the connect-attempt
Context - passed to the 'ConnectCompletionRoutine'
Context2 - secondary context
Return Value:
ULONG - Win32/Winsock2 status code
A success code is a guarantee that the connect-completion routine,
if supplied, will be invoked.
Conversely, a failure code is a guarantee that the neither routine will
be invoked.
--*/
{
MYTRACE_ENTER("ALGFTP:MyHelperConnectStreamSocket");
ULONG nSourceAddress;
USHORT nSourcePort;
MyHelperQueryLocalEndpointSocket(ConnectingSocket,&nSourceAddress,&nSourcePort);
MYTRACE("From Source %s:%d", MYTRACE_IP(nSourceAddress), ntohs(nSourcePort) );
MYTRACE("To Destination %s:%d", MYTRACE_IP(Address), ntohs(Port) );
PNH_CONNECT_BUFFER Contextp;
ULONG Error;
PNH_BUFFER LocalBufferp = NULL;
if (Component) {
REFERENCE_COMPONENT_OR_RETURN(Component, ERROR_CAN_NOT_COMPLETE);
}
if (!Bufferp) {
Bufferp = LocalBufferp = MyHelperAcquireBuffer();
if (!Bufferp) {
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperConnectStreamSocket: error allocating buffer for connect"
//);
if (Component) { DEREFERENCE_COMPONENT(Component); }
return ERROR_NOT_ENOUGH_MEMORY;
}
}
Bufferp->Socket = ConnectingSocket;
Bufferp->ReceiveFlags = 0;
Bufferp->CompletionRoutine = ConnectCompletionRoutine;
Bufferp->Context = Context;
Bufferp->Context2 = Context2;
Bufferp->ConnectAddress.sin_family = AF_INET;
Bufferp->ConnectAddress.sin_addr.s_addr = Address;
Bufferp->ConnectAddress.sin_port = Port;
Contextp = (PNH_CONNECT_BUFFER)Bufferp->Buffer;
Contextp->WaitHandle = NULL;
Contextp->Event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!Contextp->Event ||
!RegisterWaitForSingleObject(
&Contextp->WaitHandle,
Contextp->Event,
MyHelperpConnectCallbackRoutine,
Bufferp,
INFINITE,
WT_EXECUTEINIOTHREAD
)) {
Error = GetLastError();
} else {
ULONG EventsSelected = FD_CONNECT;
Error =
WSAEventSelect(
ConnectingSocket, Contextp->Event, EventsSelected
);
if (Error == SOCKET_ERROR) {
Error = WSAGetLastError();
} else {
Error =
WSAConnect(
ConnectingSocket,
(PSOCKADDR)&Bufferp->ConnectAddress,
sizeof(Bufferp->ConnectAddress),
NULL,
NULL,
NULL,
NULL
);
}
}
if (Error == SOCKET_ERROR &&
(Error = WSAGetLastError()) == WSAEWOULDBLOCK) {
Error = NO_ERROR;
} else if (Error) {
if (Contextp->WaitHandle) { UnregisterWait(Contextp->WaitHandle); }
if (Contextp->Event) { CloseHandle(Contextp->Event); }
if (LocalBufferp) { MyHelperReleaseBuffer(LocalBufferp); }
if (Component) { DEREFERENCE_COMPONENT(Component); }
}
return Error;
} // MyHelperConnectStreamSocket
ULONG
MyHelperCreateStreamSocket(
ULONG Address OPTIONAL,
USHORT Port OPTIONAL,
OUT SOCKET* Socketp
)
/*++
Routine Description:
This routine is invoked to create and initialize a stream socket.
The socket will also be bound to a local IP address and port,
unless none is specified.
Arguments:
Address - the local IP address to which the new socket should be bound,
or INADDR_ANY to allow the system to leave the IP address unspecified,
or INADDR_NONE if the socket should not be bound at all.
Port - the port number to which the new socket should be bound,
or 0 if to allow the system to select a port number.
Socketp - receives initialized socket
Return Value:
ULONG - Win32/Winsock2 status code.
--*/
{
MYTRACE_ENTER("AlgFTP:MyHelperCreateStreamSocket");
MYTRACE("Address %s:%d", MYTRACE_IP(Address), ntohs(Port));
ULONG Error;
ULONG Option;
SOCKET Socket;
SOCKADDR_IN SocketAddress;
do {
//
// Create a new stream socket.
//
Socket =
WSASocket(
AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED
);
if (Socket == INVALID_SOCKET)
{
Error = WSAGetLastError();
MYTRACE_ERROR("from WSASocket", Error);
break;
}
//
// Associate the socket with our I/O completion port
//
BindIoCompletionCallback((HANDLE)Socket, MyHelperpIoCompletionRoutine, 0);
//
// Disable send and receive buffering in AFD,
// since we will be operating asynchronously with a receive-buffer
// (almost) always outstanding, and since in any case we want
// TCP/IP's flow-control to limit the sender's sending rate properly.
//
Option = 0;
setsockopt(
Socket,
SOL_SOCKET,
SO_SNDBUF,
(PCHAR)&Option,
sizeof(Option)
);
Option = 0;
setsockopt(
Socket,
SOL_SOCKET,
SO_SNDBUF,
(PCHAR)&Option,
sizeof(Option)
);
//
// If the caller has requested that the socket be bound by specifying
// a local IP address, bind the socket now.
//
if (Address != INADDR_NONE) {
SocketAddress.sin_family = AF_INET;
SocketAddress.sin_port = Port;
SocketAddress.sin_addr.s_addr = Address;
Error =
bind(Socket, (PSOCKADDR)&SocketAddress, sizeof(SocketAddress));
if (Error == SOCKET_ERROR)
{
Error = WSAGetLastError();
MYTRACE_ERROR("from BIND", Error);
break;
}
}
//
// Store the new socket in the caller's output-parameter, and return.
//
*Socketp = Socket;
return NO_ERROR;
} while(FALSE);
if (Socket != INVALID_SOCKET) { closesocket(Socket); }
return Error;
} // MyHelperCreateStreamSocket
VOID
MyHelperDeleteSocket(
SOCKET Socket
)
/*++
Routine Description:
This routine releases network resources for a socket.
Arguments:
Socket - the socket to be deleted
Return Value:
none.
--*/
{
if (Socket != INVALID_SOCKET) { closesocket(Socket); }
} // MyHelperDeleteSocket
VOID NTAPI
MyHelperpConnectCallbackRoutine(
PVOID Context,
BOOLEAN WaitCompleted
)
/*++
Routine Description:
This routine is invoked by upon completion of a connect-operation
or upon closure of the connection by the remote endpoint.
It runs in the context of a thread executing a callback-routine associated
with a wait-handle. The wait-handle is registered for the event-handle
that is passed to 'WSAEventSelect' when a connection-attempt is initiated.
Arguments:
Context - context-field associated with the completed wait
WaitCompleted - indicates whether the wait completed or was timed-out
Return Value:
none.
Environment:
Runs in the context of a system wait thread.
--*/
{
PNH_BUFFER Bufferp = (PNH_BUFFER)Context;
PNH_CONNECT_BUFFER Contextp = (PNH_CONNECT_BUFFER)Bufferp->Buffer;
ULONG Error;
WSANETWORKEVENTS NetworkEvents;
//
// Retrieve the network events for which we're being invoked
// When invoked for 'FD_CONNECT', we unregister the wait if an error
// occurred.
//
// In essence, our goal is to guarantee that whatever the success
// or failure or sequence of events on the socket, the connect-completion
// routines will be called for the socket,
//
// N.B. routine is not allowed to release the connect-buffer,
// since we will free it
//
//
Bufferp->BytesTransferred = 0;
NetworkEvents.lNetworkEvents = 0;
PNH_COMPLETION_ROUTINE CallbackConnectCompletion = Bufferp->CompletionRoutine;
if ( CallbackConnectCompletion )
{
Bufferp->CompletionRoutine = NULL;
if ( g_bStoping )
{
Error = ERROR_OPERATION_ABORTED;
}
else
{
Error = WSAEnumNetworkEvents(Bufferp->Socket, Contextp->Event, &NetworkEvents);
if ( Error )
{
//
// We couldn't determine which events occurred on the socket,
// so call the routines with errors, and fall through
// to the cleanup code below.
//
Error = ERROR_OPERATION_ABORTED;
}
else
{
if ( NetworkEvents.lNetworkEvents & FD_CONNECT )
{
Error = NetworkEvents.iErrorCode[FD_CONNECT_BIT];
}
else
{
//
// Not sure what even was sent to US we only requested FD_CONNECT so treat this as an error
//
Error = ERROR_OPERATION_ABORTED;
}
}
}
//
// We are about to call the User Completion routine
// but to insure that the buffer is freed and that any event the
// CompletionRoutine generates (Shutdown the process) and we did not have time to free
// we will free now and call
//
PNH_BUFFER pUserContext = (PNH_BUFFER)Bufferp->Context;
UnregisterWait(Contextp->WaitHandle);
CloseHandle(Contextp->Event);
MyHelperReleaseBuffer(Bufferp);
//
// Now call the UserCallback routine
//
if ( CallbackConnectCompletion )
{
CallbackConnectCompletion(Error, 0, pUserContext);
}
}
else
{
//
// The completion routine was call and resource freed previously
// and now we are getting a EVENT that we never solicitated.
//
}
} // MyHelperpConnectCallbackRoutine
VOID
MyHelperpIoCompletionRoutine(
ULONG ErrorCode,
ULONG BytesTransferred,
LPOVERLAPPED Overlapped
)
/*++
Routine Description:
This routine is invoked by the I/O system upon completion of an operation.
Arguments:
ErrorCode - system-supplied error code
BytesTransferred - system-supplied byte-count
Overlapped - caller-supplied context area
Return Value:
none.
Environment:
Runs in the context of an RTUTILS.DLL worker thread.
--*/
{
PNH_BUFFER Bufferp = CONTAINING_RECORD(Overlapped, NH_BUFFER, Overlapped);
Bufferp->ErrorCode = ErrorCode;
Bufferp->BytesTransferred = BytesTransferred;
Bufferp->CompletionRoutine(
Bufferp->ErrorCode,
Bufferp->BytesTransferred,
Bufferp
);
} // MyHelperpIoCompletionRoutine
VOID APIENTRY
MyHelperpIoWorkerRoutine(
PVOID Context
)
/*++
Routine Description:
This routine is invoked to continue processing of completed I/O
in the context of an alertably waiting thread which does not exit idly.
Arguments:
Context - holds the buffer associated with the completed I/O operation.
Return Value:
none.
Environment:
Runs in the context of an RTUTILS.DLL alertable worker thread.
--*/
{
((PNH_BUFFER)Context)->CompletionRoutine(
((PNH_BUFFER)Context)->ErrorCode,
((PNH_BUFFER)Context)->BytesTransferred,
((PNH_BUFFER)Context)
);
} // MyHelperpIoWorkerRoutine
VOID
MyHelperQueryAcceptEndpoints(
PUCHAR AcceptBuffer,
PULONG LocalAddress OPTIONAL,
PUSHORT LocalPort OPTIONAL,
PULONG RemoteAddress OPTIONAL,
PUSHORT RemotePort OPTIONAL
)
{
PSOCKADDR_IN LocalSockAddr = NULL;
ULONG LocalLength = sizeof(LocalSockAddr);
PSOCKADDR_IN RemoteSockAddr = NULL;
ULONG RemoteLength = sizeof(RemoteSockAddr);
GetAcceptExSockaddrs(
AcceptBuffer,
0,
sizeof(SOCKADDR_IN) + 16,
sizeof(SOCKADDR_IN) + 16,
(PSOCKADDR*)&LocalSockAddr,
reinterpret_cast<LPINT>(&LocalLength),
(PSOCKADDR*)&RemoteSockAddr,
(LPINT)&RemoteLength
);
if (LocalAddress && LocalSockAddr) {
*LocalAddress = LocalSockAddr->sin_addr.s_addr;
}
if (LocalPort && LocalSockAddr) {
*LocalPort = LocalSockAddr->sin_port;
}
if (RemoteAddress && RemoteSockAddr) {
*RemoteAddress = RemoteSockAddr->sin_addr.s_addr;
}
if (RemotePort && RemoteSockAddr) {
*RemotePort = RemoteSockAddr->sin_port;
}
} // MyHelperQueryAcceptEndpoints
ULONG
MyHelperQueryAddressSocket(
SOCKET Socket
)
/*++
Routine Description:
This routine is invoked to retrieve the IP address associated with
a socket.
Arguments:
Socket - the socket to be queried
Return Value:
ULONG - the IP address retrieved
--*/
{
SOCKADDR_IN Address;
LONG AddressLength;
AddressLength = sizeof(Address);
getsockname(Socket, (PSOCKADDR)&Address, (int*)&AddressLength);
return Address.sin_addr.s_addr;
} // MyHelperQueryAddressSocket
ULONG
MyHelperQueryLocalEndpointSocket(
SOCKET Socket,
PULONG Address OPTIONAL,
PUSHORT Port
)
{
SOCKADDR_IN SockAddr;
LONG Length;
Length = sizeof(SockAddr);
if (getsockname(Socket, (PSOCKADDR)&SockAddr, (int*)&Length) == SOCKET_ERROR) {
return WSAGetLastError();
}
if (Address) { *Address = SockAddr.sin_addr.s_addr; }
if (Port) { *Port = SockAddr.sin_port; }
return NO_ERROR;
} // MyHelperQueryEndpointSocket
USHORT
MyHelperQueryPortSocket(
SOCKET Socket
)
/*++
Routine Description:
This routine retrieves the port number to which a socket is bound.
Arguments:
Socket - the socket to be queried
Return Value:
USHORT - the port number retrieved
--*/
{
SOCKADDR_IN Address;
LONG AddressLength;
AddressLength = sizeof(Address);
getsockname(Socket, (PSOCKADDR)&Address, (int*)&AddressLength);
return Address.sin_port;
} // MyHelperQueryPortSocket
ULONG
MyHelperQueryRemoteEndpointSocket(
SOCKET Socket,
PULONG Address OPTIONAL,
PUSHORT Port OPTIONAL
)
{
SOCKADDR_IN SockAddr;
LONG Length;
Length = sizeof(SockAddr);
if (getpeername(Socket, (PSOCKADDR)&SockAddr, (int*)&Length) == SOCKET_ERROR) {
return WSAGetLastError();
}
if (Address) { *Address = SockAddr.sin_addr.s_addr; }
if (Port) { *Port = SockAddr.sin_port; }
return NO_ERROR;
} // MyHelperQueryRemoteEndpointSocket
ULONG
MyHelperReadStreamSocket(
PCOMPONENT_REFERENCE Component,
SOCKET Socket,
PNH_BUFFER Bufferp,
ULONG Length,
ULONG Offset,
PNH_COMPLETION_ROUTINE CompletionRoutine,
PVOID Context,
PVOID Context2
)
/*++
Routine Description:
This routine is invoked to read a message from a stream socket.
The I/O system invokes the provided 'CompletionRoutine' upon completion
of the read.
A reference is made to the given component, if any, if the request is
submitted successfully. This guarantees the component will not be unloaded
before the completion routine runs.
Arguments:
Component - the component to be referenced for the completion routine
Socket - the endpoint on which to read a message
Bufferp - the buffer into which the message should be read,
or NULL to acquire a new buffer
Length - the maximum number of bytes to be read
Offset - the offset into the buffer at which the read should begin,
valid only if 'Bufferp' is provided.
CompletionRoutine - the routine to be invoked upon completion of the read
Context - the context to be associated with the read-request;
this can be obtained from 'Bufferp->Context' upon completion.
Context2 - secondary context
Return Value:
ULONG - Win32/Winsock2 status code.
A success code is a guarantee that the completion routine will be invoked.
Conversely, a failure code is a guarantee that the completion routine will
not be invoked.
--*/
{
ULONG Error;
PNH_BUFFER LocalBufferp = NULL;
WSABUF WsaBuf;
if (Component) {
REFERENCE_COMPONENT_OR_RETURN(Component, ERROR_CAN_NOT_COMPLETE);
}
if (!Bufferp) {
Offset = 0;
Bufferp = LocalBufferp = MyHelperAcquireVariableLengthBuffer(Length);
if (!Bufferp) {
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperReadStreamSocket: error allocating buffer for receive"
//);
if (Component) { DEREFERENCE_COMPONENT(Component); }
return ERROR_NOT_ENOUGH_MEMORY;
}
}
ZeroMemory(&Bufferp->Overlapped, sizeof(Bufferp->Overlapped));
Bufferp->Socket = Socket;
Bufferp->ReceiveFlags = 0;
Bufferp->CompletionRoutine = CompletionRoutine;
Bufferp->Context = Context;
Bufferp->Context2 = Context2;
#if 1
if (ReadFile(
(HANDLE)Bufferp->Socket,
Bufferp->Buffer + Offset,
Length,
&UnusedBytesTransferred,
&Bufferp->Overlapped
) ||
(Error = GetLastError()) == ERROR_IO_PENDING) {
Error = NO_ERROR;
} else {
if (Component) { DEREFERENCE_COMPONENT(Component); }
if (LocalBufferp) { MyHelperReleaseBuffer(LocalBufferp); }
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperReadStreamSocket: error %d returned by 'ReadFile'", Error
//);
}
#else
WsaBuf.buf = Bufferp->Buffer + Offset;
WsaBuf.len = Length;
Error =
WSARecv(
Socket,
&WsaBuf,
1,
&UnusedBytesTransferred,
&Bufferp->ReceiveFlags,
&Bufferp->Overlapped,
NULL
);
if (Error == SOCKET_ERROR &&
(Error = WSAGetLastError()) == WSA_IO_PENDING) {
Error = NO_ERROR;
} else if (Error) {
if (Component) { DEREFERENCE_COMPONENT(Component); }
if (LocalBufferp) { MyHelperReleaseBuffer(LocalBufferp); }
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperReadStreamSocket: error %d returned by 'WSARecv'", Error
//);
}
#endif
return Error;
} // MyHelperReadStreamSocket
ULONG
MyHelperWriteStreamSocket(
PCOMPONENT_REFERENCE Component,
SOCKET Socket,
PNH_BUFFER Bufferp,
ULONG Length,
ULONG Offset,
PNH_COMPLETION_ROUTINE CompletionRoutine,
PVOID Context,
PVOID Context2
)
/*++
Routine Description:
This routine is invoked to send a message on a stream socket.
A reference is made to the given component, if any, if the request is
submitted successfully. This guarantees the component will not be unloaded
before the completion routine runs.
Arguments:
Component - the component to be referenced for the completion routine
Socket - the socket on which to send the message
Bufferp - the buffer containing the message to be sent
Length - the number of bytes to transfer
Offset - the offset into the buffer at which the data to be sent begins
CompletionRoutine - the routine to be invoked upon completion of the send
Context - passed to the 'CompletionRoutine' upon completion of the send
Context2 - secondary context
Return Value:
ULONG - Win32/Winsock2 status code
A success code is a guarantee that the completion routine will be invoked.
Conversely, a failure code is a guarantee that the completion routine will
not be invoked.
--*/
{
ULONG Error;
WSABUF WsaBuf;
if (Component) {
REFERENCE_COMPONENT_OR_RETURN(Component, ERROR_CAN_NOT_COMPLETE);
}
ZeroMemory(&Bufferp->Overlapped, sizeof(Bufferp->Overlapped));
Bufferp->Socket = Socket;
Bufferp->CompletionRoutine = CompletionRoutine;
Bufferp->Context = Context;
Bufferp->Context2 = Context2;
#if 1
if (WriteFile(
(HANDLE)Bufferp->Socket,
Bufferp->Buffer + Offset,
Length,
&UnusedBytesTransferred,
&Bufferp->Overlapped
) ||
(Error = GetLastError()) == ERROR_IO_PENDING) {
Error = NO_ERROR;
} else {
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperWriteStreamSocket: error %d returned by 'WriteFile'", Error
//);
if (Component) { DEREFERENCE_COMPONENT(Component); }
}
#else
WsaBuf.buf = Bufferp->Buffer + Offset;
WsaBuf.len = Length;
Error =
WSASend(
Socket,
&WsaBuf,
1,
&UnusedBytesTransferred,
0,
&Bufferp->Overlapped,
NULL
);
if (Error == SOCKET_ERROR &&
(Error = WSAGetLastError()) == WSA_IO_PENDING) {
Error = NO_ERROR;
} else if (Error) {
//MyHelperTrace(
//TRACE_FLAG_SOCKET,
//"MyHelperWriteStreamSocket: error %d returned by 'WSASend'", Error
//);
if (Component) { DEREFERENCE_COMPONENT(Component); }
}
#endif
return Error;
} // MyHelperWriteStreamSocket