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336 lines
9.0 KiB
336 lines
9.0 KiB
/**********************************************************************/
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/** Microsoft Windows/NT **/
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/** Copyright(c) Microsoft Corporation **/
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/**********************************************************************/
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/*
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sharesdo.cpp
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implement classes for sharing SdoServer among property pages for
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different users and snapins
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FILE HISTORY:
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*/
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include <rtutils.h>
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#include "rasdial.h"
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#include "sharesdo.h"
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#include "iastrace.h"
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// the server pool pointer used to share SdoServer among pages and snapins
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CSdoServerPool* g_pSdoServerPool;
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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// DO SDO Attach -- real
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HRESULT ConnectToSdoServer(BSTR machine, BSTR user, BSTR passwd,ISdoMachine** ppServer)
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{
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ASSERT(ppServer);
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if(!ppServer) return E_INVALIDARG;
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else
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*ppServer = NULL;
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HRESULT hr = S_OK;
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// connect to the new one
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IASTraceString("CoCreateInstance SdoServer");
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CHECK_HR(hr = CoCreateInstance( CLSID_SdoMachine,
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NULL,
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CLSCTX_INPROC_SERVER,
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IID_ISdoMachine,
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(void**)ppServer));
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IASTracePrintf(" hr = %8x\r\n", hr);
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ASSERT(*ppServer);
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IASTracePrintf("SdoServer::Attach(%s, %s, %s);", machine, user, passwd);
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CHECK_HR(hr = (*ppServer)->Attach(machine));
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IASTracePrintf(" hr = %8x\r\n", hr);
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L_ERR:
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if(FAILED(hr) && *ppServer)
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{
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(*ppServer)->Release();
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*ppServer = NULL;
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}
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return hr;
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}
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// When using Single connection, get the marshaled interface from the stream
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HRESULT GetSharedSdoServer(LPCTSTR machine, LPCTSTR user, LPCTSTR passwd, bool* pbConnect, CMarshalSdoServer* pServer)
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{
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static CCriticalSection cs;
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HRESULT hr = S_OK;
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if(cs.Lock()) // locked
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{
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if(NULL == g_pSdoServerPool)
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{
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try{
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g_pSdoServerPool = new CSdoServerPool;
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}catch(CMemoryException* pException)
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{
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pException->Delete();
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hr = E_OUTOFMEMORY;
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}
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}
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cs.Unlock();
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}
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else
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{
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IASTraceString("ERROR: GetSharedSdoServer, CS lock failed");
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return E_FAIL;
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}
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if(FAILED(hr))
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return hr;
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return g_pSdoServerPool->GetMarshalServer(machine, user, passwd, pbConnect, pServer);
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}
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//======================================================
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// class CSharedSdoServerImp
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// implementation class of shared server
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CSharedSdoServerImp::CSharedSdoServerImp(LPCTSTR machine, LPCTSTR user, LPCTSTR passwd)
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: strMachine(machine), strUser(user), strPasswd(passwd), bConnected(false)
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{};
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// to make this class element of collection, provide following member functions
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bool CSharedSdoServerImp::IsFor(LPCTSTR machine, LPCTSTR user, LPCTSTR passwd) const
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{
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// Compare order, ServerName, UserName, Passwd, and RetriveType
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CString strM(machine);
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CString strU(user);
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CString strP(passwd);
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return (
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strMachine.CompareNoCase(strM) == 0 &&
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strUser.Compare(strU) == 0 &&
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strPasswd.Compare(strP) == 0
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);
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};
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// CoCreate SdoServer object
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HRESULT CSharedSdoServerImp::CreateServer()
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{
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// cannot create twice!
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ASSERT(!(ISdoMachine*)spServer);
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if((ISdoMachine*)spServer) return S_OK;
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HRESULT hr = S_OK;
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// connect to the new one
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IASTraceString("CoCreateInstance SdoServer");
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hr = CoCreateInstance( CLSID_SdoMachine,
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NULL,
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CLSCTX_INPROC_SERVER,
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IID_ISdoMachine,
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(void**)&spServer);
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IASTracePrintf(" hr = %8x\r\n", hr);
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threadId = ::GetCurrentThreadId();
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return hr;
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};
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// get marshal stream, can specify, if immediate connection is required.
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HRESULT CSharedSdoServerImp::GetMarshalStream(LPSTREAM *ppStream, bool* pbConnect /* both input and output */)
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{
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ASSERT(ppStream);
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DWORD tid = ::GetCurrentThreadId();
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if (tid != threadId)
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return E_FAIL; // make sure the interface should be marshaled from the same thread
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HRESULT hr = S_OK;
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cs.Lock();
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if(pbConnect)
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{
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if(*pbConnect && !bConnected)
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{
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*pbConnect = false;
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CHECK_HR(hr = Connect(NULL));
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*pbConnect = true;
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}
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else
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{
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*pbConnect = bConnected;
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}
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}
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// Marshal the interface
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CHECK_HR(hr = CoMarshalInterThreadInterfaceInStream(IID_ISdoMachine, (ISdoMachine*)spServer, ppStream));
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L_ERR:
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cs.Unlock();
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return hr;
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};
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// Connect the server to the a machine
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HRESULT CSharedSdoServerImp::Connect(ISdoMachine* pServer)
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// pServer, marshaled pointer, passed in from a different thread ( than the spServer in the object)
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{
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cs.Lock();
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HRESULT hr = S_OK;
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DWORD tid = ::GetCurrentThreadId();
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USES_CONVERSION;
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if(!bConnected)
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{
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ASSERT((ISdoMachine*)spServer);
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BSTR bstrM = NULL;
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BSTR bstrU = NULL;
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BSTR bstrP = NULL;
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if(!strMachine.IsEmpty())
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bstrM = T2BSTR((LPTSTR)(LPCTSTR)strMachine);
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if(!strUser.IsEmpty())
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bstrM = T2BSTR((LPTSTR)(LPCTSTR)strUser);
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if(!strPasswd.IsEmpty())
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bstrP = T2BSTR((LPTSTR)(LPCTSTR)strPasswd);
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IASTracePrintf("SdoServer::Connect(%s, %s, %s );", bstrM, bstrU, bstrP);
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if(!pServer)
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{
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// this function should be called within the same thread
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// if the request if from a different thread, then this should NOT be NULL
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ASSERT(tid == threadId);
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pServer = (ISdoMachine*)spServer;
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}
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hr = pServer->Attach(bstrM);
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IASTracePrintf(" hr = %8x\r\n", hr);
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bConnected = (hr == S_OK);
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SysFreeString(bstrM);
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SysFreeString(bstrU);
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SysFreeString(bstrP);
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}
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cs.Unlock();
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return hr;
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};
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HRESULT CSharedSdoServerImp::GetServerNReleaseStream(LPSTREAM pStream, ISdoMachine** ppServer)
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{
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#ifdef _DEBUG
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DWORD __tid = ::GetCurrentThreadId();
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#endif
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return CoGetInterfaceAndReleaseStream(pStream, IID_ISdoMachine, (LPVOID*) ppServer);
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};
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// if connection is needed, should call the connec of CSharedSdoServer, rather than ISdoServer::Connect
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HRESULT CMarshalSdoServer::GetServer(ISdoMachine** ppServer)
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{
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HRESULT hr = S_OK;
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if(!(ISdoMachine*)spServer)
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{
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if((IStream*)spStm)
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{
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CHECK_HR(hr = CSharedSdoServerImp::GetServerNReleaseStream((IStream*)spStm, (ISdoMachine**)&spServer));
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}
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spStm.p = NULL; // need to manually clean this, since the above API already Release the COM interface
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}
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else
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CHECK_HR(hr = E_FAIL);
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if((ISdoMachine*)spServer)
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{
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*ppServer = (ISdoMachine*)spServer;
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(*ppServer)->AddRef();
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}
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L_ERR:
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return hr; // not valid to call at this point
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};
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// make SDO connect when / if NOT already done so. Note: multiple thread safe
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HRESULT CMarshalSdoServer::Connect()
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{
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ASSERT(pImp); // should not happen
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return pImp->Connect(spServer);
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};
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void CMarshalSdoServer::Release()
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{
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pImp = NULL;
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spServer.Release();
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spStm.Release();
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};
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CMarshalSdoServer::CMarshalSdoServer(): pImp(NULL)
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{};
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// estiblish an entry in the pool, if it's new
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// get marshaServer object from the thread pool
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HRESULT CSdoServerPool::GetMarshalServer(LPCTSTR machineName, LPCTSTR userName, LPCTSTR passwd, bool* pbConnect, CMarshalSdoServer* pServer)
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{
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ASSERT(pServer);
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CSharedSdoServerImp* pImp = NULL;
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HRESULT hr = S_OK;
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std::list<CSharedSdoServerImp*>::iterator i;
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// search if the server is already exist
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cs.Lock();
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for(i = listServers.begin(); i != listServers.end(); i++)
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{
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if((*i)->IsFor( machineName, userName, passwd))
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{
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pImp = (*i);
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break;
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}
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}
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// if not, then create one
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if(!pImp)
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{
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try{
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pImp = new CSharedSdoServerImp( machineName, userName, passwd);
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}catch(...)
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{
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CHECK_HR(hr = E_OUTOFMEMORY);
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}
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ASSERT(pImp);
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CHECK_HR(hr = pImp->CreateServer());
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listServers.push_front(pImp);
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}
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// marshal it. bConnect will be filled
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pServer->Release();
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{
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CComPtr<IStream> spStm;
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CHECK_HR(hr = pImp->GetMarshalStream(&spStm, pbConnect));
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// fill the information to the provided buffer
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pServer->SetInfo((IStream*)spStm, pImp);
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}
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L_ERR:
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cs.Unlock();
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return hr;
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};
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// clean the POOL
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CSdoServerPool::~CSdoServerPool()
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{
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#ifdef _DEBUG
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DWORD __tid = ::GetCurrentThreadId();
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#endif
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std::list<CSharedSdoServerImp*>::iterator i;
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for(i = listServers.begin(); i != listServers.end(); i++)
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{
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delete (*i);
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}
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listServers.erase(listServers.begin(), listServers.end());
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};
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