Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

110 lines
3.4 KiB

/**********************************************************************/
/** Microsoft Windows NT **/
/** Copyright(c) Microsoft Corp., 1993 **/
/**********************************************************************/
/*
debug.h
This file contains a number of debug-dependent definitions.
FILE HISTORY:
KeithMo 20-Sep-1993 Created.
MohsinA, 20-Nov-96. Robust, added dangling else fix.
*/
#ifndef _DEBUG_H_
#define _DEBUG_H_
#ifdef DBG_PRINT
#include <stdarg.h>
#endif // DBG_PRINT
#ifdef DEBUG
#define DBG_MEMALLOC_VERIFY 0x0BEEFCAFE
typedef struct {
LIST_ENTRY Linkage; // to keep linked list of allocated blocks
DWORD Verify; // our signature
DWORD ReqSize; // original size as requested by caller
DWORD Owner[4]; // stack trace 4 deep (of ret.addrs)
} DbgMemBlkHdr;
LIST_ENTRY DbgMemList;
ULONG DbgLeakCheck;
//
// Debug output control flags.
//
#define VXD_DEBUG_INIT 0x00000001L
#define VXD_DEBUG_SOCKET 0x00000002L
#define VXD_DEBUG_MISC 0x00000004L
#define VXD_DEBUG_BIND 0x00000008L
#define VXD_DEBUG_ACCEPT 0x00000010L
#define VXD_DEBUG_CONNECT 0x00000020L
#define VXD_DEBUG_LISTEN 0x00000040L
#define VXD_DEBUG_RECV 0x00000080L
#define VXD_DEBUG_SEND 0x00000100L
#define VXD_DEBUG_SOCKOPT 0x00000200L
#define VXD_DEBUG_CONFIG 0x00000400L
#define VXD_DEBUG_CONNECT_EVENT 0x00000800L
#define VXD_DEBUG_DISCONNECT_EVENT 0x00001000L
#define VXD_DEBUG_ERROR_EVENT 0x00002000L
#define VXD_DEBUG_RECV_EVENT 0x00004000L
#define VXD_DEBUG_RECV_DATAGRAM_EVENT 0x00008000L
#define VXD_DEBUG_RECV_EXPEDITED_EVENT 0x00010000L
// #define VXD_DEBUG_ 0x00020000L
// #define VXD_DEBUG_ 0x00040000L
// #define VXD_DEBUG_ 0x00080000L
// #define VXD_DEBUG_ 0x00100000L
// #define VXD_DEBUG_ 0x00200000L
// #define VXD_DEBUG_ 0x00400000L
// #define VXD_DEBUG_ 0x00800000L
// #define VXD_DEBUG_ 0x01000000L
// #define VXD_DEBUG_ 0x02000000L
// #define VXD_DEBUG_ 0x04000000L
// #define VXD_DEBUG_ 0x08000000L
// #define VXD_DEBUG_ 0x10000000L
// #define VXD_DEBUG_ 0x20000000L
// #define VXD_DEBUG_ 0x40000000L
#define VXD_DEBUG_OUTPUT_TO_DEBUGGER 0x80000000L
//
// Assert & require.
//
void VxdAssert( void * pAssertion,
void * pFileName,
unsigned long nLineNumber );
#define VXD_ASSERT(exp) \
if( !(exp) ){ VxdAssert( #exp, __FILE__, __LINE__ ); }else{}
#define VXD_REQUIRE VXD_ASSERT
#define DEBUG_BREAK _asm int 3
#else // !DEBUG =========================================================
//
// Null assert & require.
//
#define VXD_ASSERT(exp) /* Nothing */
#define VXD_REQUIRE(exp) ((void)(exp))
#define DEBUG_BREAK /* Nothing */
#endif // DEBUG
#endif // _DEBUG_H_