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118 lines
2.1 KiB
118 lines
2.1 KiB
/*++ BUILD Version: 0000 // Increment this if a change has global effects
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Copyright (c) 1998 Microsoft Corporation
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Module Name:
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handle.h
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Abstract:
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Public definitions for handle table library
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Author:
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Dan Knudson (DanKn) 15-Sep-1998
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Revision History:
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--*/
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typedef VOID (CALLBACK * FREECONTEXTCALLBACK)(LPVOID, LPVOID);
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typedef struct _MYCONTEXT
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{
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LPVOID C;
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LPVOID C2;
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} MYCONTEXT, *PMYCONTEXT;
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typedef struct _HANDLETABLEENTRY
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{
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// NOTE: ListEntry must be 1st field in structure so that we don't
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// have to use CONTAINING_RECORD macro
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union
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{
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LIST_ENTRY ListEntry;
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MYCONTEXT Context;
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};
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DWORD Handle;
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union
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{
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DWORD ReferenceCount;
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DWORD Instance;
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};
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} HANDLETABLEENTRY, *PHANDLETABLEENTRY;
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typedef struct _HANDLETABLEHEADER
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{
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HANDLE Heap;
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PHANDLETABLEENTRY Table;
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DWORD NumEntries;
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DWORD HandleBase;
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LIST_ENTRY FreeList;
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FREECONTEXTCALLBACK FreeContextCallback;
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CRITICAL_SECTION Lock;
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} HANDLETABLEHEADER, *PHANDLETABLEHEADER;
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HANDLE
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CreateHandleTable(
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HANDLE Heap,
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FREECONTEXTCALLBACK FreeContextCallback,
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DWORD MinHandleValue,
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DWORD MaxHandleValue
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);
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VOID
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DeleteHandleTable(
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HANDLE HandleTable
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);
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DWORD
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NewObject(
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HANDLE HandleTable,
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LPVOID Context,
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LPVOID Context2
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);
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LPVOID
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ReferenceObject(
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HANDLE HandleTable,
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DWORD Handle,
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DWORD Key
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);
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LPVOID
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ReferenceObjectEx(
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HANDLE HandleTable,
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DWORD Handle,
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DWORD Key,
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LPVOID *Context2
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);
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VOID
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DereferenceObject(
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HANDLE HandleTable,
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DWORD Handle,
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DWORD DereferenceCount
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);
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void
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ReleaseAllHandles(
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HANDLE HandleTable,
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PVOID Context2
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);
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