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169 lines
3.6 KiB
169 lines
3.6 KiB
# Microsoft Developer Studio Project File - Name="t3out" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=t3out - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "t3out.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "t3out.mak" CFG="t3out - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "t3out - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "t3out - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "t3out - Win32 Release"
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# PROP BASE Use_MFC
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f t3out.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "t3out.exe"
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# PROP BASE Bsc_Name "t3out.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "build"
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# PROP Rebuild_Opt "-c"
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# PROP Target_File "obj\i386\t3out.exe"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "t3out - Win32 Debug"
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# PROP BASE Use_MFC
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f t3out.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "t3out.exe"
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# PROP BASE Bsc_Name "t3out.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "build -z"
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# PROP Rebuild_Opt "-c"
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# PROP Target_File "obj\i386\t3out.exe"
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# PROP Bsc_Name "obj\i386\t3out.bsc"
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "t3out - Win32 Release"
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# Name "t3out - Win32 Debug"
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!IF "$(CFG)" == "t3out - Win32 Release"
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!ELSEIF "$(CFG)" == "t3out - Win32 Debug"
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!ENDIF
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# Begin Source File
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SOURCE=.\audrecp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\audrecp.h
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# End Source File
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# Begin Source File
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SOURCE=.\CameraCP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CameraCP.h
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# End Source File
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# Begin Source File
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SOURCE=.\CaptureP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CaptureP.h
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# End Source File
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# Begin Source File
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SOURCE=.\NetworkP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\NetworkP.h
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# End Source File
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# Begin Source File
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SOURCE=.\outgoing.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\outgoing.rc
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# End Source File
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# Begin Source File
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SOURCE=.\Precomp.h
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# End Source File
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# Begin Source File
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SOURCE=.\ProcAmpP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ProcAmpP.h
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# End Source File
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# Begin Source File
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SOURCE=.\PropEdit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PropEdit.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\sources
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# End Source File
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# Begin Source File
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SOURCE=.\SystemP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SystemP.h
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# End Source File
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# Begin Source File
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SOURCE=.\VDeviceP.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\VDeviceP.h
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# End Source File
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# End Target
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# End Project
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