Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="MiniDev" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MiniDev - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MiniDev.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MiniDev.mak" CFG="MiniDev - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MiniDev - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MiniDev - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/MiniDev", WFAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MiniDev - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Od /I "." /I "F:\nt\public\sdk\inc\mfc42" /I "F:\nt\public\sdk\inc\crt" /I "F:\nt\public\sdk\inc" /I "F:\nt\public\oak\inc" /I "F:\nt\private\ntos\w32\printer5\inc" /I "F:\nt\private\ntos\w32\printer5\unidrv2\inc" /I "F:\nt\private\ntos\w32\printer5\parsers\gpd" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D _X86_=1 /D i386=1 /D "STD_CALL" /D CONDITION_HANDLING=1 /D NT_UP=1 /D NT_INST=0 /D WIN32=100 /D _NT1X_=100 /D WINNT=1 /D _WIN32_WINNT=0x0400 /D _WIN32_IE=0x0300 /D WIN32_LEAN_AND_MEAN=1 /D DEVL=1 /D FPO=0 /D _DLL=1 /D _MT=1 /D DBG=0 /D "DEVSTUDIO" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 gpd.lib /nologo /subsystem:windows /machine:I386 /libpath:"F:\nt\private\ntos\w32\printer5\parsers\gpd\lib\obj\i386"
!ELSEIF "$(CFG)" == "MiniDev - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "." /I "F:\nt\public\sdk\inc\mfc42" /I "F:\nt\public\sdk\inc\crt" /I "F:\nt\public\sdk\inc" /I "F:\nt\public\oak\inc" /I "F:\nt\private\printer5\inc" /I "F:\nt\private\printer5\unidrv2\inc" /I "F:\nt\private\printer5\parsers\gpd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D _X86_=1 /D i386=1 /D "STD_CALL" /D CONDITION_HANDLING=1 /D NT_UP=1 /D NT_INST=0 /D WIN32=100 /D _NT1X_=100 /D WINNT=1 /D _WIN32_WINNT=0x0400 /D _WIN32_IE=0x0300 /D WIN32_LEAN_AND_MEAN=1 /D DBG=1 /D DEVL=1 /D FPO=0 /D "NDEBUG" /D _DLL=1 /D _MT=1 /D DBG=0 /D "DEVSTUDIO" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 gpd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"F:\nt\private\printer5\parsers\gpd\lib\obj\i386"
!ENDIF
# Begin Target
# Name "MiniDev - Win32 Release"
# Name "MiniDev - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\addcdpt.cpp
# End Source File
# Begin Source File
SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\codepage.cpp
# End Source File
# Begin Source File
SOURCE=.\comctrls.cpp
# End Source File
# Begin Source File
SOURCE=.\convert.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\fontedit.cpp
# End Source File
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SOURCE=.\fontinfo.cpp
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# Begin Source File
SOURCE=.\fontview.cpp
# End Source File
# Begin Source File
SOURCE=.\freeze.cpp
# End Source File
# Begin Source File
SOURCE=.\glue.cpp
# End Source File
# Begin Source File
SOURCE=.\gpc2gpd.cpp
# End Source File
# Begin Source File
SOURCE=.\gpdfile.cpp
# End Source File
# Begin Source File
SOURCE=.\gpdview.cpp
# End Source File
# Begin Source File
SOURCE=.\gtt.cpp
# End Source File
# Begin Source File
SOURCE=.\GTTView.cpp
# End Source File
# Begin Source File
SOURCE=.\INFWizrd.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MiniDev.cpp
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# Begin Source File
SOURCE=.\hlp\MiniDev.hpj
USERDEP__MINID="$(ProjDir)\hlp\AfxCore.rtf" "$(ProjDir)\hlp\AfxPrint.rtf"
!IF "$(CFG)" == "MiniDev - Win32 Release"
# Begin Custom Build - Making help file...
OutDir=.\Release
ProjDir=.
TargetName=MiniDev
InputPath=.\hlp\MiniDev.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ELSEIF "$(CFG)" == "MiniDev - Win32 Debug"
# Begin Custom Build - Making help file...
OutDir=.\Debug
ProjDir=.
TargetName=MiniDev
InputPath=.\hlp\MiniDev.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
call "$(ProjDir)\makehelp.bat"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MiniDev.rc
!IF "$(CFG)" == "MiniDev - Win32 Release"
!ELSEIF "$(CFG)" == "MiniDev - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\modldata.cpp
# End Source File
# Begin Source File
SOURCE=.\newproj.cpp
# End Source File
# Begin Source File
SOURCE=.\parser.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\pfm2ifi.cpp
# End Source File
# Begin Source File
SOURCE=.\pfmconv.c
# SUBTRACT CPP /YX /Yc /Yu
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# Begin Source File
SOURCE=.\projnode.cpp
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SOURCE=.\ProjRec.cpp
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SOURCE=.\ProjView.cpp
# End Source File
# Begin Source File
SOURCE=.\rcfile.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\StrEdit.cpp
# End Source File
# Begin Source File
SOURCE=.\Test.cpp
# End Source File
# Begin Source File
SOURCE=.\tips.cpp
# End Source File
# Begin Source File
SOURCE=.\Tips.Txt
# End Source File
# Begin Source File
SOURCE=.\utility.cpp
# End Source File
# Begin Source File
SOURCE=.\writefnt.cpp
# End Source File
# Begin Source File
SOURCE=.\WSCheck.cpp
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SOURCE=.\codepage.h
# End Source File
# Begin Source File
SOURCE=.\comctrls.h
# End Source File
# Begin Source File
SOURCE=.\fontinfo.h
# End Source File
# Begin Source File
SOURCE=.\fontinst.h
# End Source File
# Begin Source File
SOURCE=.\fontview.h
# End Source File
# Begin Source File
SOURCE=.\gpdfile.h
# End Source File
# Begin Source File
SOURCE=.\gpdview.h
# End Source File
# Begin Source File
SOURCE=.\gtt.h
# End Source File
# Begin Source File
SOURCE=.\gttview.h
# End Source File
# Begin Source File
SOURCE=.\INFWizrd.h
# End Source File
# Begin Source File
SOURCE=.\LstTest.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
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SOURCE=.\MiniDev.h
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SOURCE=.\newproj.h
# End Source File
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SOURCE=.\projnode.h
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# Begin Source File
SOURCE=.\ProjRec.h
# End Source File
# Begin Source File
SOURCE=.\ProjView.h
# End Source File
# Begin Source File
SOURCE=.\raslib.h
# End Source File
# Begin Source File
SOURCE=.\rcfile.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\StrEdit.h
# End Source File
# Begin Source File
SOURCE=.\Test.h
# End Source File
# Begin Source File
SOURCE=.\TestDlg.h
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SOURCE=.\tips.h
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SOURCE=.\res\GlyphMap.ico
# End Source File
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SOURCE=.\res\gpdview.bmp
# End Source File
# Begin Source File
SOURCE=.\res\gpdview.ico
# End Source File
# Begin Source File
SOURCE=.\res\litebulb.bmp
# End Source File
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SOURCE=.\res\magnify.ico
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SOURCE=.\res\MiniDev.ico
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SOURCE=.\res\MiniDev.rc2
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SOURCE=.\res\ProjRec.ico
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# End Source File
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# End Source File
# Begin Source File
SOURCE=.\hlp\AfxPrint.rtf
# End Source File
# Begin Source File
SOURCE=.\hlp\AppExit.bmp
# End Source File
# Begin Source File
SOURCE=.\hlp\Bullet.bmp
# End Source File
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SOURCE=.\hlp\CurArw2.bmp
# End Source File
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SOURCE=.\hlp\CurArw4.bmp
# End Source File
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SOURCE=.\hlp\CurHelp.bmp
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SOURCE=.\hlp\EditCopy.bmp
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SOURCE=.\MiniDev.reg
# End Source File
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SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project