Leaked source code of windows server 2003
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/*******************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
*
* TITLE: sysprops.cpp
*
* VERSION: 1.0
*
* AUTHOR: ShaunIv
*
* DATE: 9/24/1999
*
* DESCRIPTION: Implementation of property sheet helpers. Removed from miscutil,
* because it required clients to link to comctl32.dll
*
*******************************************************************************/
#include "precomp.h"
#pragma hdrstop
#include <shellext.h> // for property page functions
#include "devlist.h" // for property page functions
#include <initguid.h>
#include "wiapropui.h"
DEFINE_GUID (CLSID_WiaPropHelp, 0x83bbcbf3,0xb28a,0x4919,0xa5, 0xaa, 0x73, 0x02, 0x74, 0x45, 0xd6, 0x72);
DEFINE_GUID (IID_IWiaPropUI, /* 7eed2e9b-acda-11d2-8080-00805f6596d2 */
0x7eed2e9b,
0xacda,
0x11d2,
0x80, 0x80, 0x00, 0x80, 0x5f, 0x65, 0x96, 0xd2
);
namespace WiaUiUtil
{
HRESULT SystemPropertySheet( HINSTANCE hInstance, HWND hwndParent, IWiaItem *pWiaItem, LPCTSTR pszCaption )
{
CWaitCursor wc;
CComPtr<IWiaPropUI> pWiaPropUI;
HRESULT hr = CoCreateInstance (CLSID_WiaPropHelp, NULL, CLSCTX_INPROC_SERVER, IID_IWiaPropUI, reinterpret_cast<LPVOID*>(&pWiaPropUI));
if (SUCCEEDED(hr))
{
PROPSHEETHEADER PropSheetHeader = {0};
PropSheetHeader.dwSize = sizeof(PropSheetHeader);
PropSheetHeader.hwndParent = hwndParent;
PropSheetHeader.hInstance = hInstance;
PropSheetHeader.pszCaption = pszCaption;
hr = pWiaPropUI->GetItemPropertyPages( pWiaItem, &PropSheetHeader );
if (SUCCEEDED(hr))
{
if (PropSheetHeader.nPages)
{
//
// Modal property sheets really don't need an apply button...
//
PropSheetHeader.dwFlags |= PSH_NOAPPLYNOW;
INT_PTR nResult = PropertySheet(&PropSheetHeader);
if (PropSheetHeader.phpage)
{
LocalFree(PropSheetHeader.phpage);
}
if (nResult < 0)
{
hr = E_FAIL;
}
else if (IDOK == nResult)
{
hr = S_OK;
}
else hr = S_FALSE;
}
else
{
hr = PROP_SHEET_ERROR_NO_PAGES;
}
}
}
return hr;
}
// Be careful calling this function. It is hideously slow...
HRESULT GetDeviceInfoFromId( LPCWSTR pwszDeviceId, IWiaPropertyStorage **ppWiaPropertyStorage )
{
// Check parameters
if (!pwszDeviceId || !*pwszDeviceId)
{
return E_INVALIDARG;
}
if (!ppWiaPropertyStorage)
{
return E_POINTER;
}
// Initialize the return value
*ppWiaPropertyStorage = NULL;
CSimpleString strDeviceId = CSimpleStringConvert::NaturalString(CSimpleStringWide(pwszDeviceId));
CComPtr<IWiaDevMgr> pWiaDevMgr;
HRESULT hr = CoCreateInstance(CLSID_WiaDevMgr, NULL, CLSCTX_INPROC_SERVER|CLSCTX_LOCAL_SERVER, IID_IWiaDevMgr, (void**)&pWiaDevMgr );
if (SUCCEEDED(hr))
{
// Assume we are going to fail. This will also cover the case where there are no devices.
hr = E_FAIL;
CDeviceList deviceList( pWiaDevMgr );
for (int i=0;i<deviceList.Size();i++)
{
CSimpleStringWide strwCurrDeviceId;
if (PropStorageHelpers::GetProperty(deviceList[i],WIA_DIP_DEV_ID,strwCurrDeviceId))
{
CSimpleString strCurrDeviceId = CSimpleStringConvert::NaturalString(strwCurrDeviceId);
if (strCurrDeviceId == strDeviceId)
{
*ppWiaPropertyStorage = deviceList[i];
if (*ppWiaPropertyStorage)
(*ppWiaPropertyStorage)->AddRef();
hr = S_OK;
break;
}
}
}
}
return hr;
}
// Be careful calling this function. It is hideously slow...
HRESULT GetDeviceTypeFromId( LPCWSTR pwszDeviceId, LONG *pnDeviceType )
{
// Check parameters
if (!pwszDeviceId || !*pwszDeviceId)
{
return E_INVALIDARG;
}
if (!pnDeviceType)
{
return E_POINTER;
}
CComPtr<IWiaPropertyStorage> pWiaPropertyStorage;
HRESULT hr = GetDeviceInfoFromId( pwszDeviceId, &pWiaPropertyStorage );
if (SUCCEEDED(hr))
{
LONG nDeviceType;
if (PropStorageHelpers::GetProperty(pWiaPropertyStorage,WIA_DIP_DEV_TYPE,nDeviceType))
{
*pnDeviceType = nDeviceType;
hr = S_OK;
}
else
{
hr = E_FAIL;
}
}
return hr;
}
// Ask WIA for the default event handler for the device
HRESULT GetDefaultEventHandler (IWiaItem *pItem, const GUID &guidEvent, WIA_EVENT_HANDLER *pwehHandler)
{
HRESULT hr;
IEnumWIA_DEV_CAPS *pEnum;
WIA_EVENT_HANDLER weh;
ZeroMemory (pwehHandler, sizeof(WIA_EVENT_HANDLER));
hr = pItem->EnumRegisterEventInfo (0,
&guidEvent,
&pEnum);
if (SUCCEEDED(hr))
{
ULONG ul;
bool bFound = false;
while (!bFound && NOERROR == pEnum->Next (1, &weh, &ul))
{
if (weh.ulFlags & WIA_IS_DEFAULT_HANDLER)
{
bFound = true;
CopyMemory (pwehHandler, &weh, sizeof(weh));
}
else
{
if (weh.bstrDescription)
{
SysFreeString (weh.bstrDescription);
}
if (weh.bstrIcon)
{
SysFreeString (weh.bstrIcon);
}
if (weh.bstrName)
{
SysFreeString (weh.bstrName);
}
}
}
if (!bFound)
{
hr = E_FAIL;
}
pEnum->Release ();
}
return hr;
}
/******************************************************************************
ItemAndChildrenCount
Returns the number of items, including root + children
******************************************************************************/
LONG
ItemAndChildrenCount (IWiaItem *pRoot)
{
LONG count = 0;
HRESULT hr = S_OK;
IEnumWiaItem *pEnum;
LONG lType;
if (pRoot)
{
if (SUCCEEDED(pRoot->EnumChildItems(&pEnum)))
{
IWiaItem *pChild;
while (NOERROR == pEnum->Next(1, &pChild, NULL))
{
count++;
pChild->Release ();
}
pEnum->Release ();
}
//
// See if we should count the root item
//
pRoot->GetItemType(&lType);
if (!(lType & WiaItemTypeRoot))
{
count++;
}
}
return count;
}
/******************************************************************************
DeleteItemAndChildren
Deletes all items in the tree under pRoot
******************************************************************************/
HRESULT
DeleteItemAndChildren (IWiaItem *pRoot)
{
HRESULT hr = S_OK;
IEnumWiaItem *pEnum;
if (pRoot)
{
// Recurse down til we reach a leaf item
if (SUCCEEDED(pRoot->EnumChildItems(&pEnum)))
{
IWiaItem *pChild;
while (SUCCEEDED(hr) && NOERROR == pEnum->Next(1, &pChild, NULL))
{
hr = DeleteItemAndChildren (pChild);
pChild->Release ();
}
pEnum->Release ();
}
// now delete the item itself
// if a delete on a child item failed, stop trying
// to delete because chances are any subsequent delete
// is going to fail as well.
if (SUCCEEDED(hr))
{
// don't delete the very root item
LONG lType;
pRoot->GetItemType(&lType);
if (!(lType & WiaItemTypeRoot))
{
hr = pRoot->DeleteItem(0);
}
}
}
return hr;
}
} // End namespace WiaUiUtil