Leaked source code of windows server 2003
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/*****************************************************************************\
* *
* powrprof.h - - Interface for powrprof.dll, the power policy applicator *
* *
* Version 1.0 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
\*****************************************************************************/
// Registry storage structures for the GLOBAL_POWER_POLICY data. There are two
// structures, GLOBAL_MACHINE_POWER_POLICY and GLOBAL_USER_POWER_POLICY. the
// GLOBAL_MACHINE_POWER_POLICY stores per machine data for which there is no UI.
// GLOBAL_USER_POWER_POLICY stores the per user data.
typedef struct _GLOBAL_MACHINE_POWER_POLICY{
ULONG Revision;
SYSTEM_POWER_STATE LidOpenWakeAc;
SYSTEM_POWER_STATE LidOpenWakeDc;
ULONG BroadcastCapacityResolution;
} GLOBAL_MACHINE_POWER_POLICY, *PGLOBAL_MACHINE_POWER_POLICY;
typedef struct _GLOBAL_USER_POWER_POLICY{
ULONG Revision;
POWER_ACTION_POLICY PowerButtonAc;
POWER_ACTION_POLICY PowerButtonDc;
POWER_ACTION_POLICY SleepButtonAc;
POWER_ACTION_POLICY SleepButtonDc;
POWER_ACTION_POLICY LidCloseAc;
POWER_ACTION_POLICY LidCloseDc;
SYSTEM_POWER_LEVEL DischargePolicy[NUM_DISCHARGE_POLICIES];
ULONG GlobalFlags;
} GLOBAL_USER_POWER_POLICY, *PGLOBAL_USER_POWER_POLICY;
// Structure to manage global power policies at the user level. This structure
// contains data which is common across all power policy profiles.
typedef struct _GLOBAL_POWER_POLICY{
GLOBAL_USER_POWER_POLICY user;
GLOBAL_MACHINE_POWER_POLICY mach;
} GLOBAL_POWER_POLICY, *PGLOBAL_POWER_POLICY;
// Registry storage structures for the POWER_POLICY data. There are three
// structures, MACHINE_POWER_POLICY, MACHINE_PROCESSOR_POWER_POLICY and USER_POWER_POLICY. the
// MACHINE_POWER_POLICY stores per machine data for which there is no UI.
// USER_POWER_POLICY stores the per user data.
typedef struct _MACHINE_POWER_POLICY{
ULONG Revision; // 1
// meaning of power action "sleep"
SYSTEM_POWER_STATE MinSleepAc;
SYSTEM_POWER_STATE MinSleepDc;
SYSTEM_POWER_STATE ReducedLatencySleepAc;
SYSTEM_POWER_STATE ReducedLatencySleepDc;
// parameters for dozing
ULONG DozeTimeoutAc;
ULONG DozeTimeoutDc;
ULONG DozeS4TimeoutAc;
ULONG DozeS4TimeoutDc;
// processor policies
UCHAR MinThrottleAc;
UCHAR MinThrottleDc;
UCHAR pad1[2];
POWER_ACTION_POLICY OverThrottledAc;
POWER_ACTION_POLICY OverThrottledDc;
} MACHINE_POWER_POLICY, *PMACHINE_POWER_POLICY;
typedef struct _MACHINE_PROCESSOR_POWER_POLICY {
ULONG Revision; // 1
PROCESSOR_POWER_POLICY ProcessorPolicyAc;
PROCESSOR_POWER_POLICY ProcessorPolicyDc;
} MACHINE_PROCESSOR_POWER_POLICY, *PMACHINE_PROCESSOR_POWER_POLICY;
typedef struct _USER_POWER_POLICY{
ULONG Revision; // 1
// "system idle" detection
POWER_ACTION_POLICY IdleAc;
POWER_ACTION_POLICY IdleDc;
ULONG IdleTimeoutAc;
ULONG IdleTimeoutDc;
UCHAR IdleSensitivityAc;
UCHAR IdleSensitivityDc;
// Throttling Policy
UCHAR ThrottlePolicyAc;
UCHAR ThrottlePolicyDc;
// meaning of power action "sleep"
SYSTEM_POWER_STATE MaxSleepAc;
SYSTEM_POWER_STATE MaxSleepDc;
// For future use
ULONG Reserved[2];
// video policies
ULONG VideoTimeoutAc;
ULONG VideoTimeoutDc;
// hard disk policies
ULONG SpindownTimeoutAc;
ULONG SpindownTimeoutDc;
// processor policies
BOOLEAN OptimizeForPowerAc;
BOOLEAN OptimizeForPowerDc;
UCHAR FanThrottleToleranceAc;
UCHAR FanThrottleToleranceDc;
UCHAR ForcedThrottleAc;
UCHAR ForcedThrottleDc;
} USER_POWER_POLICY, *PUSER_POWER_POLICY;
// Structure to manage power policies at the user level. This structure
// contains data which is unique across power policy profiles.
typedef struct _POWER_POLICY{
USER_POWER_POLICY user;
MACHINE_POWER_POLICY mach;
} POWER_POLICY, *PPOWER_POLICY;
// Constants for GlobalFlags
#define EnableSysTrayBatteryMeter 0x01
#define EnableMultiBatteryDisplay 0x02
#define EnablePasswordLogon 0x04
#define EnableWakeOnRing 0x08
#define EnableVideoDimDisplay 0x10
// This constant is passed as a uiID to WritePwrScheme.
#define NEWSCHEME (UINT)-1
// Prototype for EnumPwrSchemes callback proceedures.
typedef BOOLEAN (CALLBACK* PWRSCHEMESENUMPROC)(UINT, DWORD, LPTSTR, DWORD, LPTSTR, PPOWER_POLICY, LPARAM);
typedef BOOLEAN (CALLBACK* PFNNTINITIATEPWRACTION)(POWER_ACTION, SYSTEM_POWER_STATE, ULONG, BOOLEAN);
// Public function prototypes
BOOLEAN WINAPI GetPwrDiskSpindownRange(PUINT, PUINT);
BOOLEAN WINAPI EnumPwrSchemes(PWRSCHEMESENUMPROC, LPARAM);
BOOLEAN WINAPI ReadGlobalPwrPolicy(PGLOBAL_POWER_POLICY);
BOOLEAN WINAPI ReadPwrScheme(UINT, PPOWER_POLICY);
BOOLEAN WINAPI WritePwrScheme(PUINT, LPTSTR, LPTSTR, PPOWER_POLICY);
BOOLEAN WINAPI WriteGlobalPwrPolicy(PGLOBAL_POWER_POLICY);
BOOLEAN WINAPI DeletePwrScheme(UINT);
BOOLEAN WINAPI GetActivePwrScheme(PUINT);
BOOLEAN WINAPI SetActivePwrScheme(UINT, PGLOBAL_POWER_POLICY, PPOWER_POLICY);
BOOLEAN WINAPI GetPwrCapabilities(PSYSTEM_POWER_CAPABILITIES);
BOOLEAN WINAPI IsPwrSuspendAllowed(VOID);
BOOLEAN WINAPI IsPwrHibernateAllowed(VOID);
BOOLEAN WINAPI IsPwrShutdownAllowed(VOID);
BOOLEAN WINAPI IsAdminOverrideActive(PADMINISTRATOR_POWER_POLICY);
BOOLEAN WINAPI SetSuspendState(BOOLEAN, BOOLEAN, BOOLEAN);
BOOLEAN WINAPI GetCurrentPowerPolicies(PGLOBAL_POWER_POLICY, PPOWER_POLICY);
BOOLEAN WINAPI CanUserWritePwrScheme(VOID);
BOOLEAN WINAPI ReadProcessorPwrScheme(UINT, PMACHINE_PROCESSOR_POWER_POLICY);
BOOLEAN WINAPI WriteProcessorPwrScheme(UINT, PMACHINE_PROCESSOR_POWER_POLICY);
BOOLEAN WINAPI ValidatePowerPolicies(PGLOBAL_POWER_POLICY, PPOWER_POLICY);
#ifndef NT_SUCCESS
#define NTSTATUS LONG
#define _OVERRIDE_NTSTATUS_
#endif
NTSTATUS WINAPI CallNtPowerInformation(POWER_INFORMATION_LEVEL, PVOID, ULONG, PVOID, ULONG);
#ifdef _OVERRIDE_NTSTATUS_
#undef NTSTATUS
#endif