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146 lines
4.0 KiB
146 lines
4.0 KiB
/***********************************************************************
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* Microsoft (R) Windows (R) Resource Compiler
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*
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* Copyright (c) Microsoft Corporation. All rights reserved.
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*
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* File Comments:
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*
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*
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***********************************************************************/
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#include "rc.h"
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/* trees */
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#define LEFT 1
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#define RIGHT 2
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#define MORE_CHECKING 2
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int TypeCount;
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int TreeCount;
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type_entry_t *Type_table[TYPE_TABLE_SIZE];
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/************************************************************************/
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/* Local Function Prototypes */
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/************************************************************************/
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ptype_t hash_type(ptype_t);
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int types_equal(ptype_t, ptype_t);
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/************************************************************************
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** hash_type : returns a pointer to an already built type, if it
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** exists, or builds one.
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************************************************************************/
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ptype_t
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hash_type(
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type_t *p_type
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)
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{
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REG type_entry_t *p_tmp;
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type_entry_t **p_start;
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/* Try to get a unique hash value for every type...keep
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* type_equal in mind if changing this
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*/
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p_start = &Type_table[(TY_BTYPE(p_type) + TY_DTYPE(p_type) + (INT_PTR) TY_INDIR(p_type)) & (TYPE_TABLE_SIZE - 1)];
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for(p_tmp = *p_start; p_tmp; p_tmp = p_tmp->te_next ) {
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if(types_equal(p_type,&(p_tmp->te_type))) {
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return(&(p_tmp->te_type));
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}
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}
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p_tmp = (type_entry_t *) MyAlloc(sizeof(type_entry_t));
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if (p_tmp == NULL) {
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error(1002);
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return NULL;
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}
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p_tmp->te_next = *p_start;
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*p_start = p_tmp;
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p_tmp->te_type = *p_type;
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TY_TINDEX(&(p_tmp->te_type)) = 0;
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return(&(p_tmp->te_type));
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}
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/************************************************************************
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** types_equal : are two types equal?
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************************************************************************/
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int
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types_equal(
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REG ptype_t p1,
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REG ptype_t p2
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)
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{
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return((TY_BTYPE(p1) == TY_BTYPE(p2))
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&&
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(TY_DTYPE(p1) == TY_DTYPE(p2))
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&&
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TY_INDIR(p1) == TY_INDIR(p2)
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);
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}
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/************************************************************************
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** build_const - builds and returns a pointer to a constant tree.
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** Input : constant type.
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** : ptr to a union containing the value of the constant
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** Output : Pointer to constant tree.
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************************************************************************/
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ptree_t
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build_const(
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REG token_t type,
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value_t *value
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)
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{
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REG ptree_t res;
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ptype_t p_type;
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btype_t btype;
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res = (ptree_t) MyAlloc(sizeof(tree_t));
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TR_SHAPE(res) = TTconstant;
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TR_TOKEN(res) = type;
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switch( type ) {
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case L_CINTEGER:
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case L_LONGINT:
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case L_CUNSIGNED:
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case L_LONGUNSIGNED:
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if( type == L_CUNSIGNED || type == L_LONGUNSIGNED ) {
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btype = (btype_t)(BT_UNSIGNED |
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(btype_t)((type == L_CUNSIGNED) ? BTint : BTlong));
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} else {
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btype = (btype_t)((type == L_CINTEGER) ? BTint : BTlong);
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}
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if((TR_LVALUE(res) = PV_LONG(value)) == 0) {
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TR_SHAPE(res) |= TTzero;
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}
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break;
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case L_CFLOAT:
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btype = BTfloat;
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TR_RCON(res) = PV_RCON(value);
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break;
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case L_CDOUBLE:
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btype = BTdouble;
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TR_RCON(res) = PV_RCON(value);
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break;
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case L_CLDOUBLE:
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btype = BTldouble;
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TR_RCON(res) = PV_RCON(value);
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break;
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default:
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break;
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}
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p_type = (ptype_t) MyAlloc(sizeof(type_t));
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TY_BTYPE(p_type) = (btype_t)(btype | BT_CONST);
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TR_P1TYPE(res) = hash_type(p_type);
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return(res);
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}
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