Leaked source code of windows server 2003
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/**
** Header for the New version of RC.EXE. This contains the structures
** for new format of BITMAP files.
**/
/* The width of the name field in the Data for the group resources */
#define NAMELEN 14
typedef struct tagNEWHEADER
{
WORD Reserved;
WORD ResType;
WORD ResCount;
} NEWHEADER, *PNEWHEADER;
typedef struct tagDESCRIPTOR
{
BYTE Width; // 16, 32, 64
BYTE Height; // 16, 32, 64
BYTE ColorCount; // 2, 8, 16
BYTE reserved;
WORD xHotSpot;
WORD yHotSpot;
DWORD BytesInRes;
DWORD OffsetToBits;
} DESCRIPTOR;
typedef struct tagICONRESDIR
{
BYTE Width; // 16, 32, 64
BYTE Height; // 16, 32, 64
BYTE ColorCount; // 2, 8, 16
BYTE reserved;
} ICONRESDIR;
typedef struct tagCURSORDIR
{
WORD Width;
WORD Height;
} CURSORDIR;
typedef struct tagRESDIR
{
union
{
ICONRESDIR Icon;
CURSORDIR Cursor;
} ResInfo;
WORD Planes;
WORD BitCount;
DWORD BytesInRes;
} RESDIR;
typedef struct tagLOCALHEADER
{
WORD xHotSpot;
WORD yHotSpot;
} LOCALHEADER;
typedef struct tagBITMAPHEADER
{
DWORD biSize;
DWORD biWidth;
DWORD biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biStyle;
DWORD biSizeImage;
DWORD biXPelsPerMeter;
DWORD biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPHEADER;
#define BFOFFBITS(pbfh) MAKELONG(*(LPWORD)((LPWORD)pbfh+5), \
*(LPWORD)((LPWORD)pbfh+6))
#define TOCORE(bi) (*(BITMAPCOREHEADER *)&(bi))
/****************************************************\
* *
* Imported from asdf.h in windows\inc *
* *
\****************************************************/
// RIFF chunk header.
typedef struct _RTAG {
FOURCC ckID;
DWORD ckSize;
} RTAG, *PRTAG;
// Valid TAG types.
// 'ANI ' - simple ANImation file
#define FOURCC_ACON mmioFOURCC('A', 'C', 'O', 'N')
// 'anih' - ANImation Header
// Contains an ANIHEADER structure.
#define FOURCC_anih mmioFOURCC('a', 'n', 'i', 'h')
// 'rate' - RATE table (array of jiffies)
// Contains an array of JIFs. Each JIF specifies how long the corresponding
// animation frame is to be displayed before advancing to the next frame.
// If the AF_SEQUENCE flag is set then the count of JIFs == anih.cSteps,
// otherwise the count == anih.cFrames.
#define FOURCC_rate mmioFOURCC('r', 'a', 't', 'e')
// 'seq ' - SEQuence table (array of frame index values)
// Countains an array of DWORD frame indices. anih.cSteps specifies how
// many.
#define FOURCC_seq mmioFOURCC('s', 'e', 'q', ' ')
// 'fram' - list type for the icon list that follows
#define FOURCC_fram mmioFOURCC('f', 'r', 'a', 'm')
// 'icon' - Windows ICON format image (replaces MPTR)
#define FOURCC_icon mmioFOURCC('i', 'c', 'o', 'n')
// Standard tags (but for some reason not defined in MMSYSTEM.H)
#define FOURCC_INFO mmioFOURCC('I', 'N', 'F', 'O') // INFO list
#define FOURCC_IART mmioFOURCC('I', 'A', 'R', 'T') // Artist
#define FOURCC_INAM mmioFOURCC('I', 'N', 'A', 'M') // Name/Title
#if 0 //in winuser.w
typedef DWORD JIF; // in winuser.w
typedef struct _ANIHEADER { // anih
DWORD cbSizeof;
DWORD cFrames;
DWORD cSteps;
DWORD cx, cy;
DWORD cBitCount, cPlanes;
JIF jifRate;
DWORD fl;
} ANIHEADER, *PANIHEADER;
// If the AF_ICON flag is specified the fields cx, cy, cBitCount, and
// cPlanes are all unused. Each frame will be of type ICON and will
// contain its own dimensional information.
#define AF_ICON 0x0001L // Windows format icon/cursor animation
#define AF_SEQUENCE 0x0002L // Animation is sequenced
#endif
/**************************\
* *
* End Import from asdf.h *
* *
\**************************/