Leaked source code of windows server 2003
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102 lines
3.4 KiB

CCSHELL_DIR = $(PROJECT_ROOT)
TARGET_BOTH = 1
NOT_UNICODE = 1
PRECOMPILED_CXX = 1
!include $(CCSHELL_DIR)\common.inc
SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
TARGETTYPE = DYNLINK
TARGETNAME = mlang
TARGETPATH = obj
UMTYPE = windows
DLLENTRY = _DllMainCRTStartup
DLLDEF = ..\mlang.def
PRECOMPILED_INCLUDE = ..\private.h
# Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error
LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217
TARGETLIBS = $(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(SDK_LIB_PATH)\version.lib \
$(CCSHELL_DIR)\lib\$O\stock4.lib \
$(CCSHELL_DIR)\lib\$(O)\shfusion.lib
USE_MSVCRT = 1
INCLUDES = $(INCLUDES); \
$(BASEDIR)\public\sdk\inc\atl21
# Multi Language part
SOURCES_ML = ..\mlang.rc \
..\init.cpp \
..\mimedb.cpp \
..\mimereg.cpp \
..\rfc1766.cpp \
..\enumcp.cpp \
..\mlang.cpp \
..\dllload.cpp \
..\reg.cpp \
..\debug.c
# IMLConvertCharset part
SOURCES_CC = ..\utf8obj.cpp \
..\utf7obj.cpp \
..\ichrcnv.cpp \
..\convbase.cpp \
..\convinet.cpp \
..\detcbase.cpp \
..\kscobj.cpp \
..\eucjobj.cpp \
..\hzgbobj.cpp \
..\jisobj.cpp \
..\convobj.cpp
# IMLangX part
SOURCES_MLX = ..\mlflink.cpp \
..\mlstr.cpp \
..\mlstrw.cpp \
..\mlstra.cpp \
..\mlswalk.cpp \
..\mllbcons.cpp \
..\attrstr.cpp \
..\attrstrw.cpp \
..\attrstra.cpp \
..\attrloc.cpp \
..\util.cpp
# Multi Language detection
SOURCES_AUTO = ..\fechauto.cpp \
..\fechmap.cpp \
..\jislex.cpp \
..\lcinit.cpp \
..\detcjpn.cpp \
..\detckrn.cpp \
..\cpdetect.cpp \
..\lcdetect.cpp \
..\validate.cpp
SOURCES = $(SOURCES_ML) $(SOURCES_CC) $(SOURCES_MLX) $(SOURCES_AUTO)
#
# Fusionized
#
SXS_ASSEMBLY_NAME=WindowsShell
SXS_ASSEMBLY_VERSION=1.0
SXS_ASSEMBLY_LANGUAGE=0000
SXS_MANIFEST=WindowsShell.Manifest
SXS_MANIFEST_IN_RESOURCES=
SXS_MANIFEST_RESOURCE_ID=123
SXS_NO_BINPLACE=1