Leaked source code of windows server 2003
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58 lines
1.3 KiB

/****************************************************************************/
// trace.c
//
// Tracing code and definitions. See trace.h for other info.
//
// Copyright (C) 1999-2000 Microsoft Corporation
/****************************************************************************/
#include "stdafx.h"
#include <windows.h>
#include "trace.h"
#if DBG || defined(_DEBUG)
struct _ZoneInfo
{
UINT32 Zone;
char *Prefix;
} TRC_ZI[] =
{
{ Z_ASSRT, "TSSDWMI: !!! ASSERT: " },
{ Z_ERR, "TSSDWMI: *** ERROR: " },
{ Z_WRN, "TSSDWMI: Warning: " },
{ Z_TRC1, "TSSDWMI: " },
{ Z_TRC2, "TSSDWMI: " },
};
int NumTRC_ZIEntries = sizeof(TRC_ZI) / sizeof(struct _ZoneInfo);
// Globals.
//UINT32 g_TraceMask = 0xFFFFFFFF;
UINT32 g_TraceMask = 0x0000000F;
char TB[1024];
char TB2[1024];
// Main output function.
void TracePrintZ(UINT32 ZoneFlag, char *OutString)
{
int i;
char *Prefix = "";
// Find the zone information in the zone table.
for (i = 0; i < NumTRC_ZIEntries; i++)
if (TRC_ZI[i].Zone == ZoneFlag)
Prefix = TRC_ZI[i].Prefix;
// Now create the final string.
wsprintfA(TB2, "%s%s\n", Prefix, OutString);
// Send to output.
OutputDebugStringA(TB2);
}
#endif // DBG