Leaked source code of windows server 2003
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/*
* Misc.c
*
* Author: BreenH
*
* Miscellaneous utilities.
*/
/*
* Includes
*/
#include "precomp.h"
/*
* Function Implementations
*/
BOOL WINAPI
LoadStringResourceW(
HMODULE hModule,
UINT uiResourceId,
PWSTR *ppString,
PDWORD pcchString
)
{
BOOL fRet;
INT iRet;
PWSTR pROString;
PWSTR pString;
ASSERT(ppString != NULL);
//
// Get a pointer to the string in memory. This string is the actual read-
// only memory into which the module is loaded. This string is not NULL
// terminated, so allocate a buffer and copy the exact number of bytes,
// then set the NULL terminator.
//
fRet = FALSE;
pROString = NULL;
iRet = LoadStringW(
hModule,
uiResourceId,
(PWSTR)(&pROString),
0
);
if (iRet > 0)
{
//
// For better performance, don't zero out the entire allocation just
// to copy the string. Zero out the last WCHAR to terminate the
// string.
//
pString = (PWSTR)LocalAlloc(LMEM_FIXED, (iRet + 1) * sizeof(WCHAR));
if (pString != NULL)
{
RtlCopyMemory(pString, pROString, iRet * sizeof(WCHAR));
pString[iRet] = (WCHAR)0;
*ppString = pString;
if (pcchString != NULL)
{
*pcchString = (DWORD)iRet;
}
fRet = TRUE;
}
else
{
SetLastError(ERROR_OUTOFMEMORY);
}
}
return(fRet);
}