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1957 lines
56 KiB
1957 lines
56 KiB
=head1 NAME
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perlcall - Perl calling conventions from C
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=head1 DESCRIPTION
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The purpose of this document is to show you how to call Perl subroutines
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directly from C, i.e., how to write I<callbacks>.
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Apart from discussing the C interface provided by Perl for writing
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callbacks the document uses a series of examples to show how the
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interface actually works in practice. In addition some techniques for
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coding callbacks are covered.
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Examples where callbacks are necessary include
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=over 5
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=item * An Error Handler
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You have created an XSUB interface to an application's C API.
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A fairly common feature in applications is to allow you to define a C
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function that will be called whenever something nasty occurs. What we
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would like is to be able to specify a Perl subroutine that will be
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called instead.
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=item * An Event Driven Program
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The classic example of where callbacks are used is when writing an
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event driven program like for an X windows application. In this case
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you register functions to be called whenever specific events occur,
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e.g., a mouse button is pressed, the cursor moves into a window or a
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menu item is selected.
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=back
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Although the techniques described here are applicable when embedding
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Perl in a C program, this is not the primary goal of this document.
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There are other details that must be considered and are specific to
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embedding Perl. For details on embedding Perl in C refer to
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L<perlembed>.
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Before you launch yourself head first into the rest of this document,
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it would be a good idea to have read the following two documents -
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L<perlxs> and L<perlguts>.
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=head1 THE CALL_ FUNCTIONS
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Although this stuff is easier to explain using examples, you first need
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be aware of a few important definitions.
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Perl has a number of C functions that allow you to call Perl
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subroutines. They are
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I32 call_sv(SV* sv, I32 flags) ;
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I32 call_pv(char *subname, I32 flags) ;
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I32 call_method(char *methname, I32 flags) ;
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I32 call_argv(char *subname, I32 flags, register char **argv) ;
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The key function is I<call_sv>. All the other functions are
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fairly simple wrappers which make it easier to call Perl subroutines in
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special cases. At the end of the day they will all call I<call_sv>
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to invoke the Perl subroutine.
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All the I<call_*> functions have a C<flags> parameter which is
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used to pass a bit mask of options to Perl. This bit mask operates
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identically for each of the functions. The settings available in the
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bit mask are discussed in L<FLAG VALUES>.
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Each of the functions will now be discussed in turn.
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=over 5
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=item call_sv
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I<call_sv> takes two parameters, the first, C<sv>, is an SV*.
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This allows you to specify the Perl subroutine to be called either as a
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C string (which has first been converted to an SV) or a reference to a
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subroutine. The section, I<Using call_sv>, shows how you can make
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use of I<call_sv>.
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=item call_pv
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The function, I<call_pv>, is similar to I<call_sv> except it
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expects its first parameter to be a C char* which identifies the Perl
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subroutine you want to call, e.g., C<call_pv("fred", 0)>. If the
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subroutine you want to call is in another package, just include the
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package name in the string, e.g., C<"pkg::fred">.
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=item call_method
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The function I<call_method> is used to call a method from a Perl
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class. The parameter C<methname> corresponds to the name of the method
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to be called. Note that the class that the method belongs to is passed
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on the Perl stack rather than in the parameter list. This class can be
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either the name of the class (for a static method) or a reference to an
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object (for a virtual method). See L<perlobj> for more information on
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static and virtual methods and L<Using call_method> for an example
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of using I<call_method>.
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=item call_argv
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I<call_argv> calls the Perl subroutine specified by the C string
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stored in the C<subname> parameter. It also takes the usual C<flags>
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parameter. The final parameter, C<argv>, consists of a NULL terminated
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list of C strings to be passed as parameters to the Perl subroutine.
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See I<Using call_argv>.
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=back
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All the functions return an integer. This is a count of the number of
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items returned by the Perl subroutine. The actual items returned by the
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subroutine are stored on the Perl stack.
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As a general rule you should I<always> check the return value from
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these functions. Even if you are expecting only a particular number of
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values to be returned from the Perl subroutine, there is nothing to
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stop someone from doing something unexpected--don't say you haven't
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been warned.
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=head1 FLAG VALUES
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The C<flags> parameter in all the I<call_*> functions is a bit mask
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which can consist of any combination of the symbols defined below,
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OR'ed together.
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=head2 G_VOID
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Calls the Perl subroutine in a void context.
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This flag has 2 effects:
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=over 5
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=item 1.
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It indicates to the subroutine being called that it is executing in
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a void context (if it executes I<wantarray> the result will be the
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undefined value).
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=item 2.
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It ensures that nothing is actually returned from the subroutine.
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=back
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The value returned by the I<call_*> function indicates how many
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items have been returned by the Perl subroutine - in this case it will
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be 0.
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=head2 G_SCALAR
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Calls the Perl subroutine in a scalar context. This is the default
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context flag setting for all the I<call_*> functions.
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This flag has 2 effects:
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=over 5
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=item 1.
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It indicates to the subroutine being called that it is executing in a
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scalar context (if it executes I<wantarray> the result will be false).
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=item 2.
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It ensures that only a scalar is actually returned from the subroutine.
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The subroutine can, of course, ignore the I<wantarray> and return a
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list anyway. If so, then only the last element of the list will be
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returned.
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=back
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The value returned by the I<call_*> function indicates how many
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items have been returned by the Perl subroutine - in this case it will
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be either 0 or 1.
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If 0, then you have specified the G_DISCARD flag.
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If 1, then the item actually returned by the Perl subroutine will be
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stored on the Perl stack - the section I<Returning a Scalar> shows how
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to access this value on the stack. Remember that regardless of how
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many items the Perl subroutine returns, only the last one will be
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accessible from the stack - think of the case where only one value is
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returned as being a list with only one element. Any other items that
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were returned will not exist by the time control returns from the
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I<call_*> function. The section I<Returning a list in a scalar
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context> shows an example of this behavior.
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=head2 G_ARRAY
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Calls the Perl subroutine in a list context.
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As with G_SCALAR, this flag has 2 effects:
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=over 5
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=item 1.
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It indicates to the subroutine being called that it is executing in a
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list context (if it executes I<wantarray> the result will be true).
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=item 2.
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It ensures that all items returned from the subroutine will be
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accessible when control returns from the I<call_*> function.
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=back
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The value returned by the I<call_*> function indicates how many
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items have been returned by the Perl subroutine.
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If 0, then you have specified the G_DISCARD flag.
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If not 0, then it will be a count of the number of items returned by
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the subroutine. These items will be stored on the Perl stack. The
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section I<Returning a list of values> gives an example of using the
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G_ARRAY flag and the mechanics of accessing the returned items from the
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Perl stack.
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=head2 G_DISCARD
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By default, the I<call_*> functions place the items returned from
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by the Perl subroutine on the stack. If you are not interested in
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these items, then setting this flag will make Perl get rid of them
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automatically for you. Note that it is still possible to indicate a
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context to the Perl subroutine by using either G_SCALAR or G_ARRAY.
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If you do not set this flag then it is I<very> important that you make
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sure that any temporaries (i.e., parameters passed to the Perl
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subroutine and values returned from the subroutine) are disposed of
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yourself. The section I<Returning a Scalar> gives details of how to
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dispose of these temporaries explicitly and the section I<Using Perl to
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dispose of temporaries> discusses the specific circumstances where you
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can ignore the problem and let Perl deal with it for you.
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=head2 G_NOARGS
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Whenever a Perl subroutine is called using one of the I<call_*>
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functions, it is assumed by default that parameters are to be passed to
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the subroutine. If you are not passing any parameters to the Perl
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subroutine, you can save a bit of time by setting this flag. It has
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the effect of not creating the C<@_> array for the Perl subroutine.
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Although the functionality provided by this flag may seem
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straightforward, it should be used only if there is a good reason to do
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so. The reason for being cautious is that even if you have specified
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the G_NOARGS flag, it is still possible for the Perl subroutine that
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has been called to think that you have passed it parameters.
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In fact, what can happen is that the Perl subroutine you have called
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can access the C<@_> array from a previous Perl subroutine. This will
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occur when the code that is executing the I<call_*> function has
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itself been called from another Perl subroutine. The code below
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illustrates this
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sub fred
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{ print "@_\n" }
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sub joe
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{ &fred }
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&joe(1,2,3) ;
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This will print
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1 2 3
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What has happened is that C<fred> accesses the C<@_> array which
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belongs to C<joe>.
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=head2 G_EVAL
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It is possible for the Perl subroutine you are calling to terminate
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abnormally, e.g., by calling I<die> explicitly or by not actually
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existing. By default, when either of these events occurs, the
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process will terminate immediately. If you want to trap this
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type of event, specify the G_EVAL flag. It will put an I<eval { }>
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around the subroutine call.
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Whenever control returns from the I<call_*> function you need to
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check the C<$@> variable as you would in a normal Perl script.
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The value returned from the I<call_*> function is dependent on
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what other flags have been specified and whether an error has
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occurred. Here are all the different cases that can occur:
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=over 5
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=item *
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If the I<call_*> function returns normally, then the value
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returned is as specified in the previous sections.
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=item *
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If G_DISCARD is specified, the return value will always be 0.
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=item *
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If G_ARRAY is specified I<and> an error has occurred, the return value
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will always be 0.
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=item *
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If G_SCALAR is specified I<and> an error has occurred, the return value
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will be 1 and the value on the top of the stack will be I<undef>. This
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means that if you have already detected the error by checking C<$@> and
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you want the program to continue, you must remember to pop the I<undef>
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from the stack.
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=back
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See I<Using G_EVAL> for details on using G_EVAL.
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=head2 G_KEEPERR
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You may have noticed that using the G_EVAL flag described above will
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B<always> clear the C<$@> variable and set it to a string describing
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the error iff there was an error in the called code. This unqualified
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resetting of C<$@> can be problematic in the reliable identification of
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errors using the C<eval {}> mechanism, because the possibility exists
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that perl will call other code (end of block processing code, for
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example) between the time the error causes C<$@> to be set within
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C<eval {}>, and the subsequent statement which checks for the value of
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C<$@> gets executed in the user's script.
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This scenario will mostly be applicable to code that is meant to be
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called from within destructors, asynchronous callbacks, signal
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handlers, C<__DIE__> or C<__WARN__> hooks, and C<tie> functions. In
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such situations, you will not want to clear C<$@> at all, but simply to
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append any new errors to any existing value of C<$@>.
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The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in
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I<call_*> functions that are used to implement such code. This flag
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has no effect when G_EVAL is not used.
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When G_KEEPERR is used, any errors in the called code will be prefixed
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with the string "\t(in cleanup)", and appended to the current value
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of C<$@>.
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The G_KEEPERR flag was introduced in Perl version 5.002.
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See I<Using G_KEEPERR> for an example of a situation that warrants the
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use of this flag.
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=head2 Determining the Context
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As mentioned above, you can determine the context of the currently
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executing subroutine in Perl with I<wantarray>. The equivalent test
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can be made in C by using the C<GIMME_V> macro, which returns
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C<G_ARRAY> if you have been called in a list context, C<G_SCALAR> if
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in a scalar context, or C<G_VOID> if in a void context (i.e. the
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return value will not be used). An older version of this macro is
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called C<GIMME>; in a void context it returns C<G_SCALAR> instead of
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C<G_VOID>. An example of using the C<GIMME_V> macro is shown in
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section I<Using GIMME_V>.
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=head1 KNOWN PROBLEMS
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This section outlines all known problems that exist in the
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I<call_*> functions.
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=over 5
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=item 1.
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If you are intending to make use of both the G_EVAL and G_SCALAR flags
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in your code, use a version of Perl greater than 5.000. There is a bug
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in version 5.000 of Perl which means that the combination of these two
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flags will not work as described in the section I<FLAG VALUES>.
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Specifically, if the two flags are used when calling a subroutine and
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that subroutine does not call I<die>, the value returned by
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I<call_*> will be wrong.
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=item 2.
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In Perl 5.000 and 5.001 there is a problem with using I<call_*> if
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the Perl sub you are calling attempts to trap a I<die>.
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The symptom of this problem is that the called Perl sub will continue
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to completion, but whenever it attempts to pass control back to the
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XSUB, the program will immediately terminate.
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For example, say you want to call this Perl sub
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sub fred
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{
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eval { die "Fatal Error" ; }
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print "Trapped error: $@\n"
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if $@ ;
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}
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via this XSUB
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void
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Call_fred()
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CODE:
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PUSHMARK(SP) ;
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call_pv("fred", G_DISCARD|G_NOARGS) ;
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fprintf(stderr, "back in Call_fred\n") ;
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When C<Call_fred> is executed it will print
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Trapped error: Fatal Error
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As control never returns to C<Call_fred>, the C<"back in Call_fred">
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string will not get printed.
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To work around this problem, you can either upgrade to Perl 5.002 or
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higher, or use the G_EVAL flag with I<call_*> as shown below
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void
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Call_fred()
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CODE:
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PUSHMARK(SP) ;
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call_pv("fred", G_EVAL|G_DISCARD|G_NOARGS) ;
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fprintf(stderr, "back in Call_fred\n") ;
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=back
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=head1 EXAMPLES
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Enough of the definition talk, let's have a few examples.
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Perl provides many macros to assist in accessing the Perl stack.
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Wherever possible, these macros should always be used when interfacing
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to Perl internals. We hope this should make the code less vulnerable
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to any changes made to Perl in the future.
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Another point worth noting is that in the first series of examples I
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have made use of only the I<call_pv> function. This has been done
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to keep the code simpler and ease you into the topic. Wherever
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possible, if the choice is between using I<call_pv> and
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I<call_sv>, you should always try to use I<call_sv>. See
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I<Using call_sv> for details.
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=head2 No Parameters, Nothing returned
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This first trivial example will call a Perl subroutine, I<PrintUID>, to
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print out the UID of the process.
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sub PrintUID
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{
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print "UID is $<\n" ;
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}
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and here is a C function to call it
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static void
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call_PrintUID()
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{
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dSP ;
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PUSHMARK(SP) ;
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call_pv("PrintUID", G_DISCARD|G_NOARGS) ;
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}
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Simple, eh.
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A few points to note about this example.
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=over 5
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=item 1.
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Ignore C<dSP> and C<PUSHMARK(SP)> for now. They will be discussed in
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the next example.
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=item 2.
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We aren't passing any parameters to I<PrintUID> so G_NOARGS can be
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specified.
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=item 3.
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We aren't interested in anything returned from I<PrintUID>, so
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G_DISCARD is specified. Even if I<PrintUID> was changed to
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return some value(s), having specified G_DISCARD will mean that they
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will be wiped by the time control returns from I<call_pv>.
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=item 4.
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As I<call_pv> is being used, the Perl subroutine is specified as a
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C string. In this case the subroutine name has been 'hard-wired' into the
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code.
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=item 5.
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Because we specified G_DISCARD, it is not necessary to check the value
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returned from I<call_pv>. It will always be 0.
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=back
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=head2 Passing Parameters
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Now let's make a slightly more complex example. This time we want to
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call a Perl subroutine, C<LeftString>, which will take 2 parameters--a
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string ($s) and an integer ($n). The subroutine will simply
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print the first $n characters of the string.
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So the Perl subroutine would look like this
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sub LeftString
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{
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my($s, $n) = @_ ;
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print substr($s, 0, $n), "\n" ;
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}
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The C function required to call I<LeftString> would look like this.
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static void
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call_LeftString(a, b)
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char * a ;
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int b ;
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{
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dSP ;
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ENTER ;
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SAVETMPS ;
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PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSVpv(a, 0)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
call_pv("LeftString", G_DISCARD);
|
|
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
Here are a few notes on the C function I<call_LeftString>.
|
|
|
|
=over 5
|
|
|
|
=item 1.
|
|
|
|
Parameters are passed to the Perl subroutine using the Perl stack.
|
|
This is the purpose of the code beginning with the line C<dSP> and
|
|
ending with the line C<PUTBACK>. The C<dSP> declares a local copy
|
|
of the stack pointer. This local copy should B<always> be accessed
|
|
as C<SP>.
|
|
|
|
=item 2.
|
|
|
|
If you are going to put something onto the Perl stack, you need to know
|
|
where to put it. This is the purpose of the macro C<dSP>--it declares
|
|
and initializes a I<local> copy of the Perl stack pointer.
|
|
|
|
All the other macros which will be used in this example require you to
|
|
have used this macro.
|
|
|
|
The exception to this rule is if you are calling a Perl subroutine
|
|
directly from an XSUB function. In this case it is not necessary to
|
|
use the C<dSP> macro explicitly--it will be declared for you
|
|
automatically.
|
|
|
|
=item 3.
|
|
|
|
Any parameters to be pushed onto the stack should be bracketed by the
|
|
C<PUSHMARK> and C<PUTBACK> macros. The purpose of these two macros, in
|
|
this context, is to count the number of parameters you are
|
|
pushing automatically. Then whenever Perl is creating the C<@_> array for the
|
|
subroutine, it knows how big to make it.
|
|
|
|
The C<PUSHMARK> macro tells Perl to make a mental note of the current
|
|
stack pointer. Even if you aren't passing any parameters (like the
|
|
example shown in the section I<No Parameters, Nothing returned>) you
|
|
must still call the C<PUSHMARK> macro before you can call any of the
|
|
I<call_*> functions--Perl still needs to know that there are no
|
|
parameters.
|
|
|
|
The C<PUTBACK> macro sets the global copy of the stack pointer to be
|
|
the same as our local copy. If we didn't do this I<call_pv>
|
|
wouldn't know where the two parameters we pushed were--remember that
|
|
up to now all the stack pointer manipulation we have done is with our
|
|
local copy, I<not> the global copy.
|
|
|
|
=item 4.
|
|
|
|
Next, we come to XPUSHs. This is where the parameters actually get
|
|
pushed onto the stack. In this case we are pushing a string and an
|
|
integer.
|
|
|
|
See L<perlguts/"XSUBs and the Argument Stack"> for details
|
|
on how the XPUSH macros work.
|
|
|
|
=item 5.
|
|
|
|
Because we created temporary values (by means of sv_2mortal() calls)
|
|
we will have to tidy up the Perl stack and dispose of mortal SVs.
|
|
|
|
This is the purpose of
|
|
|
|
ENTER ;
|
|
SAVETMPS ;
|
|
|
|
at the start of the function, and
|
|
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
|
|
at the end. The C<ENTER>/C<SAVETMPS> pair creates a boundary for any
|
|
temporaries we create. This means that the temporaries we get rid of
|
|
will be limited to those which were created after these calls.
|
|
|
|
The C<FREETMPS>/C<LEAVE> pair will get rid of any values returned by
|
|
the Perl subroutine (see next example), plus it will also dump the
|
|
mortal SVs we have created. Having C<ENTER>/C<SAVETMPS> at the
|
|
beginning of the code makes sure that no other mortals are destroyed.
|
|
|
|
Think of these macros as working a bit like using C<{> and C<}> in Perl
|
|
to limit the scope of local variables.
|
|
|
|
See the section I<Using Perl to dispose of temporaries> for details of
|
|
an alternative to using these macros.
|
|
|
|
=item 6.
|
|
|
|
Finally, I<LeftString> can now be called via the I<call_pv> function.
|
|
The only flag specified this time is G_DISCARD. Because we are passing
|
|
2 parameters to the Perl subroutine this time, we have not specified
|
|
G_NOARGS.
|
|
|
|
=back
|
|
|
|
=head2 Returning a Scalar
|
|
|
|
Now for an example of dealing with the items returned from a Perl
|
|
subroutine.
|
|
|
|
Here is a Perl subroutine, I<Adder>, that takes 2 integer parameters
|
|
and simply returns their sum.
|
|
|
|
sub Adder
|
|
{
|
|
my($a, $b) = @_ ;
|
|
$a + $b ;
|
|
}
|
|
|
|
Because we are now concerned with the return value from I<Adder>, the C
|
|
function required to call it is now a bit more complex.
|
|
|
|
static void
|
|
call_Adder(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
int count ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(a)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
count = call_pv("Adder", G_SCALAR);
|
|
|
|
SPAGAIN ;
|
|
|
|
if (count != 1)
|
|
croak("Big trouble\n") ;
|
|
|
|
printf ("The sum of %d and %d is %d\n", a, b, POPi) ;
|
|
|
|
PUTBACK ;
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
Points to note this time are
|
|
|
|
=over 5
|
|
|
|
=item 1.
|
|
|
|
The only flag specified this time was G_SCALAR. That means the C<@_>
|
|
array will be created and that the value returned by I<Adder> will
|
|
still exist after the call to I<call_pv>.
|
|
|
|
=item 2.
|
|
|
|
The purpose of the macro C<SPAGAIN> is to refresh the local copy of the
|
|
stack pointer. This is necessary because it is possible that the memory
|
|
allocated to the Perl stack has been reallocated whilst in the
|
|
I<call_pv> call.
|
|
|
|
If you are making use of the Perl stack pointer in your code you must
|
|
always refresh the local copy using SPAGAIN whenever you make use
|
|
of the I<call_*> functions or any other Perl internal function.
|
|
|
|
=item 3.
|
|
|
|
Although only a single value was expected to be returned from I<Adder>,
|
|
it is still good practice to check the return code from I<call_pv>
|
|
anyway.
|
|
|
|
Expecting a single value is not quite the same as knowing that there
|
|
will be one. If someone modified I<Adder> to return a list and we
|
|
didn't check for that possibility and take appropriate action the Perl
|
|
stack would end up in an inconsistent state. That is something you
|
|
I<really> don't want to happen ever.
|
|
|
|
=item 4.
|
|
|
|
The C<POPi> macro is used here to pop the return value from the stack.
|
|
In this case we wanted an integer, so C<POPi> was used.
|
|
|
|
|
|
Here is the complete list of POP macros available, along with the types
|
|
they return.
|
|
|
|
POPs SV
|
|
POPp pointer
|
|
POPn double
|
|
POPi integer
|
|
POPl long
|
|
|
|
=item 5.
|
|
|
|
The final C<PUTBACK> is used to leave the Perl stack in a consistent
|
|
state before exiting the function. This is necessary because when we
|
|
popped the return value from the stack with C<POPi> it updated only our
|
|
local copy of the stack pointer. Remember, C<PUTBACK> sets the global
|
|
stack pointer to be the same as our local copy.
|
|
|
|
=back
|
|
|
|
|
|
=head2 Returning a list of values
|
|
|
|
Now, let's extend the previous example to return both the sum of the
|
|
parameters and the difference.
|
|
|
|
Here is the Perl subroutine
|
|
|
|
sub AddSubtract
|
|
{
|
|
my($a, $b) = @_ ;
|
|
($a+$b, $a-$b) ;
|
|
}
|
|
|
|
and this is the C function
|
|
|
|
static void
|
|
call_AddSubtract(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
int count ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(a)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
count = call_pv("AddSubtract", G_ARRAY);
|
|
|
|
SPAGAIN ;
|
|
|
|
if (count != 2)
|
|
croak("Big trouble\n") ;
|
|
|
|
printf ("%d - %d = %d\n", a, b, POPi) ;
|
|
printf ("%d + %d = %d\n", a, b, POPi) ;
|
|
|
|
PUTBACK ;
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
If I<call_AddSubtract> is called like this
|
|
|
|
call_AddSubtract(7, 4) ;
|
|
|
|
then here is the output
|
|
|
|
7 - 4 = 3
|
|
7 + 4 = 11
|
|
|
|
Notes
|
|
|
|
=over 5
|
|
|
|
=item 1.
|
|
|
|
We wanted list context, so G_ARRAY was used.
|
|
|
|
=item 2.
|
|
|
|
Not surprisingly C<POPi> is used twice this time because we were
|
|
retrieving 2 values from the stack. The important thing to note is that
|
|
when using the C<POP*> macros they come off the stack in I<reverse>
|
|
order.
|
|
|
|
=back
|
|
|
|
=head2 Returning a list in a scalar context
|
|
|
|
Say the Perl subroutine in the previous section was called in a scalar
|
|
context, like this
|
|
|
|
static void
|
|
call_AddSubScalar(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
int count ;
|
|
int i ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(a)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
count = call_pv("AddSubtract", G_SCALAR);
|
|
|
|
SPAGAIN ;
|
|
|
|
printf ("Items Returned = %d\n", count) ;
|
|
|
|
for (i = 1 ; i <= count ; ++i)
|
|
printf ("Value %d = %d\n", i, POPi) ;
|
|
|
|
PUTBACK ;
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
The other modification made is that I<call_AddSubScalar> will print the
|
|
number of items returned from the Perl subroutine and their value (for
|
|
simplicity it assumes that they are integer). So if
|
|
I<call_AddSubScalar> is called
|
|
|
|
call_AddSubScalar(7, 4) ;
|
|
|
|
then the output will be
|
|
|
|
Items Returned = 1
|
|
Value 1 = 3
|
|
|
|
In this case the main point to note is that only the last item in the
|
|
list is returned from the subroutine, I<AddSubtract> actually made it back to
|
|
I<call_AddSubScalar>.
|
|
|
|
|
|
=head2 Returning Data from Perl via the parameter list
|
|
|
|
It is also possible to return values directly via the parameter list -
|
|
whether it is actually desirable to do it is another matter entirely.
|
|
|
|
The Perl subroutine, I<Inc>, below takes 2 parameters and increments
|
|
each directly.
|
|
|
|
sub Inc
|
|
{
|
|
++ $_[0] ;
|
|
++ $_[1] ;
|
|
}
|
|
|
|
and here is a C function to call it.
|
|
|
|
static void
|
|
call_Inc(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
int count ;
|
|
SV * sva ;
|
|
SV * svb ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
sva = sv_2mortal(newSViv(a)) ;
|
|
svb = sv_2mortal(newSViv(b)) ;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sva);
|
|
XPUSHs(svb);
|
|
PUTBACK ;
|
|
|
|
count = call_pv("Inc", G_DISCARD);
|
|
|
|
if (count != 0)
|
|
croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
|
|
count) ;
|
|
|
|
printf ("%d + 1 = %d\n", a, SvIV(sva)) ;
|
|
printf ("%d + 1 = %d\n", b, SvIV(svb)) ;
|
|
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
To be able to access the two parameters that were pushed onto the stack
|
|
after they return from I<call_pv> it is necessary to make a note
|
|
of their addresses--thus the two variables C<sva> and C<svb>.
|
|
|
|
The reason this is necessary is that the area of the Perl stack which
|
|
held them will very likely have been overwritten by something else by
|
|
the time control returns from I<call_pv>.
|
|
|
|
|
|
|
|
|
|
=head2 Using G_EVAL
|
|
|
|
Now an example using G_EVAL. Below is a Perl subroutine which computes
|
|
the difference of its 2 parameters. If this would result in a negative
|
|
result, the subroutine calls I<die>.
|
|
|
|
sub Subtract
|
|
{
|
|
my ($a, $b) = @_ ;
|
|
|
|
die "death can be fatal\n" if $a < $b ;
|
|
|
|
$a - $b ;
|
|
}
|
|
|
|
and some C to call it
|
|
|
|
static void
|
|
call_Subtract(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
int count ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(a)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
count = call_pv("Subtract", G_EVAL|G_SCALAR);
|
|
|
|
SPAGAIN ;
|
|
|
|
/* Check the eval first */
|
|
if (SvTRUE(ERRSV))
|
|
{
|
|
STRLEN n_a;
|
|
printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ;
|
|
POPs ;
|
|
}
|
|
else
|
|
{
|
|
if (count != 1)
|
|
croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
|
|
count) ;
|
|
|
|
printf ("%d - %d = %d\n", a, b, POPi) ;
|
|
}
|
|
|
|
PUTBACK ;
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
If I<call_Subtract> is called thus
|
|
|
|
call_Subtract(4, 5)
|
|
|
|
the following will be printed
|
|
|
|
Uh oh - death can be fatal
|
|
|
|
Notes
|
|
|
|
=over 5
|
|
|
|
=item 1.
|
|
|
|
We want to be able to catch the I<die> so we have used the G_EVAL
|
|
flag. Not specifying this flag would mean that the program would
|
|
terminate immediately at the I<die> statement in the subroutine
|
|
I<Subtract>.
|
|
|
|
=item 2.
|
|
|
|
The code
|
|
|
|
if (SvTRUE(ERRSV))
|
|
{
|
|
STRLEN n_a;
|
|
printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ;
|
|
POPs ;
|
|
}
|
|
|
|
is the direct equivalent of this bit of Perl
|
|
|
|
print "Uh oh - $@\n" if $@ ;
|
|
|
|
C<PL_errgv> is a perl global of type C<GV *> that points to the
|
|
symbol table entry containing the error. C<ERRSV> therefore
|
|
refers to the C equivalent of C<$@>.
|
|
|
|
=item 3.
|
|
|
|
Note that the stack is popped using C<POPs> in the block where
|
|
C<SvTRUE(ERRSV)> is true. This is necessary because whenever a
|
|
I<call_*> function invoked with G_EVAL|G_SCALAR returns an error,
|
|
the top of the stack holds the value I<undef>. Because we want the
|
|
program to continue after detecting this error, it is essential that
|
|
the stack is tidied up by removing the I<undef>.
|
|
|
|
=back
|
|
|
|
|
|
=head2 Using G_KEEPERR
|
|
|
|
Consider this rather facetious example, where we have used an XS
|
|
version of the call_Subtract example above inside a destructor:
|
|
|
|
package Foo;
|
|
sub new { bless {}, $_[0] }
|
|
sub Subtract {
|
|
my($a,$b) = @_;
|
|
die "death can be fatal" if $a < $b ;
|
|
$a - $b;
|
|
}
|
|
sub DESTROY { call_Subtract(5, 4); }
|
|
sub foo { die "foo dies"; }
|
|
|
|
package main;
|
|
eval { Foo->new->foo };
|
|
print "Saw: $@" if $@; # should be, but isn't
|
|
|
|
This example will fail to recognize that an error occurred inside the
|
|
C<eval {}>. Here's why: the call_Subtract code got executed while perl
|
|
was cleaning up temporaries when exiting the eval block, and because
|
|
call_Subtract is implemented with I<call_pv> using the G_EVAL
|
|
flag, it promptly reset C<$@>. This results in the failure of the
|
|
outermost test for C<$@>, and thereby the failure of the error trap.
|
|
|
|
Appending the G_KEEPERR flag, so that the I<call_pv> call in
|
|
call_Subtract reads:
|
|
|
|
count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);
|
|
|
|
will preserve the error and restore reliable error handling.
|
|
|
|
=head2 Using call_sv
|
|
|
|
In all the previous examples I have 'hard-wired' the name of the Perl
|
|
subroutine to be called from C. Most of the time though, it is more
|
|
convenient to be able to specify the name of the Perl subroutine from
|
|
within the Perl script.
|
|
|
|
Consider the Perl code below
|
|
|
|
sub fred
|
|
{
|
|
print "Hello there\n" ;
|
|
}
|
|
|
|
CallSubPV("fred") ;
|
|
|
|
Here is a snippet of XSUB which defines I<CallSubPV>.
|
|
|
|
void
|
|
CallSubPV(name)
|
|
char * name
|
|
CODE:
|
|
PUSHMARK(SP) ;
|
|
call_pv(name, G_DISCARD|G_NOARGS) ;
|
|
|
|
That is fine as far as it goes. The thing is, the Perl subroutine
|
|
can be specified as only a string. For Perl 4 this was adequate,
|
|
but Perl 5 allows references to subroutines and anonymous subroutines.
|
|
This is where I<call_sv> is useful.
|
|
|
|
The code below for I<CallSubSV> is identical to I<CallSubPV> except
|
|
that the C<name> parameter is now defined as an SV* and we use
|
|
I<call_sv> instead of I<call_pv>.
|
|
|
|
void
|
|
CallSubSV(name)
|
|
SV * name
|
|
CODE:
|
|
PUSHMARK(SP) ;
|
|
call_sv(name, G_DISCARD|G_NOARGS) ;
|
|
|
|
Because we are using an SV to call I<fred> the following can all be used
|
|
|
|
CallSubSV("fred") ;
|
|
CallSubSV(\&fred) ;
|
|
$ref = \&fred ;
|
|
CallSubSV($ref) ;
|
|
CallSubSV( sub { print "Hello there\n" } ) ;
|
|
|
|
As you can see, I<call_sv> gives you much greater flexibility in
|
|
how you can specify the Perl subroutine.
|
|
|
|
You should note that if it is necessary to store the SV (C<name> in the
|
|
example above) which corresponds to the Perl subroutine so that it can
|
|
be used later in the program, it not enough just to store a copy of the
|
|
pointer to the SV. Say the code above had been like this
|
|
|
|
static SV * rememberSub ;
|
|
|
|
void
|
|
SaveSub1(name)
|
|
SV * name
|
|
CODE:
|
|
rememberSub = name ;
|
|
|
|
void
|
|
CallSavedSub1()
|
|
CODE:
|
|
PUSHMARK(SP) ;
|
|
call_sv(rememberSub, G_DISCARD|G_NOARGS) ;
|
|
|
|
The reason this is wrong is that by the time you come to use the
|
|
pointer C<rememberSub> in C<CallSavedSub1>, it may or may not still refer
|
|
to the Perl subroutine that was recorded in C<SaveSub1>. This is
|
|
particularly true for these cases
|
|
|
|
SaveSub1(\&fred) ;
|
|
CallSavedSub1() ;
|
|
|
|
SaveSub1( sub { print "Hello there\n" } ) ;
|
|
CallSavedSub1() ;
|
|
|
|
By the time each of the C<SaveSub1> statements above have been executed,
|
|
the SV*s which corresponded to the parameters will no longer exist.
|
|
Expect an error message from Perl of the form
|
|
|
|
Can't use an undefined value as a subroutine reference at ...
|
|
|
|
for each of the C<CallSavedSub1> lines.
|
|
|
|
Similarly, with this code
|
|
|
|
$ref = \&fred ;
|
|
SaveSub1($ref) ;
|
|
$ref = 47 ;
|
|
CallSavedSub1() ;
|
|
|
|
you can expect one of these messages (which you actually get is dependent on
|
|
the version of Perl you are using)
|
|
|
|
Not a CODE reference at ...
|
|
Undefined subroutine &main::47 called ...
|
|
|
|
The variable $ref may have referred to the subroutine C<fred>
|
|
whenever the call to C<SaveSub1> was made but by the time
|
|
C<CallSavedSub1> gets called it now holds the number C<47>. Because we
|
|
saved only a pointer to the original SV in C<SaveSub1>, any changes to
|
|
$ref will be tracked by the pointer C<rememberSub>. This means that
|
|
whenever C<CallSavedSub1> gets called, it will attempt to execute the
|
|
code which is referenced by the SV* C<rememberSub>. In this case
|
|
though, it now refers to the integer C<47>, so expect Perl to complain
|
|
loudly.
|
|
|
|
A similar but more subtle problem is illustrated with this code
|
|
|
|
$ref = \&fred ;
|
|
SaveSub1($ref) ;
|
|
$ref = \&joe ;
|
|
CallSavedSub1() ;
|
|
|
|
This time whenever C<CallSavedSub1> get called it will execute the Perl
|
|
subroutine C<joe> (assuming it exists) rather than C<fred> as was
|
|
originally requested in the call to C<SaveSub1>.
|
|
|
|
To get around these problems it is necessary to take a full copy of the
|
|
SV. The code below shows C<SaveSub2> modified to do that
|
|
|
|
static SV * keepSub = (SV*)NULL ;
|
|
|
|
void
|
|
SaveSub2(name)
|
|
SV * name
|
|
CODE:
|
|
/* Take a copy of the callback */
|
|
if (keepSub == (SV*)NULL)
|
|
/* First time, so create a new SV */
|
|
keepSub = newSVsv(name) ;
|
|
else
|
|
/* Been here before, so overwrite */
|
|
SvSetSV(keepSub, name) ;
|
|
|
|
void
|
|
CallSavedSub2()
|
|
CODE:
|
|
PUSHMARK(SP) ;
|
|
call_sv(keepSub, G_DISCARD|G_NOARGS) ;
|
|
|
|
To avoid creating a new SV every time C<SaveSub2> is called,
|
|
the function first checks to see if it has been called before. If not,
|
|
then space for a new SV is allocated and the reference to the Perl
|
|
subroutine, C<name> is copied to the variable C<keepSub> in one
|
|
operation using C<newSVsv>. Thereafter, whenever C<SaveSub2> is called
|
|
the existing SV, C<keepSub>, is overwritten with the new value using
|
|
C<SvSetSV>.
|
|
|
|
=head2 Using call_argv
|
|
|
|
Here is a Perl subroutine which prints whatever parameters are passed
|
|
to it.
|
|
|
|
sub PrintList
|
|
{
|
|
my(@list) = @_ ;
|
|
|
|
foreach (@list) { print "$_\n" }
|
|
}
|
|
|
|
and here is an example of I<call_argv> which will call
|
|
I<PrintList>.
|
|
|
|
static char * words[] = {"alpha", "beta", "gamma", "delta", NULL} ;
|
|
|
|
static void
|
|
call_PrintList()
|
|
{
|
|
dSP ;
|
|
|
|
call_argv("PrintList", G_DISCARD, words) ;
|
|
}
|
|
|
|
Note that it is not necessary to call C<PUSHMARK> in this instance.
|
|
This is because I<call_argv> will do it for you.
|
|
|
|
=head2 Using call_method
|
|
|
|
Consider the following Perl code
|
|
|
|
{
|
|
package Mine ;
|
|
|
|
sub new
|
|
{
|
|
my($type) = shift ;
|
|
bless [@_]
|
|
}
|
|
|
|
sub Display
|
|
{
|
|
my ($self, $index) = @_ ;
|
|
print "$index: $$self[$index]\n" ;
|
|
}
|
|
|
|
sub PrintID
|
|
{
|
|
my($class) = @_ ;
|
|
print "This is Class $class version 1.0\n" ;
|
|
}
|
|
}
|
|
|
|
It implements just a very simple class to manage an array. Apart from
|
|
the constructor, C<new>, it declares methods, one static and one
|
|
virtual. The static method, C<PrintID>, prints out simply the class
|
|
name and a version number. The virtual method, C<Display>, prints out a
|
|
single element of the array. Here is an all Perl example of using it.
|
|
|
|
$a = new Mine ('red', 'green', 'blue') ;
|
|
$a->Display(1) ;
|
|
PrintID Mine;
|
|
|
|
will print
|
|
|
|
1: green
|
|
This is Class Mine version 1.0
|
|
|
|
Calling a Perl method from C is fairly straightforward. The following
|
|
things are required
|
|
|
|
=over 5
|
|
|
|
=item *
|
|
|
|
a reference to the object for a virtual method or the name of the class
|
|
for a static method.
|
|
|
|
=item *
|
|
|
|
the name of the method.
|
|
|
|
=item *
|
|
|
|
any other parameters specific to the method.
|
|
|
|
=back
|
|
|
|
Here is a simple XSUB which illustrates the mechanics of calling both
|
|
the C<PrintID> and C<Display> methods from C.
|
|
|
|
void
|
|
call_Method(ref, method, index)
|
|
SV * ref
|
|
char * method
|
|
int index
|
|
CODE:
|
|
PUSHMARK(SP);
|
|
XPUSHs(ref);
|
|
XPUSHs(sv_2mortal(newSViv(index))) ;
|
|
PUTBACK;
|
|
|
|
call_method(method, G_DISCARD) ;
|
|
|
|
void
|
|
call_PrintID(class, method)
|
|
char * class
|
|
char * method
|
|
CODE:
|
|
PUSHMARK(SP);
|
|
XPUSHs(sv_2mortal(newSVpv(class, 0))) ;
|
|
PUTBACK;
|
|
|
|
call_method(method, G_DISCARD) ;
|
|
|
|
|
|
So the methods C<PrintID> and C<Display> can be invoked like this
|
|
|
|
$a = new Mine ('red', 'green', 'blue') ;
|
|
call_Method($a, 'Display', 1) ;
|
|
call_PrintID('Mine', 'PrintID') ;
|
|
|
|
The only thing to note is that in both the static and virtual methods,
|
|
the method name is not passed via the stack--it is used as the first
|
|
parameter to I<call_method>.
|
|
|
|
=head2 Using GIMME_V
|
|
|
|
Here is a trivial XSUB which prints the context in which it is
|
|
currently executing.
|
|
|
|
void
|
|
PrintContext()
|
|
CODE:
|
|
I32 gimme = GIMME_V;
|
|
if (gimme == G_VOID)
|
|
printf ("Context is Void\n") ;
|
|
else if (gimme == G_SCALAR)
|
|
printf ("Context is Scalar\n") ;
|
|
else
|
|
printf ("Context is Array\n") ;
|
|
|
|
and here is some Perl to test it
|
|
|
|
PrintContext ;
|
|
$a = PrintContext ;
|
|
@a = PrintContext ;
|
|
|
|
The output from that will be
|
|
|
|
Context is Void
|
|
Context is Scalar
|
|
Context is Array
|
|
|
|
=head2 Using Perl to dispose of temporaries
|
|
|
|
In the examples given to date, any temporaries created in the callback
|
|
(i.e., parameters passed on the stack to the I<call_*> function or
|
|
values returned via the stack) have been freed by one of these methods
|
|
|
|
=over 5
|
|
|
|
=item *
|
|
|
|
specifying the G_DISCARD flag with I<call_*>.
|
|
|
|
=item *
|
|
|
|
explicitly disposed of using the C<ENTER>/C<SAVETMPS> -
|
|
C<FREETMPS>/C<LEAVE> pairing.
|
|
|
|
=back
|
|
|
|
There is another method which can be used, namely letting Perl do it
|
|
for you automatically whenever it regains control after the callback
|
|
has terminated. This is done by simply not using the
|
|
|
|
ENTER ;
|
|
SAVETMPS ;
|
|
...
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
|
|
sequence in the callback (and not, of course, specifying the G_DISCARD
|
|
flag).
|
|
|
|
If you are going to use this method you have to be aware of a possible
|
|
memory leak which can arise under very specific circumstances. To
|
|
explain these circumstances you need to know a bit about the flow of
|
|
control between Perl and the callback routine.
|
|
|
|
The examples given at the start of the document (an error handler and
|
|
an event driven program) are typical of the two main sorts of flow
|
|
control that you are likely to encounter with callbacks. There is a
|
|
very important distinction between them, so pay attention.
|
|
|
|
In the first example, an error handler, the flow of control could be as
|
|
follows. You have created an interface to an external library.
|
|
Control can reach the external library like this
|
|
|
|
perl --> XSUB --> external library
|
|
|
|
Whilst control is in the library, an error condition occurs. You have
|
|
previously set up a Perl callback to handle this situation, so it will
|
|
get executed. Once the callback has finished, control will drop back to
|
|
Perl again. Here is what the flow of control will be like in that
|
|
situation
|
|
|
|
perl --> XSUB --> external library
|
|
...
|
|
error occurs
|
|
...
|
|
external library --> call_* --> perl
|
|
|
|
|
perl <-- XSUB <-- external library <-- call_* <----+
|
|
|
|
After processing of the error using I<call_*> is completed,
|
|
control reverts back to Perl more or less immediately.
|
|
|
|
In the diagram, the further right you go the more deeply nested the
|
|
scope is. It is only when control is back with perl on the extreme
|
|
left of the diagram that you will have dropped back to the enclosing
|
|
scope and any temporaries you have left hanging around will be freed.
|
|
|
|
In the second example, an event driven program, the flow of control
|
|
will be more like this
|
|
|
|
perl --> XSUB --> event handler
|
|
...
|
|
event handler --> call_* --> perl
|
|
|
|
|
event handler <-- call_* <----+
|
|
...
|
|
event handler --> call_* --> perl
|
|
|
|
|
event handler <-- call_* <----+
|
|
...
|
|
event handler --> call_* --> perl
|
|
|
|
|
event handler <-- call_* <----+
|
|
|
|
In this case the flow of control can consist of only the repeated
|
|
sequence
|
|
|
|
event handler --> call_* --> perl
|
|
|
|
for practically the complete duration of the program. This means that
|
|
control may I<never> drop back to the surrounding scope in Perl at the
|
|
extreme left.
|
|
|
|
So what is the big problem? Well, if you are expecting Perl to tidy up
|
|
those temporaries for you, you might be in for a long wait. For Perl
|
|
to dispose of your temporaries, control must drop back to the
|
|
enclosing scope at some stage. In the event driven scenario that may
|
|
never happen. This means that as time goes on, your program will
|
|
create more and more temporaries, none of which will ever be freed. As
|
|
each of these temporaries consumes some memory your program will
|
|
eventually consume all the available memory in your system--kapow!
|
|
|
|
So here is the bottom line--if you are sure that control will revert
|
|
back to the enclosing Perl scope fairly quickly after the end of your
|
|
callback, then it isn't absolutely necessary to dispose explicitly of
|
|
any temporaries you may have created. Mind you, if you are at all
|
|
uncertain about what to do, it doesn't do any harm to tidy up anyway.
|
|
|
|
|
|
=head2 Strategies for storing Callback Context Information
|
|
|
|
|
|
Potentially one of the trickiest problems to overcome when designing a
|
|
callback interface can be figuring out how to store the mapping between
|
|
the C callback function and the Perl equivalent.
|
|
|
|
To help understand why this can be a real problem first consider how a
|
|
callback is set up in an all C environment. Typically a C API will
|
|
provide a function to register a callback. This will expect a pointer
|
|
to a function as one of its parameters. Below is a call to a
|
|
hypothetical function C<register_fatal> which registers the C function
|
|
to get called when a fatal error occurs.
|
|
|
|
register_fatal(cb1) ;
|
|
|
|
The single parameter C<cb1> is a pointer to a function, so you must
|
|
have defined C<cb1> in your code, say something like this
|
|
|
|
static void
|
|
cb1()
|
|
{
|
|
printf ("Fatal Error\n") ;
|
|
exit(1) ;
|
|
}
|
|
|
|
Now change that to call a Perl subroutine instead
|
|
|
|
static SV * callback = (SV*)NULL;
|
|
|
|
static void
|
|
cb1()
|
|
{
|
|
dSP ;
|
|
|
|
PUSHMARK(SP) ;
|
|
|
|
/* Call the Perl sub to process the callback */
|
|
call_sv(callback, G_DISCARD) ;
|
|
}
|
|
|
|
|
|
void
|
|
register_fatal(fn)
|
|
SV * fn
|
|
CODE:
|
|
/* Remember the Perl sub */
|
|
if (callback == (SV*)NULL)
|
|
callback = newSVsv(fn) ;
|
|
else
|
|
SvSetSV(callback, fn) ;
|
|
|
|
/* register the callback with the external library */
|
|
register_fatal(cb1) ;
|
|
|
|
where the Perl equivalent of C<register_fatal> and the callback it
|
|
registers, C<pcb1>, might look like this
|
|
|
|
# Register the sub pcb1
|
|
register_fatal(\&pcb1) ;
|
|
|
|
sub pcb1
|
|
{
|
|
die "I'm dying...\n" ;
|
|
}
|
|
|
|
The mapping between the C callback and the Perl equivalent is stored in
|
|
the global variable C<callback>.
|
|
|
|
This will be adequate if you ever need to have only one callback
|
|
registered at any time. An example could be an error handler like the
|
|
code sketched out above. Remember though, repeated calls to
|
|
C<register_fatal> will replace the previously registered callback
|
|
function with the new one.
|
|
|
|
Say for example you want to interface to a library which allows asynchronous
|
|
file i/o. In this case you may be able to register a callback whenever
|
|
a read operation has completed. To be of any use we want to be able to
|
|
call separate Perl subroutines for each file that is opened. As it
|
|
stands, the error handler example above would not be adequate as it
|
|
allows only a single callback to be defined at any time. What we
|
|
require is a means of storing the mapping between the opened file and
|
|
the Perl subroutine we want to be called for that file.
|
|
|
|
Say the i/o library has a function C<asynch_read> which associates a C
|
|
function C<ProcessRead> with a file handle C<fh>--this assumes that it
|
|
has also provided some routine to open the file and so obtain the file
|
|
handle.
|
|
|
|
asynch_read(fh, ProcessRead)
|
|
|
|
This may expect the C I<ProcessRead> function of this form
|
|
|
|
void
|
|
ProcessRead(fh, buffer)
|
|
int fh ;
|
|
char * buffer ;
|
|
{
|
|
...
|
|
}
|
|
|
|
To provide a Perl interface to this library we need to be able to map
|
|
between the C<fh> parameter and the Perl subroutine we want called. A
|
|
hash is a convenient mechanism for storing this mapping. The code
|
|
below shows a possible implementation
|
|
|
|
static HV * Mapping = (HV*)NULL ;
|
|
|
|
void
|
|
asynch_read(fh, callback)
|
|
int fh
|
|
SV * callback
|
|
CODE:
|
|
/* If the hash doesn't already exist, create it */
|
|
if (Mapping == (HV*)NULL)
|
|
Mapping = newHV() ;
|
|
|
|
/* Save the fh -> callback mapping */
|
|
hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0) ;
|
|
|
|
/* Register with the C Library */
|
|
asynch_read(fh, asynch_read_if) ;
|
|
|
|
and C<asynch_read_if> could look like this
|
|
|
|
static void
|
|
asynch_read_if(fh, buffer)
|
|
int fh ;
|
|
char * buffer ;
|
|
{
|
|
dSP ;
|
|
SV ** sv ;
|
|
|
|
/* Get the callback associated with fh */
|
|
sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE) ;
|
|
if (sv == (SV**)NULL)
|
|
croak("Internal error...\n") ;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(fh))) ;
|
|
XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
|
|
PUTBACK ;
|
|
|
|
/* Call the Perl sub */
|
|
call_sv(*sv, G_DISCARD) ;
|
|
}
|
|
|
|
For completeness, here is C<asynch_close>. This shows how to remove
|
|
the entry from the hash C<Mapping>.
|
|
|
|
void
|
|
asynch_close(fh)
|
|
int fh
|
|
CODE:
|
|
/* Remove the entry from the hash */
|
|
(void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD) ;
|
|
|
|
/* Now call the real asynch_close */
|
|
asynch_close(fh) ;
|
|
|
|
So the Perl interface would look like this
|
|
|
|
sub callback1
|
|
{
|
|
my($handle, $buffer) = @_ ;
|
|
}
|
|
|
|
# Register the Perl callback
|
|
asynch_read($fh, \&callback1) ;
|
|
|
|
asynch_close($fh) ;
|
|
|
|
The mapping between the C callback and Perl is stored in the global
|
|
hash C<Mapping> this time. Using a hash has the distinct advantage that
|
|
it allows an unlimited number of callbacks to be registered.
|
|
|
|
What if the interface provided by the C callback doesn't contain a
|
|
parameter which allows the file handle to Perl subroutine mapping? Say
|
|
in the asynchronous i/o package, the callback function gets passed only
|
|
the C<buffer> parameter like this
|
|
|
|
void
|
|
ProcessRead(buffer)
|
|
char * buffer ;
|
|
{
|
|
...
|
|
}
|
|
|
|
Without the file handle there is no straightforward way to map from the
|
|
C callback to the Perl subroutine.
|
|
|
|
In this case a possible way around this problem is to predefine a
|
|
series of C functions to act as the interface to Perl, thus
|
|
|
|
#define MAX_CB 3
|
|
#define NULL_HANDLE -1
|
|
typedef void (*FnMap)() ;
|
|
|
|
struct MapStruct {
|
|
FnMap Function ;
|
|
SV * PerlSub ;
|
|
int Handle ;
|
|
} ;
|
|
|
|
static void fn1() ;
|
|
static void fn2() ;
|
|
static void fn3() ;
|
|
|
|
static struct MapStruct Map [MAX_CB] =
|
|
{
|
|
{ fn1, NULL, NULL_HANDLE },
|
|
{ fn2, NULL, NULL_HANDLE },
|
|
{ fn3, NULL, NULL_HANDLE }
|
|
} ;
|
|
|
|
static void
|
|
Pcb(index, buffer)
|
|
int index ;
|
|
char * buffer ;
|
|
{
|
|
dSP ;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
|
|
PUTBACK ;
|
|
|
|
/* Call the Perl sub */
|
|
call_sv(Map[index].PerlSub, G_DISCARD) ;
|
|
}
|
|
|
|
static void
|
|
fn1(buffer)
|
|
char * buffer ;
|
|
{
|
|
Pcb(0, buffer) ;
|
|
}
|
|
|
|
static void
|
|
fn2(buffer)
|
|
char * buffer ;
|
|
{
|
|
Pcb(1, buffer) ;
|
|
}
|
|
|
|
static void
|
|
fn3(buffer)
|
|
char * buffer ;
|
|
{
|
|
Pcb(2, buffer) ;
|
|
}
|
|
|
|
void
|
|
array_asynch_read(fh, callback)
|
|
int fh
|
|
SV * callback
|
|
CODE:
|
|
int index ;
|
|
int null_index = MAX_CB ;
|
|
|
|
/* Find the same handle or an empty entry */
|
|
for (index = 0 ; index < MAX_CB ; ++index)
|
|
{
|
|
if (Map[index].Handle == fh)
|
|
break ;
|
|
|
|
if (Map[index].Handle == NULL_HANDLE)
|
|
null_index = index ;
|
|
}
|
|
|
|
if (index == MAX_CB && null_index == MAX_CB)
|
|
croak ("Too many callback functions registered\n") ;
|
|
|
|
if (index == MAX_CB)
|
|
index = null_index ;
|
|
|
|
/* Save the file handle */
|
|
Map[index].Handle = fh ;
|
|
|
|
/* Remember the Perl sub */
|
|
if (Map[index].PerlSub == (SV*)NULL)
|
|
Map[index].PerlSub = newSVsv(callback) ;
|
|
else
|
|
SvSetSV(Map[index].PerlSub, callback) ;
|
|
|
|
asynch_read(fh, Map[index].Function) ;
|
|
|
|
void
|
|
array_asynch_close(fh)
|
|
int fh
|
|
CODE:
|
|
int index ;
|
|
|
|
/* Find the file handle */
|
|
for (index = 0; index < MAX_CB ; ++ index)
|
|
if (Map[index].Handle == fh)
|
|
break ;
|
|
|
|
if (index == MAX_CB)
|
|
croak ("could not close fh %d\n", fh) ;
|
|
|
|
Map[index].Handle = NULL_HANDLE ;
|
|
SvREFCNT_dec(Map[index].PerlSub) ;
|
|
Map[index].PerlSub = (SV*)NULL ;
|
|
|
|
asynch_close(fh) ;
|
|
|
|
In this case the functions C<fn1>, C<fn2>, and C<fn3> are used to
|
|
remember the Perl subroutine to be called. Each of the functions holds
|
|
a separate hard-wired index which is used in the function C<Pcb> to
|
|
access the C<Map> array and actually call the Perl subroutine.
|
|
|
|
There are some obvious disadvantages with this technique.
|
|
|
|
Firstly, the code is considerably more complex than with the previous
|
|
example.
|
|
|
|
Secondly, there is a hard-wired limit (in this case 3) to the number of
|
|
callbacks that can exist simultaneously. The only way to increase the
|
|
limit is by modifying the code to add more functions and then
|
|
recompiling. None the less, as long as the number of functions is
|
|
chosen with some care, it is still a workable solution and in some
|
|
cases is the only one available.
|
|
|
|
To summarize, here are a number of possible methods for you to consider
|
|
for storing the mapping between C and the Perl callback
|
|
|
|
=over 5
|
|
|
|
=item 1. Ignore the problem - Allow only 1 callback
|
|
|
|
For a lot of situations, like interfacing to an error handler, this may
|
|
be a perfectly adequate solution.
|
|
|
|
=item 2. Create a sequence of callbacks - hard wired limit
|
|
|
|
If it is impossible to tell from the parameters passed back from the C
|
|
callback what the context is, then you may need to create a sequence of C
|
|
callback interface functions, and store pointers to each in an array.
|
|
|
|
=item 3. Use a parameter to map to the Perl callback
|
|
|
|
A hash is an ideal mechanism to store the mapping between C and Perl.
|
|
|
|
=back
|
|
|
|
|
|
=head2 Alternate Stack Manipulation
|
|
|
|
|
|
Although I have made use of only the C<POP*> macros to access values
|
|
returned from Perl subroutines, it is also possible to bypass these
|
|
macros and read the stack using the C<ST> macro (See L<perlxs> for a
|
|
full description of the C<ST> macro).
|
|
|
|
Most of the time the C<POP*> macros should be adequate, the main
|
|
problem with them is that they force you to process the returned values
|
|
in sequence. This may not be the most suitable way to process the
|
|
values in some cases. What we want is to be able to access the stack in
|
|
a random order. The C<ST> macro as used when coding an XSUB is ideal
|
|
for this purpose.
|
|
|
|
The code below is the example given in the section I<Returning a list
|
|
of values> recoded to use C<ST> instead of C<POP*>.
|
|
|
|
static void
|
|
call_AddSubtract2(a, b)
|
|
int a ;
|
|
int b ;
|
|
{
|
|
dSP ;
|
|
I32 ax ;
|
|
int count ;
|
|
|
|
ENTER ;
|
|
SAVETMPS;
|
|
|
|
PUSHMARK(SP) ;
|
|
XPUSHs(sv_2mortal(newSViv(a)));
|
|
XPUSHs(sv_2mortal(newSViv(b)));
|
|
PUTBACK ;
|
|
|
|
count = call_pv("AddSubtract", G_ARRAY);
|
|
|
|
SPAGAIN ;
|
|
SP -= count ;
|
|
ax = (SP - PL_stack_base) + 1 ;
|
|
|
|
if (count != 2)
|
|
croak("Big trouble\n") ;
|
|
|
|
printf ("%d + %d = %d\n", a, b, SvIV(ST(0))) ;
|
|
printf ("%d - %d = %d\n", a, b, SvIV(ST(1))) ;
|
|
|
|
PUTBACK ;
|
|
FREETMPS ;
|
|
LEAVE ;
|
|
}
|
|
|
|
Notes
|
|
|
|
=over 5
|
|
|
|
=item 1.
|
|
|
|
Notice that it was necessary to define the variable C<ax>. This is
|
|
because the C<ST> macro expects it to exist. If we were in an XSUB it
|
|
would not be necessary to define C<ax> as it is already defined for
|
|
you.
|
|
|
|
=item 2.
|
|
|
|
The code
|
|
|
|
SPAGAIN ;
|
|
SP -= count ;
|
|
ax = (SP - PL_stack_base) + 1 ;
|
|
|
|
sets the stack up so that we can use the C<ST> macro.
|
|
|
|
=item 3.
|
|
|
|
Unlike the original coding of this example, the returned
|
|
values are not accessed in reverse order. So C<ST(0)> refers to the
|
|
first value returned by the Perl subroutine and C<ST(count-1)>
|
|
refers to the last.
|
|
|
|
=back
|
|
|
|
=head2 Creating and calling an anonymous subroutine in C
|
|
|
|
As we've already shown, C<call_sv> can be used to invoke an
|
|
anonymous subroutine. However, our example showed a Perl script
|
|
invoking an XSUB to perform this operation. Let's see how it can be
|
|
done inside our C code:
|
|
|
|
...
|
|
|
|
SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE);
|
|
|
|
...
|
|
|
|
call_sv(cvrv, G_VOID|G_NOARGS);
|
|
|
|
C<eval_pv> is used to compile the anonymous subroutine, which
|
|
will be the return value as well (read more about C<eval_pv> in
|
|
L<perlapi/eval_pv>). Once this code reference is in hand, it
|
|
can be mixed in with all the previous examples we've shown.
|
|
|
|
=head1 SEE ALSO
|
|
|
|
L<perlxs>, L<perlguts>, L<perlembed>
|
|
|
|
=head1 AUTHOR
|
|
|
|
Paul Marquess
|
|
|
|
Special thanks to the following people who assisted in the creation of
|
|
the document.
|
|
|
|
Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy
|
|
and Larry Wall.
|
|
|
|
=head1 DATE
|
|
|
|
Version 1.3, 14th Apr 1997
|