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441 lines
15 KiB
441 lines
15 KiB
=head1 NAME
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perlcompile - Introduction to the Perl Compiler-Translator
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=head1 DESCRIPTION
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Perl has always had a compiler: your source is compiled into an
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internal form (a parse tree) which is then optimized before being
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run. Since version 5.005, Perl has shipped with a module
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capable of inspecting the optimized parse tree (C<B>), and this has
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been used to write many useful utilities, including a module that lets
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you turn your Perl into C source code that can be compiled into an
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native executable.
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The C<B> module provides access to the parse tree, and other modules
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("back ends") do things with the tree. Some write it out as
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bytecode, C source code, or a semi-human-readable text. Another
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traverses the parse tree to build a cross-reference of which
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subroutines, formats, and variables are used where. Another checks
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your code for dubious constructs. Yet another back end dumps the
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parse tree back out as Perl source, acting as a source code beautifier
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or deobfuscator.
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Because its original purpose was to be a way to produce C code
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corresponding to a Perl program, and in turn a native executable, the
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C<B> module and its associated back ends are known as "the
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compiler", even though they don't really compile anything.
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Different parts of the compiler are more accurately a "translator",
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or an "inspector", but people want Perl to have a "compiler
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option" not an "inspector gadget". What can you do?
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This document covers the use of the Perl compiler: which modules
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it comprises, how to use the most important of the back end modules,
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what problems there are, and how to work around them.
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=head2 Layout
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The compiler back ends are in the C<B::> hierarchy, and the front-end
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(the module that you, the user of the compiler, will sometimes
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interact with) is the O module. Some back ends (e.g., C<B::C>) have
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programs (e.g., I<perlcc>) to hide the modules' complexity.
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Here are the important back ends to know about, with their status
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expressed as a number from 0 (outline for later implementation) to
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10 (if there's a bug in it, we're very surprised):
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=over 4
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=item B::Bytecode
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Stores the parse tree in a machine-independent format, suitable
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for later reloading through the ByteLoader module. Status: 5 (some
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things work, some things don't, some things are untested).
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=item B::C
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Creates a C source file containing code to rebuild the parse tree
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and resume the interpreter. Status: 6 (many things work adequately,
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including programs using Tk).
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=item B::CC
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Creates a C source file corresponding to the run time code path in
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the parse tree. This is the closest to a Perl-to-C translator there
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is, but the code it generates is almost incomprehensible because it
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translates the parse tree into a giant switch structure that
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manipulates Perl structures. Eventual goal is to reduce (given
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sufficient type information in the Perl program) some of the
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Perl data structure manipulations into manipulations of C-level
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ints, floats, etc. Status: 5 (some things work, including
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uncomplicated Tk examples).
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=item B::Lint
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Complains if it finds dubious constructs in your source code. Status:
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6 (it works adequately, but only has a very limited number of areas
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that it checks).
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=item B::Deparse
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Recreates the Perl source, making an attempt to format it coherently.
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Status: 8 (it works nicely, but a few obscure things are missing).
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=item B::Xref
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Reports on the declaration and use of subroutines and variables.
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Status: 8 (it works nicely, but still has a few lingering bugs).
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=back
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=head1 Using The Back Ends
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The following sections describe how to use the various compiler back
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ends. They're presented roughly in order of maturity, so that the
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most stable and proven back ends are described first, and the most
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experimental and incomplete back ends are described last.
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The O module automatically enabled the B<-c> flag to Perl, which
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prevents Perl from executing your code once it has been compiled.
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This is why all the back ends print:
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myperlprogram syntax OK
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before producing any other output.
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=head2 The Cross Referencing Back End
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The cross referencing back end (B::Xref) produces a report on your program,
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breaking down declarations and uses of subroutines and variables (and
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formats) by file and subroutine. For instance, here's part of the
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report from the I<pod2man> program that comes with Perl:
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Subroutine clear_noremap
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Package (lexical)
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$ready_to_print i1069, 1079
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Package main
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$& 1086
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$. 1086
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$0 1086
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$1 1087
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$2 1085, 1085
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$3 1085, 1085
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$ARGV 1086
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%HTML_Escapes 1085, 1085
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This shows the variables used in the subroutine C<clear_noremap>. The
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variable C<$ready_to_print> is a my() (lexical) variable,
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B<i>ntroduced (first declared with my()) on line 1069, and used on
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line 1079. The variable C<$&> from the main package is used on 1086,
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and so on.
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A line number may be prefixed by a single letter:
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=over 4
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=item i
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Lexical variable introduced (declared with my()) for the first time.
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=item &
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Subroutine or method call.
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=item s
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Subroutine defined.
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=item r
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Format defined.
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=back
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The most useful option the cross referencer has is to save the report
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to a separate file. For instance, to save the report on
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I<myperlprogram> to the file I<report>:
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$ perl -MO=Xref,-oreport myperlprogram
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=head2 The Decompiling Back End
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The Deparse back end turns your Perl source back into Perl source. It
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can reformat along the way, making it useful as a de-obfuscator. The
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most basic way to use it is:
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$ perl -MO=Deparse myperlprogram
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You'll notice immediately that Perl has no idea of how to paragraph
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your code. You'll have to separate chunks of code from each other
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with newlines by hand. However, watch what it will do with
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one-liners:
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$ perl -MO=Deparse -e '$op=shift||die "usage: $0
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code [...]";chomp(@ARGV=<>)unless@ARGV; for(@ARGV){$was=$_;eval$op;
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die$@ if$@; rename$was,$_ unless$was eq $_}'
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-e syntax OK
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$op = shift @ARGV || die("usage: $0 code [...]");
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chomp(@ARGV = <ARGV>) unless @ARGV;
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foreach $_ (@ARGV) {
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$was = $_;
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eval $op;
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die $@ if $@;
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rename $was, $_ unless $was eq $_;
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}
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The decompiler has several options for the code it generates. For
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instance, you can set the size of each indent from 4 (as above) to
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2 with:
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$ perl -MO=Deparse,-si2 myperlprogram
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The B<-p> option adds parentheses where normally they are omitted:
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$ perl -MO=Deparse -e 'print "Hello, world\n"'
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-e syntax OK
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print "Hello, world\n";
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$ perl -MO=Deparse,-p -e 'print "Hello, world\n"'
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-e syntax OK
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print("Hello, world\n");
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See L<B::Deparse> for more information on the formatting options.
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=head2 The Lint Back End
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The lint back end (B::Lint) inspects programs for poor style. One
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programmer's bad style is another programmer's useful tool, so options
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let you select what is complained about.
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To run the style checker across your source code:
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$ perl -MO=Lint myperlprogram
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To disable context checks and undefined subroutines:
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$ perl -MO=Lint,-context,-undefined-subs myperlprogram
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See L<B::Lint> for information on the options.
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=head2 The Simple C Back End
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This module saves the internal compiled state of your Perl program
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to a C source file, which can be turned into a native executable
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for that particular platform using a C compiler. The resulting
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program links against the Perl interpreter library, so it
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will not save you disk space (unless you build Perl with a shared
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library) or program size. It may, however, save you startup time.
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The C<perlcc> tool generates such executables by default.
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perlcc myperlprogram.pl
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=head2 The Bytecode Back End
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This back end is only useful if you also have a way to load and
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execute the bytecode that it produces. The ByteLoader module provides
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this functionality.
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To turn a Perl program into executable byte code, you can use C<perlcc>
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with the C<-b> switch:
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perlcc -b myperlprogram.pl
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The byte code is machine independent, so once you have a compiled
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module or program, it is as portable as Perl source (assuming that
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the user of the module or program has a modern-enough Perl interpreter
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to decode the byte code).
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See B<B::Bytecode> for information on options to control the
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optimization and nature of the code generated by the Bytecode module.
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=head2 The Optimized C Back End
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The optimized C back end will turn your Perl program's run time
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code-path into an equivalent (but optimized) C program that manipulates
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the Perl data structures directly. The program will still link against
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the Perl interpreter library, to allow for eval(), C<s///e>,
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C<require>, etc.
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The C<perlcc> tool generates such executables when using the -opt
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switch. To compile a Perl program (ending in C<.pl>
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or C<.p>):
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perlcc -opt myperlprogram.pl
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To produce a shared library from a Perl module (ending in C<.pm>):
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perlcc -opt Myperlmodule.pm
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For more information, see L<perlcc> and L<B::CC>.
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=over 4
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=item B
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This module is the introspective ("reflective" in Java terms)
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module, which allows a Perl program to inspect its innards. The
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back end modules all use this module to gain access to the compiled
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parse tree. You, the user of a back end module, will not need to
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interact with B.
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=item O
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This module is the front-end to the compiler's back ends. Normally
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called something like this:
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$ perl -MO=Deparse myperlprogram
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This is like saying C<use O 'Deparse'> in your Perl program.
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=item B::Asmdata
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This module is used by the B::Assembler module, which is in turn used
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by the B::Bytecode module, which stores a parse-tree as
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bytecode for later loading. It's not a back end itself, but rather a
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component of a back end.
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=item B::Assembler
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This module turns a parse-tree into data suitable for storing
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and later decoding back into a parse-tree. It's not a back end
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itself, but rather a component of a back end. It's used by the
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I<assemble> program that produces bytecode.
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=item B::Bblock
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This module is used by the B::CC back end. It walks "basic blocks".
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A basic block is a series of operations which is known to execute from
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start to finish, with no possibility of branching or halting.
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=item B::Bytecode
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This module is a back end that generates bytecode from a
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program's parse tree. This bytecode is written to a file, from where
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it can later be reconstructed back into a parse tree. The goal is to
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do the expensive program compilation once, save the interpreter's
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state into a file, and then restore the state from the file when the
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program is to be executed. See L</"The Bytecode Back End">
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for details about usage.
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=item B::C
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This module writes out C code corresponding to the parse tree and
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other interpreter internal structures. You compile the corresponding
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C file, and get an executable file that will restore the internal
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structures and the Perl interpreter will begin running the
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program. See L</"The Simple C Back End"> for details about usage.
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=item B::CC
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This module writes out C code corresponding to your program's
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operations. Unlike the B::C module, which merely stores the
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interpreter and its state in a C program, the B::CC module makes a
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C program that does not involve the interpreter. As a consequence,
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programs translated into C by B::CC can execute faster than normal
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interpreted programs. See L</"The Optimized C Back End"> for
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details about usage.
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=item B::Debug
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This module dumps the Perl parse tree in verbose detail to STDOUT.
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It's useful for people who are writing their own back end, or who
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are learning about the Perl internals. It's not useful to the
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average programmer.
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=item B::Deparse
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This module produces Perl source code from the compiled parse tree.
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It is useful in debugging and deconstructing other people's code,
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also as a pretty-printer for your own source. See
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L</"The Decompiling Back End"> for details about usage.
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=item B::Disassembler
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This module turns bytecode back into a parse tree. It's not a back
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end itself, but rather a component of a back end. It's used by the
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I<disassemble> program that comes with the bytecode.
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=item B::Lint
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This module inspects the compiled form of your source code for things
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which, while some people frown on them, aren't necessarily bad enough
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to justify a warning. For instance, use of an array in scalar context
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without explicitly saying C<scalar(@array)> is something that Lint
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can identify. See L</"The Lint Back End"> for details about usage.
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=item B::Showlex
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This module prints out the my() variables used in a function or a
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file. To get a list of the my() variables used in the subroutine
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mysub() defined in the file myperlprogram:
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$ perl -MO=Showlex,mysub myperlprogram
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To get a list of the my() variables used in the file myperlprogram:
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$ perl -MO=Showlex myperlprogram
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[BROKEN]
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=item B::Stackobj
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This module is used by the B::CC module. It's not a back end itself,
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but rather a component of a back end.
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=item B::Stash
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This module is used by the L<perlcc> program, which compiles a module
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into an executable. B::Stash prints the symbol tables in use by a
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program, and is used to prevent B::CC from producing C code for the
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B::* and O modules. It's not a back end itself, but rather a
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component of a back end.
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=item B::Terse
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This module prints the contents of the parse tree, but without as much
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information as B::Debug. For comparison, C<print "Hello, world.">
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produced 96 lines of output from B::Debug, but only 6 from B::Terse.
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This module is useful for people who are writing their own back end,
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or who are learning about the Perl internals. It's not useful to the
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average programmer.
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=item B::Xref
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This module prints a report on where the variables, subroutines, and
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formats are defined and used within a program and the modules it
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loads. See L</"The Cross Referencing Back End"> for details about
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usage.
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=back
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=head1 KNOWN PROBLEMS
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The simple C backend currently only saves typeglobs with alphanumeric
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names.
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The optimized C backend outputs code for more modules than it should
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(e.g., DirHandle). It also has little hope of properly handling
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C<goto LABEL> outside the running subroutine (C<goto &sub> is okay).
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C<goto LABEL> currently does not work at all in this backend.
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It also creates a huge initialization function that gives
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C compilers headaches. Splitting the initialization function gives
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better results. Other problems include: unsigned math does not
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work correctly; some opcodes are handled incorrectly by default
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opcode handling mechanism.
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BEGIN{} blocks are executed while compiling your code. Any external
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state that is initialized in BEGIN{}, such as opening files, initiating
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database connections etc., do not behave properly. To work around
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this, Perl has an INIT{} block that corresponds to code being executed
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before your program begins running but after your program has finished
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being compiled. Execution order: BEGIN{}, (possible save of state
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through compiler back-end), INIT{}, program runs, END{}.
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=head1 AUTHOR
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This document was originally written by Nathan Torkington, and is now
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maintained by the perl5-porters mailing list
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I<[email protected]>.
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=cut
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