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1347 lines
52 KiB
1347 lines
52 KiB
=head1 NAME
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perltootc - Tom's OO Tutorial for Class Data in Perl
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=head1 DESCRIPTION
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When designing an object class, you are sometimes faced with the situation
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of wanting common state shared by all objects of that class.
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Such I<class attributes> act somewhat like global variables for the entire
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class, but unlike program-wide globals, class attributes have meaning only to
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the class itself.
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Here are a few examples where class attributes might come in handy:
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=over 4
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=item *
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to keep a count of the objects you've created, or how many are
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still extant.
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=item *
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to extract the name or file descriptor for a logfile used by a debugging
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method.
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=item *
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to access collective data, like the total amount of cash dispensed by
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all ATMs in a network in a given day.
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=item *
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to access the last object created by a class, or the most accessed object,
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or to retrieve a list of all objects.
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=back
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Unlike a true global, class attributes should not be accessed directly.
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Instead, their state should be inspected, and perhaps altered, only
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through the mediated access of I<class methods>. These class attributes
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accessor methods are similar in spirit and function to accessors used
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to manipulate the state of instance attributes on an object. They provide a
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clear firewall between interface and implementation.
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You should allow access to class attributes through either the class
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name or any object of that class. If we assume that $an_object is of
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type Some_Class, and the &Some_Class::population_count method accesses
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class attributes, then these two invocations should both be possible,
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and almost certainly equivalent.
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Some_Class->population_count()
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$an_object->population_count()
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The question is, where do you store the state which that method accesses?
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Unlike more restrictive languages like C++, where these are called
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static data members, Perl provides no syntactic mechanism to declare
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class attributes, any more than it provides a syntactic mechanism to
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declare instance attributes. Perl provides the developer with a broad
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set of powerful but flexible features that can be uniquely crafted to
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the particular demands of the situation.
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A class in Perl is typically implemented in a module. A module consists
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of two complementary feature sets: a package for interfacing with the
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outside world, and a lexical file scope for privacy. Either of these
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two mechanisms can be used to implement class attributes. That means you
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get to decide whether to put your class attributes in package variables
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or to put them in lexical variables.
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And those aren't the only decisions to make. If you choose to use package
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variables, you can make your class attribute accessor methods either ignorant
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of inheritance or sensitive to it. If you choose lexical variables,
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you can elect to permit access to them from anywhere in the entire file
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scope, or you can limit direct data access exclusively to the methods
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implementing those attributes.
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=head1 Class Data in a Can
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One of the easiest ways to solve a hard problem is to let someone else
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do it for you! In this case, Class::Data::Inheritable (available on a
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CPAN near you) offers a canned solution to the class data problem
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using closures. So before you wade into this document, consider
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having a look at that module.
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=head1 Class Data as Package Variables
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Because a class in Perl is really just a package, using package variables
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to hold class attributes is the most natural choice. This makes it simple
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for each class to have its own class attributes. Let's say you have a class
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called Some_Class that needs a couple of different attributes that you'd
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like to be global to the entire class. The simplest thing to do is to
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use package variables like $Some_Class::CData1 and $Some_Class::CData2
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to hold these attributes. But we certainly don't want to encourage
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outsiders to touch those data directly, so we provide methods
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to mediate access.
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In the accessor methods below, we'll for now just ignore the first
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argument--that part to the left of the arrow on method invocation, which
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is either a class name or an object reference.
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package Some_Class;
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sub CData1 {
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shift; # XXX: ignore calling class/object
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$Some_Class::CData1 = shift if @_;
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return $Some_Class::CData1;
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}
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sub CData2 {
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shift; # XXX: ignore calling class/object
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$Some_Class::CData2 = shift if @_;
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return $Some_Class::CData2;
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}
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This technique is highly legible and should be completely straightforward
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to even the novice Perl programmer. By fully qualifying the package
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variables, they stand out clearly when reading the code. Unfortunately,
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if you misspell one of these, you've introduced an error that's hard
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to catch. It's also somewhat disconcerting to see the class name itself
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hard-coded in so many places.
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Both these problems can be easily fixed. Just add the C<use strict>
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pragma, then pre-declare your package variables. (The C<our> operator
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will be new in 5.6, and will work for package globals just like C<my>
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works for scoped lexicals.)
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package Some_Class;
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use strict;
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our($CData1, $CData2); # our() is new to perl5.6
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sub CData1 {
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shift; # XXX: ignore calling class/object
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$CData1 = shift if @_;
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return $CData1;
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}
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sub CData2 {
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shift; # XXX: ignore calling class/object
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$CData2 = shift if @_;
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return $CData2;
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}
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As with any other global variable, some programmers prefer to start their
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package variables with capital letters. This helps clarity somewhat, but
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by no longer fully qualifying the package variables, their significance
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can be lost when reading the code. You can fix this easily enough by
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choosing better names than were used here.
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=head2 Putting All Your Eggs in One Basket
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Just as the mindless enumeration of accessor methods for instance attributes
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grows tedious after the first few (see L<perltoot>), so too does the
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repetition begin to grate when listing out accessor methods for class
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data. Repetition runs counter to the primary virtue of a programmer:
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Laziness, here manifesting as that innate urge every programmer feels
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to factor out duplicate code whenever possible.
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Here's what to do. First, make just one hash to hold all class attributes.
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package Some_Class;
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use strict;
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our %ClassData = ( # our() is new to perl5.6
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CData1 => "",
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CData2 => "",
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);
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Using closures (see L<perlref>) and direct access to the package symbol
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table (see L<perlmod>), now clone an accessor method for each key in
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the %ClassData hash. Each of these methods is used to fetch or store
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values to the specific, named class attribute.
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for my $datum (keys %ClassData) {
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no strict "refs"; # to register new methods in package
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*$datum = sub {
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shift; # XXX: ignore calling class/object
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$ClassData{$datum} = shift if @_;
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return $ClassData{$datum};
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}
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}
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It's true that you could work out a solution employing an &AUTOLOAD
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method, but this approach is unlikely to prove satisfactory. Your
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function would have to distinguish between class attributes and object
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attributes; it could interfere with inheritance; and it would have to
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careful about DESTROY. Such complexity is uncalled for in most cases,
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and certainly in this one.
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You may wonder why we're rescinding strict refs for the loop. We're
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manipulating the package's symbol table to introduce new function names
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using symbolic references (indirect naming), which the strict pragma
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would otherwise forbid. Normally, symbolic references are a dodgy
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notion at best. This isn't just because they can be used accidentally
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when you aren't meaning to. It's also because for most uses
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to which beginning Perl programmers attempt to put symbolic references,
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we have much better approaches, like nested hashes or hashes of arrays.
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But there's nothing wrong with using symbolic references to manipulate
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something that is meaningful only from the perspective of the package
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symbol table, like method names or package variables. In other
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words, when you want to refer to the symbol table, use symbol references.
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Clustering all the class attributes in one place has several advantages.
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They're easy to spot, initialize, and change. The aggregation also
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makes them convenient to access externally, such as from a debugger
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or a persistence package. The only possible problem is that we don't
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automatically know the name of each class's class object, should it have
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one. This issue is addressed below in L<"The Eponymous Meta-Object">.
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=head2 Inheritance Concerns
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Suppose you have an instance of a derived class, and you access class
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data using an inherited method call. Should that end up referring
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to the base class's attributes, or to those in the derived class?
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How would it work in the earlier examples? The derived class inherits
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all the base class's methods, including those that access class attributes.
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But what package are the class attributes stored in?
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The answer is that, as written, class attributes are stored in the package into
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which those methods were compiled. When you invoke the &CData1 method
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on the name of the derived class or on one of that class's objects, the
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version shown above is still run, so you'll access $Some_Class::CData1--or
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in the method cloning version, C<$Some_Class::ClassData{CData1}>.
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Think of these class methods as executing in the context of their base
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class, not in that of their derived class. Sometimes this is exactly
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what you want. If Feline subclasses Carnivore, then the population of
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Carnivores in the world should go up when a new Feline is born.
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But what if you wanted to figure out how many Felines you have apart
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from Carnivores? The current approach doesn't support that.
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You'll have to decide on a case-by-case basis whether it makes any sense
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for class attributes to be package-relative. If you want it to be so,
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then stop ignoring the first argument to the function. Either it will
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be a package name if the method was invoked directly on a class name,
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or else it will be an object reference if the method was invoked on an
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object reference. In the latter case, the ref() function provides the
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class of that object.
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package Some_Class;
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sub CData1 {
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my $obclass = shift;
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my $class = ref($obclass) || $obclass;
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my $varname = $class . "::CData1";
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no strict "refs"; # to access package data symbolically
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$$varname = shift if @_;
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return $$varname;
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}
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And then do likewise for all other class attributes (such as CData2,
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etc.) that you wish to access as package variables in the invoking package
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instead of the compiling package as we had previously.
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Once again we temporarily disable the strict references ban, because
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otherwise we couldn't use the fully-qualified symbolic name for
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the package global. This is perfectly reasonable: since all package
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variables by definition live in a package, there's nothing wrong with
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accessing them via that package's symbol table. That's what it's there
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for (well, somewhat).
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What about just using a single hash for everything and then cloning
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methods? What would that look like? The only difference would be the
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closure used to produce new method entries for the class's symbol table.
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no strict "refs";
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*$datum = sub {
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my $obclass = shift;
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my $class = ref($obclass) || $obclass;
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my $varname = $class . "::ClassData";
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$varname->{$datum} = shift if @_;
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return $varname->{$datum};
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}
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=head2 The Eponymous Meta-Object
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It could be argued that the %ClassData hash in the previous example is
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neither the most imaginative nor the most intuitive of names. Is there
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something else that might make more sense, be more useful, or both?
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As it happens, yes, there is. For the "class meta-object", we'll use
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a package variable of the same name as the package itself. Within the
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scope of a package Some_Class declaration, we'll use the eponymously
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named hash %Some_Class as that class's meta-object. (Using an eponymously
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named hash is somewhat reminiscent of classes that name their constructors
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eponymously in the Python or C++ fashion. That is, class Some_Class would
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use &Some_Class::Some_Class as a constructor, probably even exporting that
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name as well. The StrNum class in Recipe 13.14 in I<The Perl Cookbook>
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does this, if you're looking for an example.)
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This predictable approach has many benefits, including having a well-known
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identifier to aid in debugging, transparent persistence,
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or checkpointing. It's also the obvious name for monadic classes and
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translucent attributes, discussed later.
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Here's an example of such a class. Notice how the name of the
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hash storing the meta-object is the same as the name of the package
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used to implement the class.
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package Some_Class;
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use strict;
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# create class meta-object using that most perfect of names
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our %Some_Class = ( # our() is new to perl5.6
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CData1 => "",
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CData2 => "",
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);
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# this accessor is calling-package-relative
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sub CData1 {
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my $obclass = shift;
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my $class = ref($obclass) || $obclass;
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no strict "refs"; # to access eponymous meta-object
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$class->{CData1} = shift if @_;
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return $class->{CData1};
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}
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# but this accessor is not
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sub CData2 {
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shift; # XXX: ignore calling class/object
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no strict "refs"; # to access eponymous meta-object
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__PACKAGE__ -> {CData2} = shift if @_;
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return __PACKAGE__ -> {CData2};
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}
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In the second accessor method, the __PACKAGE__ notation was used for
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two reasons. First, to avoid hardcoding the literal package name
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in the code in case we later want to change that name. Second, to
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clarify to the reader that what matters here is the package currently
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being compiled into, not the package of the invoking object or class.
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If the long sequence of non-alphabetic characters bothers you, you can
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always put the __PACKAGE__ in a variable first.
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sub CData2 {
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shift; # XXX: ignore calling class/object
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no strict "refs"; # to access eponymous meta-object
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my $class = __PACKAGE__;
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$class->{CData2} = shift if @_;
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return $class->{CData2};
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}
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Even though we're using symbolic references for good not evil, some
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folks tend to become unnerved when they see so many places with strict
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ref checking disabled. Given a symbolic reference, you can always
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produce a real reference (the reverse is not true, though). So we'll
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create a subroutine that does this conversion for us. If invoked as a
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function of no arguments, it returns a reference to the compiling class's
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eponymous hash. Invoked as a class method, it returns a reference to
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the eponymous hash of its caller. And when invoked as an object method,
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this function returns a reference to the eponymous hash for whatever
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class the object belongs to.
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package Some_Class;
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use strict;
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our %Some_Class = ( # our() is new to perl5.6
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CData1 => "",
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CData2 => "",
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);
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# tri-natured: function, class method, or object method
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sub _classobj {
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my $obclass = shift || __PACKAGE__;
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my $class = ref($obclass) || $obclass;
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no strict "refs"; # to convert sym ref to real one
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return \%$class;
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}
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for my $datum (keys %{ _classobj() } ) {
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# turn off strict refs so that we can
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# register a method in the symbol table
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no strict "refs";
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*$datum = sub {
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use strict "refs";
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my $self = shift->_classobj();
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$self->{$datum} = shift if @_;
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return $self->{$datum};
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}
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}
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=head2 Indirect References to Class Data
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A reasonably common strategy for handling class attributes is to store
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a reference to each package variable on the object itself. This is
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a strategy you've probably seen before, such as in L<perltoot> and
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L<perlbot>, but there may be variations in the example below that you
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haven't thought of before.
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package Some_Class;
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our($CData1, $CData2); # our() is new to perl5.6
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sub new {
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my $obclass = shift;
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return bless my $self = {
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ObData1 => "",
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ObData2 => "",
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CData1 => \$CData1,
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CData2 => \$CData2,
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} => (ref $obclass || $obclass);
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}
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sub ObData1 {
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my $self = shift;
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$self->{ObData1} = shift if @_;
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return $self->{ObData1};
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}
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sub ObData2 {
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my $self = shift;
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$self->{ObData2} = shift if @_;
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return $self->{ObData2};
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}
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sub CData1 {
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my $self = shift;
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my $dataref = ref $self
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? $self->{CData1}
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: \$CData1;
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$$dataref = shift if @_;
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return $$dataref;
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}
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sub CData2 {
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my $self = shift;
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my $dataref = ref $self
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? $self->{CData2}
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: \$CData2;
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$$dataref = shift if @_;
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return $$dataref;
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}
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As written above, a derived class will inherit these methods, which
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will consequently access package variables in the base class's package.
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This is not necessarily expected behavior in all circumstances. Here's an
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example that uses a variable meta-object, taking care to access the
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proper package's data.
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package Some_Class;
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use strict;
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our %Some_Class = ( # our() is new to perl5.6
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CData1 => "",
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CData2 => "",
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);
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sub _classobj {
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my $self = shift;
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my $class = ref($self) || $self;
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no strict "refs";
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# get (hard) ref to eponymous meta-object
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return \%$class;
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}
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sub new {
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my $obclass = shift;
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my $classobj = $obclass->_classobj();
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bless my $self = {
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ObData1 => "",
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ObData2 => "",
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CData1 => \$classobj->{CData1},
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CData2 => \$classobj->{CData2},
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} => (ref $obclass || $obclass);
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return $self;
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}
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sub ObData1 {
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my $self = shift;
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$self->{ObData1} = shift if @_;
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return $self->{ObData1};
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}
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sub ObData2 {
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my $self = shift;
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$self->{ObData2} = shift if @_;
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return $self->{ObData2};
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}
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sub CData1 {
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my $self = shift;
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$self = $self->_classobj() unless ref $self;
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my $dataref = $self->{CData1};
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$$dataref = shift if @_;
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return $$dataref;
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}
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sub CData2 {
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my $self = shift;
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$self = $self->_classobj() unless ref $self;
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my $dataref = $self->{CData2};
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$$dataref = shift if @_;
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return $$dataref;
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}
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Not only are we now strict refs clean, using an eponymous meta-object
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seems to make the code cleaner. Unlike the previous version, this one
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does something interesting in the face of inheritance: it accesses the
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class meta-object in the invoking class instead of the one into which
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the method was initially compiled.
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You can easily access data in the class meta-object, making
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it easy to dump the complete class state using an external mechanism such
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|
as when debugging or implementing a persistent class. This works because
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the class meta-object is a package variable, has a well-known name, and
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clusters all its data together. (Transparent persistence
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|
is not always feasible, but it's certainly an appealing idea.)
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|
|
There's still no check that object accessor methods have not been
|
|
invoked on a class name. If strict ref checking is enabled, you'd
|
|
blow up. If not, then you get the eponymous meta-object. What you do
|
|
with--or about--this is up to you. The next two sections demonstrate
|
|
innovative uses for this powerful feature.
|
|
|
|
=head2 Monadic Classes
|
|
|
|
Some of the standard modules shipped with Perl provide class interfaces
|
|
without any attribute methods whatsoever. The most commonly used module
|
|
not numbered amongst the pragmata, the Exporter module, is a class with
|
|
neither constructors nor attributes. Its job is simply to provide a
|
|
standard interface for modules wishing to export part of their namespace
|
|
into that of their caller. Modules use the Exporter's &import method by
|
|
setting their inheritance list in their package's @ISA array to mention
|
|
"Exporter". But class Exporter provides no constructor, so you can't
|
|
have several instances of the class. In fact, you can't have any--it
|
|
just doesn't make any sense. All you get is its methods. Its interface
|
|
contains no statefulness, so state data is wholly superfluous.
|
|
|
|
Another sort of class that pops up from time to time is one that supports
|
|
a unique instance. Such classes are called I<monadic classes>, or less
|
|
formally, I<singletons> or I<highlander classes>.
|
|
|
|
If a class is monadic, where do you store its state, that is,
|
|
its attributes? How do you make sure that there's never more than
|
|
one instance? While you could merely use a slew of package variables,
|
|
it's a lot cleaner to use the eponymously named hash. Here's a complete
|
|
example of a monadic class:
|
|
|
|
package Cosmos;
|
|
%Cosmos = ();
|
|
|
|
# accessor method for "name" attribute
|
|
sub name {
|
|
my $self = shift;
|
|
$self->{name} = shift if @_;
|
|
return $self->{name};
|
|
}
|
|
|
|
# read-only accessor method for "birthday" attribute
|
|
sub birthday {
|
|
my $self = shift;
|
|
die "can't reset birthday" if @_; # XXX: croak() is better
|
|
return $self->{birthday};
|
|
}
|
|
|
|
# accessor method for "stars" attribute
|
|
sub stars {
|
|
my $self = shift;
|
|
$self->{stars} = shift if @_;
|
|
return $self->{stars};
|
|
}
|
|
|
|
# oh my - one of our stars just went out!
|
|
sub supernova {
|
|
my $self = shift;
|
|
my $count = $self->stars();
|
|
$self->stars($count - 1) if $count > 0;
|
|
}
|
|
|
|
# constructor/initializer method - fix by reboot
|
|
sub bigbang {
|
|
my $self = shift;
|
|
%$self = (
|
|
name => "the world according to tchrist",
|
|
birthday => time(),
|
|
stars => 0,
|
|
);
|
|
return $self; # yes, it's probably a class. SURPRISE!
|
|
}
|
|
|
|
# After the class is compiled, but before any use or require
|
|
# returns, we start off the universe with a bang.
|
|
__PACKAGE__ -> bigbang();
|
|
|
|
Hold on, that doesn't look like anything special. Those attribute
|
|
accessors look no different than they would if this were a regular class
|
|
instead of a monadic one. The crux of the matter is there's nothing
|
|
that says that $self must hold a reference to a blessed object. It merely
|
|
has to be something you can invoke methods on. Here the package name
|
|
itself, Cosmos, works as an object. Look at the &supernova method. Is that
|
|
a class method or an object method? The answer is that static analysis
|
|
cannot reveal the answer. Perl doesn't care, and neither should you.
|
|
In the three attribute methods, C<%$self> is really accessing the %Cosmos
|
|
package variable.
|
|
|
|
If like Stephen Hawking, you posit the existence of multiple, sequential,
|
|
and unrelated universes, then you can invoke the &bigbang method yourself
|
|
at any time to start everything all over again. You might think of
|
|
&bigbang as more of an initializer than a constructor, since the function
|
|
doesn't allocate new memory; it only initializes what's already there.
|
|
But like any other constructor, it does return a scalar value to use
|
|
for later method invocations.
|
|
|
|
Imagine that some day in the future, you decide that one universe just
|
|
isn't enough. You could write a new class from scratch, but you already
|
|
have an existing class that does what you want--except that it's monadic,
|
|
and you want more than just one cosmos.
|
|
|
|
That's what code reuse via subclassing is all about. Look how short
|
|
the new code is:
|
|
|
|
package Multiverse;
|
|
use Cosmos;
|
|
@ISA = qw(Cosmos);
|
|
|
|
sub new {
|
|
my $protoverse = shift;
|
|
my $class = ref($protoverse) || $protoverse;
|
|
my $self = {};
|
|
return bless($self, $class)->bigbang();
|
|
}
|
|
1;
|
|
|
|
Because we were careful to be good little creators when we designed our
|
|
Cosmos class, we can now reuse it without touching a single line of code
|
|
when it comes time to write our Multiverse class. The same code that
|
|
worked when invoked as a class method continues to work perfectly well
|
|
when invoked against separate instances of a derived class.
|
|
|
|
The astonishing thing about the Cosmos class above is that the value
|
|
returned by the &bigbang "constructor" is not a reference to a blessed
|
|
object at all. It's just the class's own name. A class name is, for
|
|
virtually all intents and purposes, a perfectly acceptable object.
|
|
It has state, behavior, and identify, the three crucial components
|
|
of an object system. It even manifests inheritance, polymorphism,
|
|
and encapsulation. And what more can you ask of an object?
|
|
|
|
To understand object orientation in Perl, it's important to recognize the
|
|
unification of what other programming languages might think of as class
|
|
methods and object methods into just plain methods. "Class methods"
|
|
and "object methods" are distinct only in the compartmentalizing mind
|
|
of the Perl programmer, not in the Perl language itself.
|
|
|
|
Along those same lines, a constructor is nothing special either, which
|
|
is one reason why Perl has no pre-ordained name for them. "Constructor"
|
|
is just an informal term loosely used to describe a method that returns
|
|
a scalar value that you can make further method calls against. So long
|
|
as it's either a class name or an object reference, that's good enough.
|
|
It doesn't even have to be a reference to a brand new object.
|
|
|
|
You can have as many--or as few--constructors as you want, and you can
|
|
name them whatever you care to. Blindly and obediently using new()
|
|
for each and every constructor you ever write is to speak Perl with
|
|
such a severe C++ accent that you do a disservice to both languages.
|
|
There's no reason to insist that each class have but one constructor,
|
|
or that that constructor be named new(), or that that constructor be
|
|
used solely as a class method and not an object method.
|
|
|
|
The next section shows how useful it can be to further distance ourselves
|
|
from any formal distinction between class method calls and object method
|
|
calls, both in constructors and in accessor methods.
|
|
|
|
=head2 Translucent Attributes
|
|
|
|
A package's eponymous hash can be used for more than just containing
|
|
per-class, global state data. It can also serve as a sort of template
|
|
containing default settings for object attributes. These default
|
|
settings can then be used in constructors for initialization of a
|
|
particular object. The class's eponymous hash can also be used to
|
|
implement I<translucent attributes>. A translucent attribute is one
|
|
that has a class-wide default. Each object can set its own value for the
|
|
attribute, in which case C<< $object->attribute() >> returns that value.
|
|
But if no value has been set, then C<< $object->attribute() >> returns
|
|
the class-wide default.
|
|
|
|
We'll apply something of a copy-on-write approach to these translucent
|
|
attributes. If you're just fetching values from them, you get
|
|
translucency. But if you store a new value to them, that new value is
|
|
set on the current object. On the other hand, if you use the class as
|
|
an object and store the attribute value directly on the class, then the
|
|
meta-object's value changes, and later fetch operations on objects with
|
|
uninitialized values for those attributes will retrieve the meta-object's
|
|
new values. Objects with their own initialized values, however, won't
|
|
see any change.
|
|
|
|
Let's look at some concrete examples of using these properties before we
|
|
show how to implement them. Suppose that a class named Some_Class
|
|
had a translucent data attribute called "color". First you set the color
|
|
in the meta-object, then you create three objects using a constructor
|
|
that happens to be named &spawn.
|
|
|
|
use Vermin;
|
|
Vermin->color("vermilion");
|
|
|
|
$ob1 = Vermin->spawn(); # so that's where Jedi come from
|
|
$ob2 = Vermin->spawn();
|
|
$ob3 = Vermin->spawn();
|
|
|
|
print $obj3->color(); # prints "vermilion"
|
|
|
|
Each of these objects' colors is now "vermilion", because that's the
|
|
meta-object's value that attribute, and these objects do not have
|
|
individual color values set.
|
|
|
|
Changing the attribute on one object has no effect on other objects
|
|
previously created.
|
|
|
|
$ob3->color("chartreuse");
|
|
print $ob3->color(); # prints "chartreuse"
|
|
print $ob1->color(); # prints "vermilion", translucently
|
|
|
|
If you now use $ob3 to spawn off another object, the new object will
|
|
take the color its parent held, which now happens to be "chartreuse".
|
|
That's because the constructor uses the invoking object as its template
|
|
for initializing attributes. When that invoking object is the
|
|
class name, the object used as a template is the eponymous meta-object.
|
|
When the invoking object is a reference to an instantiated object, the
|
|
&spawn constructor uses that existing object as a template.
|
|
|
|
$ob4 = $ob3->spawn(); # $ob3 now template, not %Vermin
|
|
print $ob4->color(); # prints "chartreuse"
|
|
|
|
Any actual values set on the template object will be copied to the
|
|
new object. But attributes undefined in the template object, being
|
|
translucent, will remain undefined and consequently translucent in the
|
|
new one as well.
|
|
|
|
Now let's change the color attribute on the entire class:
|
|
|
|
Vermin->color("azure");
|
|
print $ob1->color(); # prints "azure"
|
|
print $ob2->color(); # prints "azure"
|
|
print $ob3->color(); # prints "chartreuse"
|
|
print $ob4->color(); # prints "chartreuse"
|
|
|
|
That color change took effect only in the first pair of objects, which
|
|
were still translucently accessing the meta-object's values. The second
|
|
pair had per-object initialized colors, and so didn't change.
|
|
|
|
One important question remains. Changes to the meta-object are reflected
|
|
in translucent attributes in the entire class, but what about
|
|
changes to discrete objects? If you change the color of $ob3, does the
|
|
value of $ob4 see that change? Or vice-versa. If you change the color
|
|
of $ob4, does then the value of $ob3 shift?
|
|
|
|
$ob3->color("amethyst");
|
|
print $ob3->color(); # prints "amethyst"
|
|
print $ob4->color(); # hmm: "chartreuse" or "amethyst"?
|
|
|
|
While one could argue that in certain rare cases it should, let's not
|
|
do that. Good taste aside, we want the answer to the question posed in
|
|
the comment above to be "chartreuse", not "amethyst". So we'll treat
|
|
these attributes similar to the way process attributes like environment
|
|
variables, user and group IDs, or the current working directory are
|
|
treated across a fork(). You can change only yourself, but you will see
|
|
those changes reflected in your unspawned children. Changes to one object
|
|
will propagate neither up to the parent nor down to any existing child objects.
|
|
Those objects made later, however, will see the changes.
|
|
|
|
If you have an object with an actual attribute value, and you want to
|
|
make that object's attribute value translucent again, what do you do?
|
|
Let's design the class so that when you invoke an accessor method with
|
|
C<undef> as its argument, that attribute returns to translucency.
|
|
|
|
$ob4->color(undef); # back to "azure"
|
|
|
|
Here's a complete implementation of Vermin as described above.
|
|
|
|
package Vermin;
|
|
|
|
# here's the class meta-object, eponymously named.
|
|
# it holds all class attributes, and also all instance attributes
|
|
# so the latter can be used for both initialization
|
|
# and translucency.
|
|
|
|
our %Vermin = ( # our() is new to perl5.6
|
|
PopCount => 0, # capital for class attributes
|
|
color => "beige", # small for instance attributes
|
|
);
|
|
|
|
# constructor method
|
|
# invoked as class method or object method
|
|
sub spawn {
|
|
my $obclass = shift;
|
|
my $class = ref($obclass) || $obclass;
|
|
my $self = {};
|
|
bless($self, $class);
|
|
$class->{PopCount}++;
|
|
# init fields from invoking object, or omit if
|
|
# invoking object is the class to provide translucency
|
|
%$self = %$obclass if ref $obclass;
|
|
return $self;
|
|
}
|
|
|
|
# translucent accessor for "color" attribute
|
|
# invoked as class method or object method
|
|
sub color {
|
|
my $self = shift;
|
|
my $class = ref($self) || $self;
|
|
|
|
# handle class invocation
|
|
unless (ref $self) {
|
|
$class->{color} = shift if @_;
|
|
return $class->{color}
|
|
}
|
|
|
|
# handle object invocation
|
|
$self->{color} = shift if @_;
|
|
if (defined $self->{color}) { # not exists!
|
|
return $self->{color};
|
|
} else {
|
|
return $class->{color};
|
|
}
|
|
}
|
|
|
|
# accessor for "PopCount" class attribute
|
|
# invoked as class method or object method
|
|
# but uses object solely to locate meta-object
|
|
sub population {
|
|
my $obclass = shift;
|
|
my $class = ref($obclass) || $obclass;
|
|
return $class->{PopCount};
|
|
}
|
|
|
|
# instance destructor
|
|
# invoked only as object method
|
|
sub DESTROY {
|
|
my $self = shift;
|
|
my $class = ref $self;
|
|
$class->{PopCount}--;
|
|
}
|
|
|
|
Here are a couple of helper methods that might be convenient. They aren't
|
|
accessor methods at all. They're used to detect accessibility of data
|
|
attributes. The &is_translucent method determines whether a particular
|
|
object attribute is coming from the meta-object. The &has_attribute
|
|
method detects whether a class implements a particular property at all.
|
|
It could also be used to distinguish undefined properties from non-existent
|
|
ones.
|
|
|
|
# detect whether an object attribute is translucent
|
|
# (typically?) invoked only as object method
|
|
sub is_translucent {
|
|
my($self, $attr) = @_;
|
|
return !defined $self->{$attr};
|
|
}
|
|
|
|
# test for presence of attribute in class
|
|
# invoked as class method or object method
|
|
sub has_attribute {
|
|
my($self, $attr) = @_;
|
|
my $class = ref $self if $self;
|
|
return exists $class->{$attr};
|
|
}
|
|
|
|
If you prefer to install your accessors more generically, you can make
|
|
use of the upper-case versus lower-case convention to register into the
|
|
package appropriate methods cloned from generic closures.
|
|
|
|
for my $datum (keys %{ +__PACKAGE__ }) {
|
|
*$datum = ($datum =~ /^[A-Z]/)
|
|
? sub { # install class accessor
|
|
my $obclass = shift;
|
|
my $class = ref($obclass) || $obclass;
|
|
return $class->{$datum};
|
|
}
|
|
: sub { # install translucent accessor
|
|
my $self = shift;
|
|
my $class = ref($self) || $self;
|
|
unless (ref $self) {
|
|
$class->{$datum} = shift if @_;
|
|
return $class->{$datum}
|
|
}
|
|
$self->{$datum} = shift if @_;
|
|
return defined $self->{$datum}
|
|
? $self -> {$datum}
|
|
: $class -> {$datum}
|
|
}
|
|
}
|
|
|
|
Translations of this closure-based approach into C++, Java, and Python
|
|
have been left as exercises for the reader. Be sure to send us mail as
|
|
soon as you're done.
|
|
|
|
=head1 Class Data as Lexical Variables
|
|
|
|
=head2 Privacy and Responsibility
|
|
|
|
Unlike conventions used by some Perl programmers, in the previous
|
|
examples, we didn't prefix the package variables used for class attributes
|
|
with an underscore, nor did we do so for the names of the hash keys used
|
|
for instance attributes. You don't need little markers on data names to
|
|
suggest nominal privacy on attribute variables or hash keys, because these
|
|
are B<already> notionally private! Outsiders have no business whatsoever
|
|
playing with anything within a class save through the mediated access of
|
|
its documented interface; in other words, through method invocations.
|
|
And not even through just any method, either. Methods that begin with
|
|
an underscore are traditionally considered off-limits outside the class.
|
|
If outsiders skip the documented method interface to poke around the
|
|
internals of your class and end up breaking something, that's not your
|
|
fault--it's theirs.
|
|
|
|
Perl believes in individual responsibility rather than mandated control.
|
|
Perl respects you enough to let you choose your own preferred level of
|
|
pain, or of pleasure. Perl believes that you are creative, intelligent,
|
|
and capable of making your own decisions--and fully expects you to
|
|
take complete responsibility for your own actions. In a perfect world,
|
|
these admonitions alone would suffice, and everyone would be intelligent,
|
|
responsible, happy, and creative. And careful. One probably shouldn't
|
|
forget careful, and that's a good bit harder to expect. Even Einstein
|
|
would take wrong turns by accident and end up lost in the wrong part
|
|
of town.
|
|
|
|
Some folks get the heebie-jeebies when they see package variables
|
|
hanging out there for anyone to reach over and alter them. Some folks
|
|
live in constant fear that someone somewhere might do something wicked.
|
|
The solution to that problem is simply to fire the wicked, of course.
|
|
But unfortunately, it's not as simple as all that. These cautious
|
|
types are also afraid that they or others will do something not so
|
|
much wicked as careless, whether by accident or out of desperation.
|
|
If we fire everyone who ever gets careless, pretty soon there won't be
|
|
anybody left to get any work done.
|
|
|
|
Whether it's needless paranoia or sensible caution, this uneasiness can
|
|
be a problem for some people. We can take the edge off their discomfort
|
|
by providing the option of storing class attributes as lexical variables
|
|
instead of as package variables. The my() operator is the source of
|
|
all privacy in Perl, and it is a powerful form of privacy indeed.
|
|
|
|
It is widely perceived, and indeed has often been written, that Perl
|
|
provides no data hiding, that it affords the class designer no privacy
|
|
nor isolation, merely a rag-tag assortment of weak and unenforcible
|
|
social conventions instead. This perception is demonstrably false and
|
|
easily disproven. In the next section, we show how to implement forms
|
|
of privacy that are far stronger than those provided in nearly any
|
|
other object-oriented language.
|
|
|
|
=head2 File-Scoped Lexicals
|
|
|
|
A lexical variable is visible only through the end of its static scope.
|
|
That means that the only code able to access that variable is code
|
|
residing textually below the my() operator through the end of its block
|
|
if it has one, or through the end of the current file if it doesn't.
|
|
|
|
Starting again with our simplest example given at the start of this
|
|
document, we replace our() variables with my() versions.
|
|
|
|
package Some_Class;
|
|
my($CData1, $CData2); # file scope, not in any package
|
|
sub CData1 {
|
|
shift; # XXX: ignore calling class/object
|
|
$CData1 = shift if @_;
|
|
return $CData1;
|
|
}
|
|
sub CData2 {
|
|
shift; # XXX: ignore calling class/object
|
|
$CData2 = shift if @_;
|
|
return $CData2;
|
|
}
|
|
|
|
So much for that old $Some_Class::CData1 package variable and its brethren!
|
|
Those are gone now, replaced with lexicals. No one outside the
|
|
scope can reach in and alter the class state without resorting to the
|
|
documented interface. Not even subclasses or superclasses of
|
|
this one have unmediated access to $CData1. They have to invoke the &CData1
|
|
method against Some_Class or an instance thereof, just like anybody else.
|
|
|
|
To be scrupulously honest, that last statement assumes you haven't packed
|
|
several classes together into the same file scope, nor strewn your class
|
|
implementation across several different files. Accessibility of those
|
|
variables is based uniquely on the static file scope. It has nothing to
|
|
do with the package. That means that code in a different file but
|
|
the same package (class) could not access those variables, yet code in the
|
|
same file but a different package (class) could. There are sound reasons
|
|
why we usually suggest a one-to-one mapping between files and packages
|
|
and modules and classes. You don't have to stick to this suggestion if
|
|
you really know what you're doing, but you're apt to confuse yourself
|
|
otherwise, especially at first.
|
|
|
|
If you'd like to aggregate your class attributes into one lexically scoped,
|
|
composite structure, you're perfectly free to do so.
|
|
|
|
package Some_Class;
|
|
my %ClassData = (
|
|
CData1 => "",
|
|
CData2 => "",
|
|
);
|
|
sub CData1 {
|
|
shift; # XXX: ignore calling class/object
|
|
$ClassData{CData1} = shift if @_;
|
|
return $ClassData{CData1};
|
|
}
|
|
sub CData2 {
|
|
shift; # XXX: ignore calling class/object
|
|
$ClassData{CData2} = shift if @_;
|
|
return $ClassData{CData2};
|
|
}
|
|
|
|
To make this more scalable as other class attributes are added, we can
|
|
again register closures into the package symbol table to create accessor
|
|
methods for them.
|
|
|
|
package Some_Class;
|
|
my %ClassData = (
|
|
CData1 => "",
|
|
CData2 => "",
|
|
);
|
|
for my $datum (keys %ClassData) {
|
|
no strict "refs";
|
|
*$datum = sub {
|
|
shift; # XXX: ignore calling class/object
|
|
$ClassData{$datum} = shift if @_;
|
|
return $ClassData{$datum};
|
|
};
|
|
}
|
|
|
|
Requiring even your own class to use accessor methods like anybody else is
|
|
probably a good thing. But demanding and expecting that everyone else,
|
|
be they subclass or superclass, friend or foe, will all come to your
|
|
object through mediation is more than just a good idea. It's absolutely
|
|
critical to the model. Let there be in your mind no such thing as
|
|
"public" data, nor even "protected" data, which is a seductive but
|
|
ultimately destructive notion. Both will come back to bite at you.
|
|
That's because as soon as you take that first step out of the solid
|
|
position in which all state is considered completely private, save from the
|
|
perspective of its own accessor methods, you have violated the envelope.
|
|
And, having pierced that encapsulating envelope, you shall doubtless
|
|
someday pay the price when future changes in the implementation break
|
|
unrelated code. Considering that avoiding this infelicitous outcome was
|
|
precisely why you consented to suffer the slings and arrows of obsequious
|
|
abstraction by turning to object orientation in the first place, such
|
|
breakage seems unfortunate in the extreme.
|
|
|
|
=head2 More Inheritance Concerns
|
|
|
|
Suppose that Some_Class were used as a base class from which to derive
|
|
Another_Class. If you invoke a &CData method on the derived class or
|
|
on an object of that class, what do you get? Would the derived class
|
|
have its own state, or would it piggyback on its base class's versions
|
|
of the class attributes?
|
|
|
|
The answer is that under the scheme outlined above, the derived class
|
|
would B<not> have its own state data. As before, whether you consider
|
|
this a good thing or a bad one depends on the semantics of the classes
|
|
involved.
|
|
|
|
The cleanest, sanest, simplest way to address per-class state in a
|
|
lexical is for the derived class to override its base class's version
|
|
of the method that accesses the class attributes. Since the actual method
|
|
called is the one in the object's derived class if this exists, you
|
|
automatically get per-class state this way. Any urge to provide an
|
|
unadvertised method to sneak out a reference to the %ClassData hash
|
|
should be strenuously resisted.
|
|
|
|
As with any other overridden method, the implementation in the
|
|
derived class always has the option of invoking its base class's
|
|
version of the method in addition to its own. Here's an example:
|
|
|
|
package Another_Class;
|
|
@ISA = qw(Some_Class);
|
|
|
|
my %ClassData = (
|
|
CData1 => "",
|
|
);
|
|
|
|
sub CData1 {
|
|
my($self, $newvalue) = @_;
|
|
if (@_ > 1) {
|
|
# set locally first
|
|
$ClassData{CData1} = $newvalue;
|
|
|
|
# then pass the buck up to the first
|
|
# overridden version, if there is one
|
|
if ($self->can("SUPER::CData1")) {
|
|
$self->SUPER::CData1($newvalue);
|
|
}
|
|
}
|
|
return $ClassData{CData1};
|
|
}
|
|
|
|
Those dabbling in multiple inheritance might be concerned
|
|
about there being more than one override.
|
|
|
|
for my $parent (@ISA) {
|
|
my $methname = $parent . "::CData1";
|
|
if ($self->can($methname)) {
|
|
$self->$methname($newvalue);
|
|
}
|
|
}
|
|
|
|
Because the &UNIVERSAL::can method returns a reference
|
|
to the function directly, you can use this directly
|
|
for a significant performance improvement:
|
|
|
|
for my $parent (@ISA) {
|
|
if (my $coderef = $self->can($parent . "::CData1")) {
|
|
$self->$coderef($newvalue);
|
|
}
|
|
}
|
|
|
|
=head2 Locking the Door and Throwing Away the Key
|
|
|
|
As currently implemented, any code within the same scope as the
|
|
file-scoped lexical %ClassData can alter that hash directly. Is that
|
|
ok? Is it acceptable or even desirable to allow other parts of the
|
|
implementation of this class to access class attributes directly?
|
|
|
|
That depends on how careful you want to be. Think back to the Cosmos
|
|
class. If the &supernova method had directly altered $Cosmos::Stars or
|
|
C<$Cosmos::Cosmos{stars}>, then we wouldn't have been able to reuse the
|
|
class when it came to inventing a Multiverse. So letting even the class
|
|
itself access its own class attributes without the mediating intervention of
|
|
properly designed accessor methods is probably not a good idea after all.
|
|
|
|
Restricting access to class attributes from the class itself is usually
|
|
not enforcible even in strongly object-oriented languages. But in Perl,
|
|
you can.
|
|
|
|
Here's one way:
|
|
|
|
package Some_Class;
|
|
|
|
{ # scope for hiding $CData1
|
|
my $CData1;
|
|
sub CData1 {
|
|
shift; # XXX: unused
|
|
$CData1 = shift if @_;
|
|
return $CData1;
|
|
}
|
|
}
|
|
|
|
{ # scope for hiding $CData2
|
|
my $CData2;
|
|
sub CData2 {
|
|
shift; # XXX: unused
|
|
$CData2 = shift if @_;
|
|
return $CData2;
|
|
}
|
|
}
|
|
|
|
No one--absolutely no one--is allowed to read or write the class
|
|
attributes without the mediation of the managing accessor method, since
|
|
only that method has access to the lexical variable it's managing.
|
|
This use of mediated access to class attributes is a form of privacy far
|
|
stronger than most OO languages provide.
|
|
|
|
The repetition of code used to create per-datum accessor methods chafes
|
|
at our Laziness, so we'll again use closures to create similar
|
|
methods.
|
|
|
|
package Some_Class;
|
|
|
|
{ # scope for ultra-private meta-object for class attributes
|
|
my %ClassData = (
|
|
CData1 => "",
|
|
CData2 => "",
|
|
);
|
|
|
|
for my $datum (keys %ClassData ) {
|
|
no strict "refs";
|
|
*$datum = sub {
|
|
use strict "refs";
|
|
my ($self, $newvalue) = @_;
|
|
$ClassData{$datum} = $newvalue if @_ > 1;
|
|
return $ClassData{$datum};
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
The closure above can be modified to take inheritance into account using
|
|
the &UNIVERSAL::can method and SUPER as shown previously.
|
|
|
|
=head2 Translucency Revisited
|
|
|
|
The Vermin class demonstrates translucency using a package variable,
|
|
eponymously named %Vermin, as its meta-object. If you prefer to
|
|
use absolutely no package variables beyond those necessary to appease
|
|
inheritance or possibly the Exporter, this strategy is closed to you.
|
|
That's too bad, because translucent attributes are an appealing
|
|
technique, so it would be valuable to devise an implementation using
|
|
only lexicals.
|
|
|
|
There's a second reason why you might wish to avoid the eponymous
|
|
package hash. If you use class names with double-colons in them, you
|
|
would end up poking around somewhere you might not have meant to poke.
|
|
|
|
package Vermin;
|
|
$class = "Vermin";
|
|
$class->{PopCount}++;
|
|
# accesses $Vermin::Vermin{PopCount}
|
|
|
|
package Vermin::Noxious;
|
|
$class = "Vermin::Noxious";
|
|
$class->{PopCount}++;
|
|
# accesses $Vermin::Noxious{PopCount}
|
|
|
|
In the first case, because the class name had no double-colons, we got
|
|
the hash in the current package. But in the second case, instead of
|
|
getting some hash in the current package, we got the hash %Noxious in
|
|
the Vermin package. (The noxious vermin just invaded another package and
|
|
sprayed their data around it. :-) Perl doesn't support relative packages
|
|
in its naming conventions, so any double-colons trigger a fully-qualified
|
|
lookup instead of just looking in the current package.
|
|
|
|
In practice, it is unlikely that the Vermin class had an existing
|
|
package variable named %Noxious that you just blew away. If you're
|
|
still mistrustful, you could always stake out your own territory
|
|
where you know the rules, such as using Eponymous::Vermin::Noxious or
|
|
Hieronymus::Vermin::Boschious or Leave_Me_Alone::Vermin::Noxious as class
|
|
names instead. Sure, it's in theory possible that someone else has
|
|
a class named Eponymous::Vermin with its own %Noxious hash, but this
|
|
kind of thing is always true. There's no arbiter of package names.
|
|
It's always the case that globals like @Cwd::ISA would collide if more
|
|
than one class uses the same Cwd package.
|
|
|
|
If this still leaves you with an uncomfortable twinge of paranoia,
|
|
we have another solution for you. There's nothing that says that you
|
|
have to have a package variable to hold a class meta-object, either for
|
|
monadic classes or for translucent attributes. Just code up the methods
|
|
so that they access a lexical instead.
|
|
|
|
Here's another implementation of the Vermin class with semantics identical
|
|
to those given previously, but this time using no package variables.
|
|
|
|
package Vermin;
|
|
|
|
|
|
# Here's the class meta-object, eponymously named.
|
|
# It holds all class data, and also all instance data
|
|
# so the latter can be used for both initialization
|
|
# and translucency. it's a template.
|
|
my %ClassData = (
|
|
PopCount => 0, # capital for class attributes
|
|
color => "beige", # small for instance attributes
|
|
);
|
|
|
|
# constructor method
|
|
# invoked as class method or object method
|
|
sub spawn {
|
|
my $obclass = shift;
|
|
my $class = ref($obclass) || $obclass;
|
|
my $self = {};
|
|
bless($self, $class);
|
|
$ClassData{PopCount}++;
|
|
# init fields from invoking object, or omit if
|
|
# invoking object is the class to provide translucency
|
|
%$self = %$obclass if ref $obclass;
|
|
return $self;
|
|
}
|
|
|
|
# translucent accessor for "color" attribute
|
|
# invoked as class method or object method
|
|
sub color {
|
|
my $self = shift;
|
|
|
|
# handle class invocation
|
|
unless (ref $self) {
|
|
$ClassData{color} = shift if @_;
|
|
return $ClassData{color}
|
|
}
|
|
|
|
# handle object invocation
|
|
$self->{color} = shift if @_;
|
|
if (defined $self->{color}) { # not exists!
|
|
return $self->{color};
|
|
} else {
|
|
return $ClassData{color};
|
|
}
|
|
}
|
|
|
|
# class attribute accessor for "PopCount" attribute
|
|
# invoked as class method or object method
|
|
sub population {
|
|
return $ClassData{PopCount};
|
|
}
|
|
|
|
# instance destructor; invoked only as object method
|
|
sub DESTROY {
|
|
$ClassData{PopCount}--;
|
|
}
|
|
|
|
# detect whether an object attribute is translucent
|
|
# (typically?) invoked only as object method
|
|
sub is_translucent {
|
|
my($self, $attr) = @_;
|
|
$self = \%ClassData if !ref $self;
|
|
return !defined $self->{$attr};
|
|
}
|
|
|
|
# test for presence of attribute in class
|
|
# invoked as class method or object method
|
|
sub has_attribute {
|
|
my($self, $attr) = @_;
|
|
return exists $ClassData{$attr};
|
|
}
|
|
|
|
=head1 NOTES
|
|
|
|
Inheritance is a powerful but subtle device, best used only after careful
|
|
forethought and design. Aggregation instead of inheritance is often a
|
|
better approach.
|
|
|
|
We use the hypothetical our() syntax for package variables. It works
|
|
like C<use vars>, but looks like my(). It should be in this summer's
|
|
major release (5.6) of perl--we hope.
|
|
|
|
You can't use file-scoped lexicals in conjunction with the SelfLoader
|
|
or the AutoLoader, because they alter the lexical scope in which the
|
|
module's methods wind up getting compiled.
|
|
|
|
The usual mealy-mouthed package-mungeing doubtless applies to setting
|
|
up names of object attributes. For example, C<< $self->{ObData1} >>
|
|
should probably be C<< $self->{ __PACKAGE__ . "_ObData1" } >>, but that
|
|
would just confuse the examples.
|
|
|
|
=head1 SEE ALSO
|
|
|
|
L<perltoot>, L<perlobj>, L<perlmod>, and L<perlbot>.
|
|
|
|
The Tie::SecureHash and Class::Data::Inheritable modules from CPAN are
|
|
worth checking out.
|
|
|
|
=head1 AUTHOR AND COPYRIGHT
|
|
|
|
Copyright (c) 1999 Tom Christiansen.
|
|
All rights reserved.
|
|
|
|
When included as part of the Standard Version of Perl, or as part of
|
|
its complete documentation whether printed or otherwise, this work
|
|
may be distributed only under the terms of Perl's Artistic License.
|
|
Any distribution of this file or derivatives thereof I<outside>
|
|
of that package require that special arrangements be made with
|
|
copyright holder.
|
|
|
|
Irrespective of its distribution, all code examples in this file
|
|
are hereby placed into the public domain. You are permitted and
|
|
encouraged to use this code in your own programs for fun
|
|
or for profit as you see fit. A simple comment in the code giving
|
|
credit would be courteous but is not required.
|
|
|
|
=head1 ACKNOWLEDGEMENTS
|
|
|
|
Russ Albery, Jon Orwant, Randy Ray, Larry Rosler, Nat Torkington,
|
|
and Stephen Warren all contributed suggestions and corrections to this
|
|
piece. Thanks especially to Damian Conway for his ideas and feedback,
|
|
and without whose indirect prodding I might never have taken the time
|
|
to show others how much Perl has to offer in the way of objects once
|
|
you start thinking outside the tiny little box that today's "popular"
|
|
object-oriented languages enforce.
|
|
|
|
=head1 HISTORY
|
|
|
|
Last edit: Sun Feb 4 20:50:28 EST 2001
|