Leaked source code of windows server 2003
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1985 lines
45 KiB

/******************************Module*Header*******************************\
* Module Name: textxl.c
*
* Draw glyphs to 1Bpp temporary buffer. This is the portable version
* of the x86 code from the VGA driver.
*
*
* Copyright (c) 1994-1999 Microsoft Corporation
\**************************************************************************/
#include "engine.h"
#if !defined (_X86_)
typedef VOID (*PFN_GLYPHLOOP)(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
typedef VOID (*PFN_GLYPHLOOPN)(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG,LONG);
PFN_GLYPHLOOP pfnGlyphLoop;
//
// debug routine
//
VOID
exit_fast_text(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
return;
}
//
// or_all_1_wide_rotated_need_last::
// or_all_1_wide_rotated_no_last::
// or_first_1_wide_rotated_need_last
// or_first_1_wide_rotated_no_last::
//
VOID
or_all_1_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
UCHAR c;
do {
c = *pGlyph++;
*pBuffer |= c >> RightRot;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// mov_first_1_wide_rotated_need_last::
// mov_first_1_wide_rotated_no_last::
//
VOID
mov_first_1_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
UCHAR c;
do {
c = *pGlyph++;
*pBuffer = c >> RightRot;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// mov_first_1_wide_unrotated::
//
VOID
mov_first_1_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
do {
*pBuffer = *pGlyph++;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
//or_all_1_wide_unrotated::
//or_all_1_wide_unrotated_loop::
//
VOID
or_all_1_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
do {
*pBuffer |= *pGlyph++;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_first_2_wide_rotated_need_last::
//
VOID
or_first_2_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c0,c1;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
pGlyph+=2;
*pBuffer |= c0 >> RightRot;
*(pBuffer+1) = (c1 >> RightRot) | (c0 << rl);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
//or_all_2_wide_rotated_need_last::
//
VOID
or_all_2_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
ULONG rl = 8-RightRot;
USHORT usTmp;
UCHAR c0,c1;
do {
usTmp = *(PUSHORT)pGlyph;
pGlyph += 2;
c0 = (UCHAR)usTmp;
c1 = (UCHAR)(usTmp >> 8);
*pBuffer |= (UCHAR)(c0 >> RightRot);
*(pBuffer+1) |= (UCHAR)((c1 >> RightRot) | (c0 << rl));
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// mov_first_2_wide_rotated_need_last::
//
VOID
mov_first_2_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
ULONG rl = 8-RightRot;
USHORT us;
UCHAR c0;
UCHAR c1;
do {
us = *(PUSHORT)pGlyph;
c0 = (us & 0xff);
c1 = us >> 8;
pGlyph += 2;
*pBuffer = c0 >> RightRot;
*(pBuffer+1) = (c1 >> RightRot) | (c0 << rl);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_first_2_wide_rotated_no_last
//
VOID
or_first_2_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c0;
do {
c0 = *pGlyph++;
*pBuffer |= c0 >> RightRot;
*(pBuffer+1) = (c0 << rl);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
//or_all_2_wide_rotated_no_last::
//
VOID
or_all_2_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c;
do {
c = *pGlyph;
pGlyph ++;
*pBuffer |= (UCHAR)(c >> RightRot);
*(pBuffer+1) |= (UCHAR)(c << rl);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_all_2_wide_unrotated::
//
VOID
or_all_2_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
//
// aligned?
//
if ((ULONG_PTR)pBuffer & 0x01) {
//
// not aligned
//
USHORT usTmp;
UCHAR c1,c0;
do {
usTmp = *(PUSHORT)pGlyph;
pGlyph +=2;
*pBuffer |= (UCHAR)usTmp;
*(pBuffer+1) |= (UCHAR)(usTmp >> 8);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
} else {
//
// aligned
//
USHORT usTmp;
do {
usTmp = *(PUSHORT)pGlyph;
pGlyph +=2;
*(PUSHORT)pBuffer |= usTmp;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
}
//
// mov_first_2_wide_unrotated::
//
VOID
mov_first_2_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
USHORT us;
do {
us = *(PUSHORT)pGlyph;
pGlyph +=2;
*pBuffer = us & 0xff;
*(pBuffer+1) = (UCHAR)(us >> 8);
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// mov_first_2_wide_rotated_no_last::
//
VOID
mov_first_2_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c0;
UCHAR c1;
do {
c0 = *pGlyph++;
*pBuffer = c0 >> RightRot;
*(pBuffer+1) = c0 << rl;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_first_3_wide_rotated_need_last::
//
VOID
or_first_3_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 3*cyGlyph;
ULONG ul;
UCHAR c0,c1,c2;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
//
// make into big-endian ulong and shift
//
ul = (c0 << 16) | (c1 << 8) | c2;
ul >>= RightRot;
*pBuffer |= (BYTE)(ul >> 16);
*(pBuffer+1) = (BYTE)(ul >> 8);
*(pBuffer+2) = (BYTE)(ul);
pGlyph += 3;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_all_3_wide_rotated_need_last::
//
VOID
or_all_3_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 3*cyGlyph;
ULONG ul;
UCHAR c0,c1,c2;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
//
// make into big-endian ulong and shift
//
ul = (c0 << 16) | (c1 << 8) | c2;
ul >>= RightRot;
*pBuffer |= (BYTE)(ul >> 16);
*(pBuffer+1) |= (BYTE)(ul >> 8);
*(pBuffer+2) |= (BYTE)(ul);
pGlyph += 3;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_all_3_wide_rotated_no_last::
//
VOID
or_all_3_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
ULONG ul;
UCHAR c0,c1;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
//
// make big-endian and shift
//
ul = (c0 << 16) | (c1 << 8);
ul >>= RightRot;
//
// store result
//
*pBuffer |= (BYTE)(ul >> 16);
*(pBuffer+1) |= (BYTE)(ul >> 8);
*(pBuffer+2) |= (BYTE)ul;
pGlyph += 2;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_first_3_wide_rotated_no_last::
//
VOID
or_first_3_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 2*cyGlyph;
ULONG ul;
UCHAR c0,c1;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
//
// make big-endian and shift
//
ul = (c0 << 16) | (c1 << 8);
ul >>= RightRot;
//
// store result, only or in first byte
//
*pBuffer |= (BYTE)(ul >> 16);
*(pBuffer+1) = (BYTE)(ul >> 8);
*(pBuffer+2) = (BYTE)ul;
pGlyph += 2;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// mov_first_3_wide_unrotated::
//
VOID
mov_first_3_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 3*cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c0,c1,c2;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
*pBuffer = c0;
*(pBuffer+1) = c1;
*(pBuffer+2) = c2;
pGlyph += 3;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
//or_all_3_wide_unrotated::
//
VOID
or_all_3_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 3*cyGlyph;
ULONG rl = 8-RightRot;
UCHAR c0,c1,c2;
do {
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
*pBuffer |= c0;
*(pBuffer+1) |= c1;
*(pBuffer+2) |= c2;
pBuffer += ulBufDelta;
pGlyph += 3;
} while (pGlyph != pjEnd);
}
//
// or_first_4_wide_rotated_need_last::
//
VOID
or_first_4_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 4*cyGlyph;
ULONG ul;
ULONG t0,t1,t2;
do {
ul = *(PULONG)pGlyph;
//
// endian swap
//
t0 = ul << 24;
t1 = ul >> 24;
t2 = (ul >> 8) & (0xff << 8);
ul = (ul << 8) & (0xff << 16);
ul = ul | t0 | t1 | t2;
ul >>= RightRot;
*pBuffer |= (BYTE)(ul >> 24);
*(pBuffer+1) = (BYTE)(ul >> 16);
*(pBuffer+2) = (BYTE)(ul >> 8);
*(pBuffer+3) = (BYTE)(ul);
pGlyph += 4;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_all_4_wide_rotated_need_last::
//
VOID
or_all_4_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 4*cyGlyph;
ULONG ul;
ULONG t0,t1,t2;
do {
ul = *(PULONG)pGlyph;
//
// endian swap
//
t0 = ul << 24;
t1 = ul >> 24;
t2 = (ul >> 8) & (0xff << 8);
ul = (ul << 8) & (0xff << 16);
ul = ul | t0 | t1 | t2;
ul >>= RightRot;
*pBuffer |= (BYTE)(ul >> 24);
*(pBuffer+1) |= (BYTE)(ul >> 16);
*(pBuffer+2) |= (BYTE)(ul >> 8);
*(pBuffer+3) |= (BYTE)(ul);
pGlyph += 4;
pBuffer += ulBufDelta;
} while (pGlyph != pjEnd);
}
//
// or_first_4_wide_rotated_no_last::
//
VOID
or_first_4_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PBYTE pjEnd = pGlyph + 3*cyGlyph;
BYTE c0,c1,c2;
ULONG ul;
while (pGlyph != pjEnd) {
//
// load src
//
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
//
// or into big endian ULONG and shift
//
ul = (c0 << 24) | (c1 << 16) | (c2 << 8);
ul >>= RightRot;
//
// store result, ony or in fisrt byte
//
*pBuffer |= (BYTE)(ul >> 24);
*(pBuffer+1) = (BYTE)(ul >> 16);;
*(pBuffer+2) = (BYTE)(ul >> 8);
*(pBuffer+3) = (BYTE)(ul);
//
// inc scan line
//
pGlyph += 3;
pBuffer += ulBufDelta;
}
}
//
// or_all_4_wide_rotated_no_last::
//
VOID
or_all_4_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PBYTE pjEnd = pGlyph + 3*cyGlyph;
BYTE c0,c1,c2;
ULONG ul;
while (pGlyph != pjEnd) {
//
// load src
//
c0 = *pGlyph;
c1 = *(pGlyph+1);
c2 = *(pGlyph+2);
//
// or into big endian ULONG and shift
//
ul = (c0 << 24) | (c1 << 16) | (c2 << 8);
ul >>= RightRot;
//
// store result
//
*pBuffer |= (BYTE)(ul >> 24);
*(pBuffer+1) |= (BYTE)(ul >> 16);;
*(pBuffer+2) |= (BYTE)(ul >> 8);
*(pBuffer+3) |= (BYTE)(ul);
//
// inc scan line
//
pGlyph += 3;
pBuffer += ulBufDelta;
}
}
VOID
mov_first_4_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 4*cyGlyph;
switch ((ULONG_PTR)pBuffer & 0x03 ) {
case 0:
while (pGlyph != pjEnd) {
*(PULONG)pBuffer = *(PULONG)pGlyph;
pGlyph += 4;
pBuffer += ulBufDelta;
}
break;
case 1:
case 3:
while (pGlyph != pjEnd) {
*pBuffer = *pGlyph;
*(pBuffer+1) = *(pGlyph+1);
*(pBuffer+2) = *(pGlyph+2);
*(pBuffer+3) = *(pGlyph+3);
pGlyph += 4;
pBuffer += ulBufDelta;
}
break;
case 2:
while (pGlyph != pjEnd) {
*(PUSHORT)(pBuffer) = *(PUSHORT)pGlyph;
*(PUSHORT)(pBuffer+2) = *(PUSHORT)(pGlyph+2);
pBuffer += ulBufDelta;
pGlyph += 4;
}
break;
}
}
//
// or_all_4_wide_unrotated::
//
VOID
or_all_4_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph
)
{
PUCHAR pjEnd = pGlyph + 4*cyGlyph;
switch ((ULONG_PTR)pBuffer & 0x03 ) {
case 0:
while (pGlyph != pjEnd) {
*(PULONG)pBuffer |= *(PULONG)pGlyph;
pGlyph += 4;
pBuffer += ulBufDelta;
}
break;
case 1:
case 3:
while (pGlyph != pjEnd) {
*pBuffer |= *pGlyph;
*(pBuffer+1) |= *(pGlyph+1);
*(pBuffer+2) |= *(pGlyph+2);
*(pBuffer+3) |= *(pGlyph+3);
pGlyph += 4;
pBuffer += ulBufDelta;
}
break;
case 2:
while (pGlyph != pjEnd) {
*(PUSHORT)pBuffer |= *(PUSHORT)pGlyph;
*(PUSHORT)(pBuffer+2) |= *(PUSHORT)(pGlyph+2);
pGlyph += 4;
pBuffer += ulBufDelta;
}
break;
}
}
/******************************Public*Routine******************************\
*
* Routine Name
*
* or_first_N_wide_rotated_need_last
*
*
* Routine Description:
*
* Draw arbitrarily wide glyphs to 1BPP temp buffer
*
*
* Arguments:
*
* cyGlyph - glyph height
* RightRot - alignment
* ulBufDelta - scan line stride of temp buffer
* pGlyph - pointer to glyph bitmap
* pBuffer - pointer to temp buffer
* cxGlyph - glyph width in pixels
* cxDst - Dest width in bytes
*
* Return Value:
*
* None
*
\**************************************************************************/
VOID
or_first_N_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
LONG rl = 8-RightRot;
//
// source doesn't advance after first byte, and
// we do the first byte outside the loop
//
do {
UCHAR c0 = *pGlyph++;
UCHAR c1;
pjDstEnd = pjDst + cxDst;
*pjDst |= c0 >> RightRot;
pjDst++;
c1 = c0 << rl;
//
// know cxDst is at least 4, use do-while
//
do {
c0 = *pGlyph;
*pjDst = (c0 >> RightRot) | c1;
c1 = c0 << rl;
pjDst++;
pGlyph++;
} while (pjDst != pjDstEnd);
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
VOID
or_all_N_wide_rotated_need_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
LONG rl = 8-RightRot;
//
// source doesn't advance after first byte, and
// we do the first byte outside the loop
//
do {
UCHAR c0 = *pGlyph++;
UCHAR c1;
pjDstEnd = pjDst + cxDst;
*pjDst |= c0 >> RightRot;
pjDst++;
c1 = c0 << rl;
//
// know cxDst is at least 4, use do-while
//
do {
c0 = *pGlyph;
*pjDst |= ((c0 >> RightRot) | c1);
c1 = c0 << rl;
pjDst++;
pGlyph++;
} while (pjDst != pjDstEnd);
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
VOID
or_first_N_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
LONG rl = 8-RightRot;
//
// source doesn't advance after first byte, and
// we do the first byte outside the loop
//
do {
UCHAR c0;
UCHAR c1;
pjDstEnd = pjDst + cxDst - 1;
//
// do first dest byte outside loop for OR
//
c1 = 0;
c0 = *pGlyph;
*pjDst |= ((c0 >> RightRot) | c1);
pjDst++;
pGlyph++;
//
// know cxDst is at least 4, use do-while
//
do {
c0 = *pGlyph;
*pjDst = ((c0 >> RightRot) | c1);
c1 = c0 << rl;
pjDst++;
pGlyph++;
} while (pjDst != pjDstEnd);
//
// last dst byte outside loop, no new src needed
//
*pjDst = c1;
pjDst++;
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
VOID
or_all_N_wide_rotated_no_last(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
LONG rl = 8-RightRot;
//
// source doesn't advance after first byte, and
// we do the first byte outside the loop
//
do {
UCHAR c0;
UCHAR c1;
pjDstEnd = pjDst + cxDst - 1;
//
// do first dest byte outside loop for OR
//
c1 = 0;
//
// know cxDst is at least 4, use do-while
//
do {
c0 = *pGlyph;
*pjDst |= ((c0 >> RightRot) | c1);
c1 = c0 << rl;
pjDst++;
pGlyph++;
} while (pjDst != pjDstEnd);
//
// last dst byte outside loop, no new src needed
//
*pjDst |= c1;
pjDst++;
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
//
// The following routines can be significantly sped up by
// breaking them out into DWORD alignment cases.
//
VOID
mov_first_N_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
//
// byte aligned copy
//
do {
pjDstEnd = pjDst + cxDst;
//
// let compiler unroll inner loop
//
do {
*pjDst++ = *pGlyph++;
} while (pjDst != pjDstEnd );
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
VOID
or_all_N_wide_unrotated(
LONG cyGlyph,
LONG RightRot,
LONG ulBufDelta,
PUCHAR pGlyph,
PUCHAR pBuffer,
LONG cxGlyph,
LONG cxDst
)
{
PUCHAR pjDst = (PUCHAR)pBuffer;
PUCHAR pjDstEnd;
PUCHAR pjDstEndy = pBuffer + ulBufDelta * cyGlyph;
LONG lStride = ulBufDelta - cxDst;
//
// byte aligned copy
//
do {
pjDstEnd = pjDst + cxDst;
//
// let compiler unroll inner loop
//
do {
*pjDst++ |= *pGlyph++;
} while (pjDst != pjDstEnd );
pjDst += lStride;
} while (pjDst != pjDstEndy);
}
VOID exit_fast_text(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_1_wide_rotated_need_last(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_1_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_1_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_2_wide_rotated_need_last(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_2_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_2_wide_rotated_no_last (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_2_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_3_wide_rotated_need_last(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_3_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_3_wide_rotated_no_last (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_3_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_4_wide_rotated_need_last(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_4_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_4_wide_rotated_no_last (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_4_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG);
VOID or_all_N_wide_rotated_need_last(LONG,LONG,LONG,PUCHAR,PUCHAR,LONG,LONG);
VOID or_all_N_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG,LONG);
VOID or_all_N_wide_rotated_no_last (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG,LONG);
VOID or_all_N_wide_unrotated (LONG,LONG,LONG,PUCHAR,PUCHAR,LONG,LONG);
PVOID OrAllTableNarrow[] = {
exit_fast_text,
exit_fast_text,
exit_fast_text,
exit_fast_text,
or_all_1_wide_rotated_need_last,
or_all_1_wide_unrotated,
or_all_1_wide_rotated_need_last,
or_all_1_wide_unrotated,
or_all_2_wide_rotated_need_last,
or_all_2_wide_unrotated,
or_all_2_wide_rotated_no_last,
or_all_2_wide_unrotated,
or_all_3_wide_rotated_need_last,
or_all_3_wide_unrotated,
or_all_3_wide_rotated_no_last,
or_all_3_wide_unrotated,
or_all_4_wide_rotated_need_last,
or_all_4_wide_unrotated,
or_all_4_wide_rotated_no_last,
or_all_4_wide_unrotated
};
PVOID OrInitialTableNarrow[] = {
exit_fast_text ,
exit_fast_text ,
exit_fast_text ,
exit_fast_text ,
or_all_1_wide_rotated_need_last ,
mov_first_1_wide_unrotated ,
or_all_1_wide_rotated_need_last ,
mov_first_1_wide_unrotated ,
or_first_2_wide_rotated_need_last ,
mov_first_2_wide_unrotated ,
or_first_2_wide_rotated_no_last ,
mov_first_2_wide_unrotated ,
or_first_3_wide_rotated_need_last ,
mov_first_3_wide_unrotated ,
or_first_3_wide_rotated_no_last ,
mov_first_3_wide_unrotated ,
or_first_4_wide_rotated_need_last ,
mov_first_4_wide_unrotated ,
or_first_4_wide_rotated_no_last ,
mov_first_4_wide_unrotated
};
//
// Handles arbitrarily wide glyph drawing, for case where initial byte should be
// ORed if it's not aligned (intended for use in drawing all but the first glyph
// in a string). Table format is:
// Bit 1 : 1 if don't need last source byte, 0 if do need last source byte
// Bit 0 : 1 if no rotation (aligned), 0 if rotation (non-aligned)
//
PVOID OrInitialTableWide[] = {
or_first_N_wide_rotated_need_last,
mov_first_N_wide_unrotated,
or_first_N_wide_rotated_no_last,
mov_first_N_wide_unrotated
};
//
// Handles arbitrarily wide glyph drawing, for case where all bytes should
// be ORed (intended for use in drawing potentially overlapping glyphs).
// Table format is:
// Bit 1 : 1 if don't need last source byte, 0 if do need last source byte
// Bit 0 : 1 if no rotation (aligned), 0 if rotation (non-aligned)
//
//
PVOID OrAllTableWide[] = {
or_all_N_wide_rotated_need_last,
or_all_N_wide_unrotated,
or_all_N_wide_rotated_no_last,
or_all_N_wide_unrotated
};
/******************************Public*Routine******************************\
*
* Routine Name
*
* draw_nf_ntb_o_to_temp_start
*
* Routine Description:
*
* Specialized glyph dispatch routine for non-fixed pitch, top and
* bottom not aligned glyphs that do overlap. This routine calculates
* the glyph's position on the temp buffer, then determines the correct
* highly specialized routine to be used to draw each glyph based on
* the glyph width, alignment and rotation
*
* Arguments:
*
* pGlyphPos - Pointer to first in list of GLYPHPOS structs
* cGlyph - Number of glyphs to draw
* pjTempBuffer - Pointer to temp 1Bpp buffer to draw into
* ulLeftEdge - left edge of TextRect & 0xFFFFFFF80
* TempBufDelta - Scan line Delta for TempBuffer (always pos)
*
* Return Value:
*
* None
*
\**************************************************************************/
VOID
draw_nf_ntb_o_to_temp_start(
PGLYPHPOS pGlyphPos,
ULONG cGlyphs,
PUCHAR pjTempBuffer,
ULONG ulLeftEdge,
ULONG TempBufDelta,
ULONG ulCharInc,
ULONG ulTempTop
)
{
LONG NumScans;
LONG RightRot;
PBYTE pGlyphData;
PBYTE pTempOutput;
GLYPHBITS *pGlyphBits;
LONG GlyphPosX;
LONG GlyphPixels;
LONG GlyphAlignment;
LONG SrcBytes;
LONG DstBytes;
ULONG ulDrawFlag;
PFN_GLYPHLOOPN pfnGlyphLoopN;
PFN_GLYPHLOOP pfnGlyphLoop;
ULONG iGlyph = 0;
LONG GlyphPosY;
//
// Draw non fixed pitch, tops and bottoms not aligned,overlap
//
while (cGlyphs--) {
pGlyphBits = pGlyphPos[iGlyph].pgdf->pgb;
//
// Glyph position in temp buffer = point.x + org.c - (TextRect.left & 0xffffffe0)
//
GlyphPosX = pGlyphPos[iGlyph].ptl.x + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.x - ulLeftEdge;
GlyphPosY = pGlyphPos[iGlyph].ptl.y + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.y - ulTempTop ;
GlyphAlignment = GlyphPosX & 0x07;
//
// calc byte offset
//
pTempOutput = pjTempBuffer + (GlyphPosX >> 3);
//
// glyph width
//
GlyphPixels = pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cx;
//
// source and dest bytes required
//
DstBytes = ((GlyphAlignment) + GlyphPixels + 7) >> 3;
SrcBytes = (GlyphPixels + 7) >> 3;
pTempOutput += (GlyphPosY * TempBufDelta);
if (DstBytes <= 4) {
//
// use narrow initial table
//
ulDrawFlag = (
(DstBytes << 2) |
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoop = (PFN_GLYPHLOOP)OrAllTableNarrow[ulDrawFlag];
pfnGlyphLoop(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes
);
} else {
//
// use wide glyph drawing
//
ulDrawFlag = (
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoopN = (PFN_GLYPHLOOPN)OrAllTableWide[ulDrawFlag];
pfnGlyphLoopN(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes,
DstBytes
);
}
iGlyph++;
}
}
/******************************Public*Routine******************************\
*
* Routine Name
*
* draw_f_ntb_o_to_temp_start
*
* Routine Description:
*
* Specialized glyph dispatch routine for fixed pitch, top and
* bottom not aligned glyphs that do overlap. This routine calculates
* the glyph's position on the temp buffer, then determines the correct
* highly specialized routine to be used to draw each glyph based on
* the glyph width, alignment and rotation
*
* Arguments:
*
* pGlyphPos - Pointer to first in list of GLYPHPOS structs
* cGlyph - Number of glyphs to draw
* pjTempBuffer - Pointer to temp 1Bpp buffer to draw into
* ulLeftEdge - left edge of TextRect & 0xFFFFFFF80
* TempBufDelta - Scan line Delta for TempBuffer (always pos)
*
* Return Value:
*
* None
*
\**************************************************************************/
VOID
draw_f_ntb_o_to_temp_start(
PGLYPHPOS pGlyphPos,
ULONG cGlyphs,
PUCHAR pjTempBuffer,
ULONG ulLeftEdge,
ULONG TempBufDelta,
ULONG ulCharInc,
ULONG ulTempTop
)
{
LONG NumScans;
LONG RightRot;
PBYTE pGlyphData;
PBYTE pTempOutput;
GLYPHBITS *pGlyphBits;
LONG GlyphPosX;
LONG GlyphPixels;
LONG GlyphAlignment;
LONG SrcBytes;
LONG DstBytes;
ULONG ulDrawFlag;
PFN_GLYPHLOOP pfnGlyphLoop;
PFN_GLYPHLOOPN pfnGlyphLoopN;
ULONG iGlyph = 0;
LONG GlyphPitchX;
LONG GlyphPitchY;
LONG GlyphPosY;
//
// Draw fixed pitch, tops and bottoms not aligned,overlap
//
GlyphPitchX = pGlyphPos->ptl.x - ulLeftEdge;
GlyphPitchY = pGlyphPos->ptl.y - ulTempTop;
while (cGlyphs--) {
pGlyphBits = pGlyphPos[iGlyph].pgdf->pgb;
//
// Glyph position in temp buffer = point.x + org.c - (TextRect.left & 0xfffffff8)
//
GlyphPosX = GlyphPitchX + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.x;
GlyphPosY = GlyphPitchY + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.y;
GlyphAlignment = GlyphPosX & 0x07;
//
// calc byte offset
//
pTempOutput = pjTempBuffer + (GlyphPosX >> 3);
//
// glyph width
//
GlyphPixels = pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cx;
//
// source and dest bytes required
//
DstBytes = ((GlyphAlignment) + GlyphPixels + 7) >> 3;
SrcBytes = (GlyphPixels + 7) >> 3;
//
// calc glyph destination scan line
//
pTempOutput += (GlyphPosY * TempBufDelta);
if (DstBytes <= 4) {
//
// use narrow initial table
//
ulDrawFlag = (
(DstBytes << 2) |
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoop = (PFN_GLYPHLOOP)OrAllTableNarrow[ulDrawFlag];
pfnGlyphLoop(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes
);
} else {
//
// use wide glyph drawing
//
ulDrawFlag = (
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoopN = (PFN_GLYPHLOOPN)OrAllTableWide[ulDrawFlag];
pfnGlyphLoopN(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes,
DstBytes
);
}
GlyphPitchX += ulCharInc;
iGlyph++;
}
}
/******************************Public*Routine******************************\
*
* Routine Name
*
* draw_nf_tb_no_to_temp_start
*
* Routine Description:
*
* Specialized glyph dispatch routine for non-fixed pitch, top and
* bottom aligned glyphs that do not overlap. This routine calculates
* the glyph's position on the temp buffer, then determines the correct
* highly specialized routine to be used to draw each glyph based on
* the glyph width, alignment and rotation
*
* Arguments:
*
* pGlyphPos - Pointer to first in list of GLYPHPOS structs
* cGlyph - Number of glyphs to draw
* pjTempBuffer - Pointer to temp 1Bpp buffer to draw into
* ulLeftEdge - left edge of TextRect & 0xFFFFFFF80
* TempBufDelta - Scan line Delta for TempBuffer (always pos)
*
* Return Value:
*
* None
*
\**************************************************************************/
VOID
draw_nf_tb_no_to_temp_start(
PGLYPHPOS pGlyphPos,
ULONG cGlyphs,
PUCHAR pjTempBuffer,
ULONG ulLeftEdge,
ULONG TempBufDelta,
ULONG ulCharInc,
ULONG ulTempTop
)
{
LONG NumScans;
LONG RightRot;
PBYTE pGlyphData;
PBYTE pTempOutput;
GLYPHBITS *pGlyphBits;
LONG GlyphPosX;
LONG GlyphPixels;
LONG GlyphAlignment;
LONG SrcBytes;
LONG DstBytes;
ULONG ulDrawFlag;
PFN_GLYPHLOOP pfnGlyphLoop;
PFN_GLYPHLOOPN pfnGlyphLoopN;
ULONG iGlyph = 0;
//
// Draw non fixed pitch, tops and bottoms not aligned,overlap
//
while (cGlyphs--) {
pGlyphBits = pGlyphPos[iGlyph].pgdf->pgb;
//
// Glyph position in temp buffer = point.x + org.c - (TextRect.left & 0xfffffff8)
//
GlyphPosX = pGlyphPos[iGlyph].ptl.x + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.x - ulLeftEdge;
GlyphAlignment = GlyphPosX & 0x07;
//
// calc byte offset
//
pTempOutput = pjTempBuffer + (GlyphPosX >> 3);
//
// glyph width
//
GlyphPixels = pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cx;
//
// source and dest bytes required
//
DstBytes = ((GlyphAlignment) + GlyphPixels + 7) >> 3;
SrcBytes = (GlyphPixels + 7) >> 3;
if (DstBytes <= 4) {
//
// use narrow initial table
//
ulDrawFlag = (
(DstBytes << 2) |
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoop = (PFN_GLYPHLOOP)OrInitialTableNarrow[ulDrawFlag];
pfnGlyphLoop(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes
);
} else {
//
// use wide glyph drawing
//
ulDrawFlag = (
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoopN = (PFN_GLYPHLOOPN)OrAllTableWide[ulDrawFlag];
pfnGlyphLoopN(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes,
DstBytes
);
}
iGlyph++;
}
}
/******************************Public*Routine******************************\
*
* Routine Name
*
* draw_f_tb_no_to_temp_start
*
* Routine Description:
*
* Specialized glyph dispatch routine for fixed pitch, top and
* bottom aligned glyphs that do not overlap. This routine calculates
* the glyph's position on the temp buffer, then determines the correct
* highly specialized routine to be used to draw each glyph based on
* the glyph width, alignment and rotation
*
* Arguments:
*
* pGlyphPos - Pointer to first in list of GLYPHPOS structs
* cGlyph - Number of glyphs to draw
* pjTempBuffer - Pointer to temp 1Bpp buffer to draw into
* ulLeftEdge - left edge of TextRect & 0xFFFFFFF80
* TempBufDelta - Scan line Delta for TempBuffer (always pos)
*
* Return Value:
*
* None
*
\**************************************************************************/
VOID
draw_f_tb_no_to_temp_start(
PGLYPHPOS pGlyphPos,
ULONG cGlyphs,
PUCHAR pjTempBuffer,
ULONG ulLeftEdge,
ULONG TempBufDelta,
ULONG ulCharInc,
ULONG ulTempTop
)
{
LONG NumScans;
LONG RightRot;
PBYTE pGlyphData;
PBYTE pTempOutput;
GLYPHBITS *pGlyphBits;
LONG GlyphPosX;
LONG GlyphPixels;
LONG GlyphAlignment;
LONG SrcBytes;
LONG DstBytes;
ULONG ulDrawFlag;
PFN_GLYPHLOOPN pfnGlyphLoopN;
PFN_GLYPHLOOP pfnGlyphLoop;
ULONG iGlyph = 0;
LONG GlyphPitchX;
GlyphPitchX = pGlyphPos->ptl.x;
//
// Draw fixed pitch, tops and bottoms not aligned,overlap
//
while (cGlyphs--) {
pGlyphBits = pGlyphPos[iGlyph].pgdf->pgb;
//
// Glyph position in temp buffer = point.x + org.c - (TextRect.left & 0xfffffff8)
//
GlyphPosX = GlyphPitchX + pGlyphPos[iGlyph].pgdf->pgb->ptlOrigin.x - ulLeftEdge;
GlyphAlignment = GlyphPosX & 0x07;
//
// calc byte offset
//
pTempOutput = pjTempBuffer + (GlyphPosX >> 3);
//
// glyph width
//
GlyphPixels = pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cx;
//
// source and dest bytes required
//
DstBytes = ((GlyphAlignment) + GlyphPixels + 7) >> 3;
SrcBytes = (GlyphPixels + 7) >> 3;
if (DstBytes <= 4) {
//
// use narrow initial table
//
ulDrawFlag = (
(DstBytes << 2) |
((DstBytes > SrcBytes) << 1) |
(GlyphAlignment == 0)
);
pfnGlyphLoop = (PFN_GLYPHLOOP)OrInitialTableNarrow[ulDrawFlag];
pfnGlyphLoop(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes
);
} else {
//
// use wide glyph drawing
//
ulDrawFlag = (
((DstBytes > SrcBytes) << 1) |
((GlyphAlignment == 0))
);
pfnGlyphLoopN = (PFN_GLYPHLOOPN)OrAllTableWide[ulDrawFlag];
pfnGlyphLoopN(
pGlyphPos[iGlyph].pgdf->pgb->sizlBitmap.cy,
GlyphAlignment,
TempBufDelta,
pGlyphPos[iGlyph].pgdf->pgb->aj,
pTempOutput,
SrcBytes,
DstBytes
);
}
iGlyph++;
GlyphPitchX += ulCharInc;
}
}
#endif