Leaked source code of windows server 2003
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/*++
Copyright (c) 1990-1991 Microsoft Corporation
Module Name:
htmath.h
Abstract:
This module contains the declaration of the halftone math module.
Author:
28-Mar-1992 Sat 20:57:11 updated -by- Daniel Chou (danielc)
Support FD6 decimal fixed format (upgrade forom UDECI4) for internal
usage.
16-Jan-1991 Wed 11:01:46 created -by- Daniel Chou (danielc)
[Environment:]
GDI Device Driver - Halftone.
[Notes:]
Revision History:
10-Oct-1991 Thu 10:00:56 updated -by- Daniel Chou (danielc)
Delete MANTISSASEARCHTABLE structure which repalced with one time
loop up.
--*/
#ifndef _HTMATH_
#define _HTMATH_
#ifdef HTMATH_LIB
#undef HTENTRY
#define HTENTRY FAR
#ifdef ASSERT
#undef ASSERT
#endif
#ifdef ASSERTMSG
#undef ASSERTMSG
#endif
#define ASSERT(exp) assert(exp)
#define ASSERTMSG(msg) assert(msg)
#include <assert.h>
#endif
//
// Define Fix Decimal 6 places type, the FD6 Number is a FIXED 6 decimal point
// number. For example 123456 = 0.123456 -12345678 = -12.345678, because the
// FD6 number using total of 32-bit signed number this leads to maximum FD6
// number = 2147.4836476 and minimum FD6 number is -2147.483648
//
//
typedef long FD6;
typedef FD6 FAR *PFD6;
#define SIZE_FD6 sizeof(FD6)
#define FD6_0 (FD6)0
#define FD6_1 (FD6)1000000
#define FD6_p000001 (FD6)(FD6_1 / 1000000)
#define FD6_p000005 (FD6)(FD6_1 / 200000)
#define FD6_p00001 (FD6)(FD6_1 / 100000)
#define FD6_p00005 (FD6)(FD6_1 / 20000)
#define FD6_p0001 (FD6)(FD6_1 / 10000)
#define FD6_p0005 (FD6)(FD6_1 / 2000)
#define FD6_p001 (FD6)(FD6_1 / 1000)
#define FD6_p005 (FD6)(FD6_1 / 200
#define FD6_p01 (FD6)(FD6_1 / 100)
#define FD6_p05 (FD6)(FD6_1 / 20)
#define FD6_p1 (FD6)(FD6_1 / 10)
#define FD6_p5 (FD6)(FD6_1 / 2)
#define FD6_2 (FD6)(FD6_1 * 2)
#define FD6_3 (FD6)(FD6_1 * 3)
#define FD6_4 (FD6)(FD6_1 * 4)
#define FD6_5 (FD6)(FD6_1 * 5)
#define FD6_6 (FD6)(FD6_1 * 6)
#define FD6_7 (FD6)(FD6_1 * 7)
#define FD6_8 (FD6)(FD6_1 * 8)
#define FD6_9 (FD6)(FD6_1 * 9)
#define FD6_10 (FD6)(FD6_1 * 10)
#define FD6_100 (FD6)(FD6_1 * 100)
#define FD6_1000 (FD6)(FD6_1 * 1000)
#define FD6_MIN (FD6)-2147483648
#define FD6_MAX (FD6)2147483647
#define UDECI4ToFD6(x) (FD6)((FD6)(DWORD)(x) * (FD6)100)
#define DECI4ToFD6(x) (FD6)((FD6)(x) * (FD6)100)
#define INTToFD6(i) (FD6)((LONG)(i) * (LONG)FD6_1)
//
// MATRIX3x3
//
// a 3 x 3 matrix definitions as
//
// | Xr Xg Xb | | Matrix[0][0] Matrix[0][1] Matrix[0][2] |
// | Yr Yg Yb | = | Matrix[1][0] Matrix[1][1] Matrix[1][2] |
// | Zr Zg Zb | | Matrix[2][0] Matrix[2][1] Matrix[2][2] |
//
// Notice each number is a FD6 value.
//
typedef struct _MATRIX3x3 {
FD6 m[3][3];
} MATRIX3x3, FAR *PMATRIX3x3;
//
// This is used for the MulDivFD6Pairs()'s TotalFD6Pairs parameter
//
typedef struct _MULDIVCOUNT {
WORD Size;
WORD Flag;
} MULDIVCOUNT;
typedef struct _MULDIVPAIR {
union {
MULDIVCOUNT Info;
FD6 Mul;
} Pair1;
FD6 Pair2;
} MULDIVPAIR, FAR *PMULDIVPAIR;
#define MULDIV_NO_DIVISOR 0x0000
#define MULDIV_HAS_DIVISOR 0x0001
#define MAKE_MULDIV_SIZE(ap, c) (ap)[0].Pair1.Info.Size=(WORD)(c)
#define MAKE_MULDIV_FLAG(ap, f) (ap)[0].Pair1.Info.Flag=(WORD)(f)
#define MAKE_MULDIV_INFO(ap,c,f) MAKE_MULDIV_SIZE(ap, c); \
MAKE_MULDIV_FLAG(ap, f)
#define MAKE_MULDIV_DVSR(ap,dvsr) (ap)[0].Pair2=(FD6)(dvsr)
#define MAKE_MULDIV_PAIR(ap,i,p1,p2) (ap)[i].Pair1.Mul=(p1); \
(ap)[i].Pair2=(p2)
//
// Following defined is used for the RaisePower()
//
//
#define RPF_RADICAL W_BITPOS(0)
#define RPF_INTEXP W_BITPOS(1)
#define Power(b,i) RaisePower((FD6)(b), (FD6)(i), 0)
#define Radical(b,i) RaisePower((FD6)(b), (FD6)(i), RPF_RADICAL)
#define Square(x) MulFD6((x), (x))
#define SquareRoot(x) RaisePower((FD6)(x), (FD6)2, RPF_RADICAL | RPF_INTEXP)
#define CubeRoot(x) RaisePower((FD6)(x), (FD6)3, RPF_RADICAL | RPF_INTEXP)
//
// Following two marcos make up the Nature Logarithm and Exponential functions
// the nature logarithm has base approximate to 2.718282 (2.718281828)
//
// LogNature(x) = Log10(x) / Log10(2.718281828)
// = Log10(x) / (1.0 / 0.434294482)
// = Log10(x) * 2.302585093
// = Log10(x) * 2.302585 <== FD6 Approximation
//
// x
// Exponential(x) = 2.718281828
// = Power(2.718282, x) <== FD6 Approximation
//
#define NATURE_LOG_BASE (FD6)2718282
#define NATURE_LOG_SCALE (FD6)2302585
#define LogN(x) (FD6)MulFD6(Log((x), NATURE_LOG_SCALE)
#define Exp(x) (FD6)Power(NATURE_LOG_BASE, (x))
//
// These functions are defined as macros for faster excess
//
// Radical is the root function which 'x' is the Radicand, Index is the
// radical index
//
//
// This macro multiply a FD6 number by a LONG integer. The 'Num' is FD6
// Number, and 'l' is a long integer.
//
#define FD6xL(Num, l) (FD6)((LONG)(Num) * (LONG)l)
//
// CIE Y <-> L Conversion
//
#define CIE_L2I(L) (((L) > (FD6)79996) ? \
Cube(DivFD6((L) + (FD6)160000, (FD6)1160000)) : \
DivFD6((L), (FD6)9033000))
#define CIE_y3I2L(Y,y3) (((Y) > (FD6)8856) ? \
MulFD6((y3),(FD6)1160000) - (FD6)160000 : \
MulFD6((Y), (FD6)9033000))
#define CIE_I2L(Y) CIE_y3I2L(Y, CubeRoot(Y))
//
// Function Prototype
//
#ifdef HT_OK_GEN_80x86_CODES
FD6
HTENTRY
Cube(
FD6 Number
);
#else
#define Cube(x) MulFD6((x), Square(x))
#endif
FD6
HTENTRY
Log(
FD6 Number
);
FD6
HTENTRY
AntiLog(
FD6 Number
);
FD6
HTENTRY
RaisePower(
FD6 BaseNumber,
FD6 Exponent,
WORD Flags
);
BOOL
HTENTRY
ComputeInverseMatrix3x3(
PMATRIX3x3 pInMatrix,
PMATRIX3x3 pOutMatrix
);
VOID
HTENTRY
ConcatTwoMatrix3x3(
PMATRIX3x3 pConcat,
PMATRIX3x3 pMatrix,
PMATRIX3x3 pOutMatrix
);
FD6
HTENTRY
MulFD6(
FD6 Multiplicand,
FD6 Multiplier
);
FD6
HTENTRY
DivFD6(
FD6 Dividend,
FD6 Divisor
);
FD6
HTENTRY
FD6DivL(
FD6 Dividend,
LONG Divisor
);
FD6
HTENTRY
MulDivFD6Pairs(
PMULDIVPAIR pMulDivPair
);
FD6
HTENTRY
FractionToMantissa(
FD6 Fraction,
DWORD CorrectData
);
FD6
HTENTRY
MantissaToFraction(
FD6 Mantissa,
DWORD CorrectData
);
DWORD
HTENTRY
ComputeChecksum(
LPBYTE pData,
DWORD InitialChecksum,
DWORD DataSize
);
#endif // _HTMATH_