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156 lines
9.8 KiB
156 lines
9.8 KiB
/*++
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Copyright (c) 1990-1998 Microsoft Corporation, All Rights Reserved
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Module Name:
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PROCESS.C
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++*/
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/**********************************************************************/
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/* These tables are for ImeProcessKey(). And IMEProcessKey function */
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/* refer this table and deside the VKey is needed for FAKEIME or not. */
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/* */
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/**********************************************************************/
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#include "windows.h"
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BYTE bNoComp[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10-1F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20-2F
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1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, // 30-3F
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0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 40-4F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 50-5F
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 60-6F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 70-7F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-8F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-9F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-AF
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-BF
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-CF
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-DF
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-EF
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-FF
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BYTE bNoCompCtl[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 30-0F
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0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0, // 40-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 50-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60-0F
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0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bNoCompSht[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20-0F
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1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, // 30-0F
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0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 40-0F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 50-0F
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 60-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bNoCompAlt[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 30-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 50-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bComp[] = { 0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0, // 10-0F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 20-0F
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1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, // 30-0F
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0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 40-0F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 50-0F
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 60-0F
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0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bCompCtl[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 30-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 50-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60-0F
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0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bCompSht[] = { 0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0, // 10-0F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 20-0F
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1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, // 30-0F
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0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 40-0F
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1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, // 50-0F
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // 60-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 70-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 80-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 90-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // A0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // B0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // C0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // D0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // E0-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // F0-0F
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BYTE bCompAlt[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00-0F
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // 00-0F
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