Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1992 - 1999
//
// File: menubtns.cpp
//
// Contents: Menu Buttons implementation
//
// History: 08-27-99 AnandhaG Created
//
//--------------------------------------------------------------------------
#include "stdafx.h"
#include "AMC.h"
#include "ChildFrm.h"
#include "menubtns.h"
#include "AMCView.h"
#include "mainfrm.h"
#include "menubar.h"
#include "util.h" // GetTBBtnTextAndStatus()
CMenuButtonsMgrImpl::CMenuButtonsMgrImpl()
: m_pChildFrame(NULL), m_pMainFrame(NULL),
m_pMenuBar(NULL)
{
m_MenuButtons.clear();
m_AttachedMenuButtons.clear();
}
CMenuButtonsMgrImpl::~CMenuButtonsMgrImpl()
{
m_MenuButtons.clear();
m_AttachedMenuButtons.clear();
}
//+-------------------------------------------------------------------
//
// Member: ScInit
//
// Synopsis: Init the Menubuttons mgr.
//
// Arguments: [pMainFrame] - Ptr to Main Frame window.
// [pChildFrameWnd] - Ptr to child frame window.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScInit (CMainFrame* pMainFrame, CChildFrame* pChildFrameWnd)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScInit"));
if ( (NULL == pChildFrameWnd) ||
(NULL == pMainFrame))
return (sc = E_INVALIDARG);
m_pChildFrame = pChildFrameWnd;
m_pMainFrame = pMainFrame;
return sc;
}
//+-------------------------------------------------------------------
//
// Member: ScAddMenuButton
//
// Synopsis: Adds a menu button to the data structure
// and calls ScAddMenuButtonToMenu.
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback for button click.
// [idCommand] - Button command id.
// [lpButtonText] - Button text.
// [lpStatusText] - Button status text.
//
// Returns: SC
//
// Note : The status text is not used.
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScAddMenuButton(
CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand,
LPCOLESTR lpButtonText,
LPCOLESTR lpStatusText)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScAddMenuButton"));
// Validate the data
if ( (NULL == pMenuBtnNotifyClbk) ||
(NULL == lpButtonText) ||
(NULL == lpStatusText) )
return (sc = E_INVALIDARG);
// Add the data to our data structure
MMC_MenuButtonCollection::iterator it;
it = GetMMCMenuButton( pMenuBtnNotifyClbk, idCommand);
if (it != m_MenuButtons.end())
{
// Duplicate Menu button found.
// The pMenuButtonNofifyClbk represents IMenuButton
// given to the snapin and we found another button
// with idCommand already added by this snapin.
// For compatibility reasons (disk mgmt) this is not an error.
return (sc = S_OK);
}
MMC_MENUBUTTON mmb;
mmb.pMenuButtonNotifyClbk = pMenuBtnNotifyClbk;
mmb.idCommand = idCommand;
USES_CONVERSION;
mmb.lpButtonText = OLE2CT(lpButtonText);
mmb.lpStatusText = OLE2CT(lpStatusText);
// Add the MMC_MENUBUTTON to the our array.
m_MenuButtons.push_back(mmb);
// Add the menubuttons to main menu
sc = ScAddMenuButtonsToMainMenu();
if (sc)
return sc;
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScModifyMenuButton
//
// Synopsis: Modify button text or status text for menu button
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback for button click.
// [idCommand] - Button command id.
// [lpButtonText] - Button text.
// [lpStatusText] - Button status text.
//
// Returns: SC
//
// Note : The status text is not used.
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScModifyMenuButton(
CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand,
LPCOLESTR lpButtonText,
LPCOLESTR lpStatusText)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScModifyMenuButton"));
// Validate the data
if ( (NULL == pMenuBtnNotifyClbk) ||
(NULL == lpButtonText) ||
(NULL == lpStatusText) )
return (sc = E_INVALIDARG);
if ( (NULL == m_pChildFrame) ||
(false == m_pChildFrame->IsChildFrameActive()) )
return (sc = E_UNEXPECTED);
// Iterate thro the vector and find the MMC_MENUBUTTON for
// given CMenuButtonNotify* and Command id of button.
MMC_MenuButtonCollection::iterator it;
it = GetMMCMenuButton( pMenuBtnNotifyClbk, idCommand);
if (it == m_MenuButtons.end())
{
// Menu button not found.
// The pMenuButtonNofifyClbk represents IMenuButton
// given to the snapin and we could not find a menu button
// with idCommand already added by this snapin.
return (sc = E_INVALIDARG);
}
it->pMenuButtonNotifyClbk = pMenuBtnNotifyClbk;
it->idCommand = idCommand;
USES_CONVERSION;
it->lpButtonText = OLE2CT(lpButtonText);
it->lpStatusText = OLE2CT(lpStatusText);
if (NULL == m_pMenuBar)
return (sc = E_UNEXPECTED);
// Change the name of the menu item.
if (-1 != it->nCommandIDFromMenuBar)
{
sc = (m_pMenuBar->SetMenuButton(it->nCommandIDFromMenuBar, it->lpButtonText.data()) == -1)
? E_FAIL : S_OK;
if (sc)
return sc;
}
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScModifyMenuButtonState
//
// Synopsis: Modify menu button state.
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback for button click.
// [idCommand] - Button command id.
// [nState] - The state to be modified.
// [bState] - Set or Reset the state.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScModifyMenuButtonState(
CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand,
MMC_BUTTON_STATE nState,
BOOL bState)
{
AFX_MANAGE_STATE (AfxGetAppModuleState());
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScModifyMenuButtonState"));
// Validate the data
if (NULL == pMenuBtnNotifyClbk)
return (sc = E_INVALIDARG);
if (NULL == m_pChildFrame)
return (sc = E_UNEXPECTED);
// If childframe is not active, menus for this viewdoes not exist.
if (false == m_pChildFrame->IsChildFrameActive())
{
switch (nState)
{
case ENABLED:
// Enabling is illegal disabling is Ok (do nothing).
sc = bState ? E_FAIL : S_OK;
break;
case HIDDEN:
// Hiding is Ok(do nothing), Un-hiding is illegal.
sc = bState ? S_OK : E_FAIL;
break;
case BUTTONPRESSED:
sc = E_FAIL; // Always fail.
break;
default:
ASSERT(FALSE);
sc = E_FAIL;
break;
}
return sc;
}
// Iterate thro the vector and find the MMC_MENUBUTTON for
// given CMenuButtonNotify* and Command id of button.
MMC_MenuButtonCollection::iterator it;
it = GetMMCMenuButton( pMenuBtnNotifyClbk, idCommand);
if (it == m_MenuButtons.end())
{
// Menu button not found.
// The pMenuButtonNofifyClbk represents IMenuButton
// given to the snapin and we could not find a menu button
// with idCommand already added by this snapin.
return (sc = E_INVALIDARG);
}
// Note the hidden state specified by the snapin.
if (HIDDEN == nState)
{
bool bShow = (FALSE == bState);
it->SetShowMenu(bShow);
// If a menu button is to be un-hidden make sure that snapin buttons
// are allowed in this view. Ask view-data for this information.
if (bShow)
{
CAMCView* pAMCView = m_pChildFrame->GetAMCView();
if (NULL == pAMCView)
return (sc = E_UNEXPECTED);
SViewData* pViewData = pAMCView->GetViewData();
if (NULL == pViewData)
return (sc = E_UNEXPECTED);
// We have noted the hidden state of the button.
// Return S_OK if menubuttons are disabled for this view.
// Later when the menus are turned on the hidden state will
// be properly restored.
if (! pViewData->IsSnapinMenusAllowed())
return (sc = S_OK);
}
}
if (NULL == m_pMenuBar)
return (sc = E_UNEXPECTED);
BOOL bRet = FALSE;
switch (nState)
{
case ENABLED:
bRet = m_pMenuBar->EnableButton(it->nCommandIDFromMenuBar , bState);
break;
case HIDDEN:
bRet = m_pMenuBar->HideButton(it->nCommandIDFromMenuBar , bState);
break;
case BUTTONPRESSED:
bRet = m_pMenuBar->PressButton(it->nCommandIDFromMenuBar, bState);
break;
default:
ASSERT(FALSE);
bRet = FALSE;
break;
}
sc = bRet ? S_OK : E_FAIL;
return sc;
}
//+-------------------------------------------------------------------
//
// Member: ScAddMenuButtonsToMainMenu
//
// Synopsis: Add the menu buttons that are not yet added to
// the main menu.
//
// Arguments: None
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScAddMenuButtonsToMainMenu ()
{
AFX_MANAGE_STATE (AfxGetAppModuleState());
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScAddMenuButtonsToMainMenu"));
// To add a menu button the following conditions must be true.
// 1. The child frame window must be active.
if ( (NULL == m_pChildFrame) ||
(false == m_pChildFrame->IsChildFrameActive()) )
return (sc = E_UNEXPECTED);
CAMCView* pAMCView = m_pChildFrame->GetAMCView();
if (NULL == pAMCView)
return (sc = E_UNEXPECTED);
SViewData* pViewData = pAMCView->GetViewData();
if (NULL == pViewData)
return (sc = E_UNEXPECTED);
if (NULL == m_pMainFrame)
return (sc = E_UNEXPECTED);
m_pMenuBar = m_pMainFrame->GetMenuBar();
if (NULL == m_pMenuBar)
return (sc = E_FAIL);
MMC_MenuButtonCollection::iterator it;
for (it = m_MenuButtons.begin(); it != m_MenuButtons.end(); ++it)
{
// 2. The menu button is attached (IControlbar::Attach was called).
if (IsAttached(it->pMenuButtonNotifyClbk) == false)
continue;
// 3. The button is not already added.
if (FALSE == m_pMenuBar->IsButtonHidden(it->nCommandIDFromMenuBar))
continue;
BOOL bHidden = FALSE;
if (false == pViewData->IsSnapinMenusAllowed())
bHidden = TRUE;
it->nCommandIDFromMenuBar =
m_pMenuBar->InsertMenuButton((LPCTSTR)it->lpButtonText.data(),
bHidden || !(it->CanShowMenu()) );
// In user mode there are no menus so this assert is not valid.
// ASSERT(-1 != it->nCommandIDFromMenuBar);
}
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScNotifyMenuClick
//
// Synopsis: A menu button is clicked. Notify appropriate owner
// to display a menu.
//
// Arguments:
// [nCommandID] - Command ID
// [pt] - display co-ordinates for popup menu.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScNotifyMenuClick(const INT nCommandID, const POINT& pt)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScNotifyMenuClick"));
CAMCView* pAMCView = NULL;
MMC_MenuButtonCollection::iterator it;
// Get the MenuButton data.
it = GetMMCMenuButton( nCommandID );
if (it == m_MenuButtons.end())
return (sc = E_FAIL);
pAMCView = m_pChildFrame->GetAMCView();
if (NULL == pAMCView)
return (sc = E_FAIL);
// This is snapin owned menu, so get the
// selected HNODE, lParam (if result item)
// MENUBUTTONDATA.
HNODE hNode;
bool bScope;
LPARAM lParam;
MENUBUTTONDATA menuButtonData;
// Get the details about the selected item.
sc = pAMCView->ScGetFocusedItem (hNode, lParam, bScope);
if (sc)
return sc;
menuButtonData.idCommand = it->idCommand;
menuButtonData.x = pt.x;
menuButtonData.y = pt.y;
// Notify snapin about the click
if (NULL == it->pMenuButtonNotifyClbk)
return (sc = E_UNEXPECTED);
sc = it->pMenuButtonNotifyClbk->ScNotifyMenuBtnClick(hNode, bScope, lParam, menuButtonData);
if (sc)
return sc;
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScAttachMenuButton
//
// Synopsis: Attach the menu buttons object (this object corresponds
// to the IMenuButton object exposed to the snapin).
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback for menu button click.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScAttachMenuButton (CMenuButtonNotify* pMenuBtnNotifyClbk)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScAttachMenuButton"));
MMC_AttachedMenuButtons::iterator it = m_AttachedMenuButtons.find(pMenuBtnNotifyClbk);
if (m_AttachedMenuButtons.end() != it)
{
// Already attached, nothing wrong calling twice, return S_FALSE.
return (sc = S_FALSE);
}
// Add the button to the set.
std::pair<MMC_AttachedMenuButtons::iterator, bool> rc =
m_AttachedMenuButtons.insert(pMenuBtnNotifyClbk);
if (false == rc.second)
return (sc = E_FAIL);
// The menu buttons may already be added (without calling
// IControlbar::Attach)
// So give a chance for those buttons that are already added
// but just now attached to get themself added to the main menu.
sc = ScAddMenuButtonsToMainMenu ();
if (sc)
return sc;
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScDetachMenuButton
//
// Synopsis: Detach the menu buttons object (this object corresponds
// to the IMenuButton object exposed to the snapin).
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback for menu button click.
//
// Returns: SC
//
// Note : Detach removes the menu buttons and destroys the object.
// So to re-create the menu button the snapin should again
// do IMenuButton::AddButton and IControlbar::Attach.
// This is how it is designed in mmc 1.0
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScDetachMenuButton (CMenuButtonNotify* pMenuBtnNotifyClbk)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScDetachMenuButton"));
if ( (NULL == m_pChildFrame) ||
(false == m_pChildFrame->IsChildFrameActive()))
return (sc = S_OK); // When child-frame is deactivated the menus are removed.
// Make sure the menu is currently attached.
if (m_AttachedMenuButtons.end() ==
m_AttachedMenuButtons.find(pMenuBtnNotifyClbk))
// This Menu Button is not attached.
return (sc = E_UNEXPECTED);
if ( (NULL == m_pMainFrame) ||
(NULL == m_pMenuBar) )
return (sc = E_UNEXPECTED);
MMC_MenuButtonCollection::iterator it = m_MenuButtons.begin();
while ( it != m_MenuButtons.end())
{
if (it->pMenuButtonNotifyClbk == pMenuBtnNotifyClbk)
{
BOOL bRet = FALSE;
// Remove the menu button from Main Menu.
if (-1 != it->nCommandIDFromMenuBar)
bRet = m_pMenuBar->DeleteMenuButton(it->nCommandIDFromMenuBar);
// The CMenubar removes all the menus when childframe is de-activated.
// So DeleteMenuButton will fail if the button does not exist.
// Therefore we do not check below error.
// if (FALSE == bRet)
// return (sc = E_FAIL);
// Delete the object in our data structure
it = m_MenuButtons.erase(it);
}
else
++it;
}
// Delete the IMenuButton ref from the set.
m_AttachedMenuButtons.erase(pMenuBtnNotifyClbk);
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScToggleMenuButton
//
// Synopsis: Hide or Show the given menu buttons.
//
// Arguments:
// [bShow] - Show or Hide the menu buttons.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScToggleMenuButton(BOOL bShow)
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScToggleMenuButton"));
if ( (NULL == m_pChildFrame) ||
(false == m_pChildFrame->IsChildFrameActive()) ||
(NULL == m_pMenuBar) )
return (sc = E_UNEXPECTED);
// Go thro all the menu buttons added.
MMC_MenuButtonCollection::iterator it;
for (it = m_MenuButtons.begin(); it != m_MenuButtons.end(); ++it)
{
BOOL bRetVal = TRUE; // Init to true so that failure (false) can be checked below.
// Toggle the menu hidden status. If the menu is
// un-hidden then check if it is allowed.
bRetVal = m_pMenuBar->HideButton(it->nCommandIDFromMenuBar, bShow ? !(it->CanShowMenu()) : TRUE);
if (FALSE == bRetVal)
return (sc = E_FAIL);
}
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: ScDisableMenuButtons
//
// Synopsis: Disable all the menubuttons.
//
// Arguments: None.
//
// Returns: SC
//
//--------------------------------------------------------------------
SC CMenuButtonsMgrImpl::ScDisableMenuButtons()
{
DECLARE_SC(sc, _T("CMenuButtonsMgrImpl::ScDisableMenuButtons"));
if ( (NULL == m_pChildFrame) ||
(false == m_pChildFrame->IsChildFrameActive()) ||
(NULL == m_pMenuBar) )
return (sc = E_UNEXPECTED);
// Go thro all the menu buttons added.
MMC_MenuButtonCollection::iterator it;
for (it = m_MenuButtons.begin(); it != m_MenuButtons.end(); ++it)
{
if (m_pMenuBar->IsButtonEnabled(it->nCommandIDFromMenuBar))
{
BOOL bRet = m_pMenuBar->EnableButton(it->nCommandIDFromMenuBar, false);
if (FALSE == bRet)
return (sc = E_FAIL);
}
}
return (sc);
}
//+-------------------------------------------------------------------
//
// Member: GetMMCMenuButton
//
// Synopsis: Given the Notify callback and button command id get the button
//
// Arguments:
// [pMenuBtnNotifyClbk] - Callback for Menu click.
// [idCommand] - Button command id.
//
// Returns: iterator to MMC_MenuButtonCollection
//
//--------------------------------------------------------------------
MMC_MenuButtonCollection::iterator
CMenuButtonsMgrImpl::GetMMCMenuButton( CMenuButtonNotify* pMenuBtnNotifyClbk,
INT idCommand)
{
MMC_MenuButtonCollection::iterator it;
for (it = m_MenuButtons.begin(); it != m_MenuButtons.end(); ++it)
{
if ( (it->pMenuButtonNotifyClbk == pMenuBtnNotifyClbk) &&
(it->idCommand == idCommand) )
{
return it;
}
}
return m_MenuButtons.end();
}
//+-------------------------------------------------------------------
//
// Member: GetMMCMenuButton
//
// Synopsis: Given the command id get the button
//
// Arguments:
// [nCommandID] - Command ID.
//
// Returns: iterator to MMC_MenuButtonCollection
//
//--------------------------------------------------------------------
MMC_MenuButtonCollection::iterator
CMenuButtonsMgrImpl::GetMMCMenuButton( INT nCommandID)
{
MMC_MenuButtonCollection::iterator it;
for (it = m_MenuButtons.begin(); it != m_MenuButtons.end(); ++it)
{
if ( it->nCommandIDFromMenuBar == nCommandID )
{
return it;
}
}
return m_MenuButtons.end();
}
//+-------------------------------------------------------------------
//
// Member: IsAttached
//
// Synopsis: Given the notify callback, check if the MenuButtons
// object is attached or not.
//
// Arguments:
// [pMenuBtnNotifyClbk] - Notify callback.
//
// Returns: bool
//
//--------------------------------------------------------------------
bool CMenuButtonsMgrImpl::IsAttached( CMenuButtonNotify* pMenuBtnNotifyClbk)
{
MMC_AttachedMenuButtons::iterator it = m_AttachedMenuButtons.find(pMenuBtnNotifyClbk);
if (m_AttachedMenuButtons.end() != it)
return true;
return false;
}