Leaked source code of windows server 2003
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//____________________________________________________________________________
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996 - 1999
//
// File: Containr.h
//
// Contents: declarations of map and pair container classes
//
// Classes:
//
// Functions:
//
// History: 10/8/98 VivekJ Created
//
//____________________________________________________________________________
//#define MAPDBG
#pragma warning(disable : 4786)
template<typename _T1, typename _T2> class Pair
{
public:
typedef _T1 First;
typedef _T2 Second;
Pair() {}
Pair(const First& f, const Second& s) : m_First(f), m_Second(s) {}
Pair(const Pair& p) : m_First(p.m_First), m_Second(p.m_Second) {}
~Pair() {}
Pair& operator=(const Pair& p) { if (this != &p) {m_First = p.m_First; m_Second = p.m_Second; } return *this; }
//bool operator==(const Pair& p) const { return m_First == p.m_First && m_Second == p.m_Second; }
//bool operator!=(const Pair& p) const { return !operator==(p); }
const First& GetFirst() const { return m_First; }
void SetFirst(const First& f) { m_First = f; };
const Second& GetSecond() const { return m_Second; }
void SetSecond(const Second& s) { m_Second = s; };
First* GetFirstPtr() { return reinterpret_cast<First*>(reinterpret_cast<char*>(this) + offsetof(Pair, m_First)); }
Second* GetSecondPtr() { return reinterpret_cast<Second*>(reinterpret_cast<char*>(this) + offsetof(Pair, m_Second)); }
const First* GetFirstPtr() const { return reinterpret_cast<const First*>(reinterpret_cast<const char*>(this) + offsetof(Pair, m_First)); }
const Second* GetSecondPtr() const { return reinterpret_cast<const Second*>(reinterpret_cast<const char*>(this) + offsetof(Pair, m_Second)); }
private:
First m_First;
Second m_Second;
}; // class Pair
template<typename _T, typename _Key> class Map
// This is a temporary class which should be replaced by something that can
// hold smart pointers
{
public:
typedef _T T;
typedef _Key Key;
typedef Pair<T, Key> Element;
typedef Element* iterator;
typedef const Element* const_iterator;
explicit Map(size_t initialSize = 0)
: m_nSize(0), m_nUsed(0), m_pMap(NULL), m_pNext(NULL)
#ifdef MAPDBG
, m_nFinds(0), m_nCompares(0)
#endif //MAPDBG
{
const bool bAllocated = Allocate(initialSize);
ASSERT(m_nSize == initialSize);
ASSERT(bAllocated);
}
Map(const Map& m)
: m_nSize(0), m_nUsed(0), m_pMap(NULL), m_pNext(NULL)
#ifdef MAPDBG
, m_nFinds(0), m_nCompares(0)
#endif //MAPDBG
{
ASSERT(&m != NULL);
if (m.m_nUsed == 0)
return;
const bool bAllocated = Allocate(m.m_nUsed);
ASSERT(bAllocated);
if (!bAllocated)
return;
ASSERT(m_nSize == m.m_nUsed);
ASSERT(m_pMap != NULL);
m_pNext = UninitializedCopy(m_pMap, m.m_pMap, m_nSize);
m_nUsed = m_nSize;
}
~Map()
{
Destroy();
}
Map& operator=(const Map& m)
{
ASSERT(&m != NULL);
if (&m == this)
return *this;
Destroy();
if (m.m_nUsed == 0)
return *this;
const bool bAllocated = Allocate(m.m_nUsed);
ASSERT(bAllocated);
if (!bAllocated)
return *this;
ASSERT(m_nSize == m.m_nUsed);
ASSERT(m_pMap != NULL);
m_pNext = UninitializedCopy(m_pMap, m.m_pMap, m_nSize);
m_nUsed = m_nSize;
return *this;
}
const_iterator GetBegin() const
{
return m_pMap;
}
size_t GetSize() const
{
return m_nUsed;
}
Element* GetPair(size_t n) const
{
if (n >= m_nUsed)
return NULL;
else
return m_pMap + n;
}
const_iterator GetEnd() const
{
return m_pMap + m_nUsed;
}
bool Allocate(size_t nSize)
{
ASSERT(m_nSize == 0 || nSize > m_nSize);
if (nSize <= m_nSize)
return true;
Element* pNewMap = reinterpret_cast<Element*>(new char[nSize * sizeof(Element)]);
ASSERT(pNewMap != NULL);
if (pNewMap == NULL)
return false;
const size_t nUsed = m_nUsed;
Element* const pCopied = UninitializedCopy(pNewMap, m_pMap, nUsed);
ASSERT(pCopied != NULL);
if (pCopied == NULL)
return false;
Destroy();
m_pMap = m_pNext = pNewMap;
m_nSize = nSize;
m_nUsed = nUsed;
return true;
}
bool Insert(const T& t, const Key& key)
{
ASSERT(&t != NULL);
ASSERT(&key != NULL);
Element* const pUnique = FindElement(key, false);
if (pUnique != NULL)
return false;
ASSERT(m_nUsed <= m_nSize);
if (m_nUsed >= m_nSize)
{
const unsigned long nNewSize = m_nSize == 0 ? 1 : m_nSize + (m_nSize + 1) / 2;
const bool bMoreAllocated = Allocate(nNewSize);
ASSERT(bMoreAllocated);
if (!bMoreAllocated)
return false;
}
Element e(t, key);
Element* const dest = m_pMap + m_nUsed++;
m_pNext = UninitializedCopy(dest, &e, 1);
ASSERT(m_pNext != NULL);
return true;
}
bool Remove(const Key& key)
{
ASSERT(&key != NULL);
Element* const e = FindElement(key);
if (e == NULL)
return false;
Element* endOfUsed = m_pMap + m_nUsed--;
ASSERT(e < endOfUsed);
ASSERT(e >= m_pMap);
const size_t numberToCopy = endOfUsed - (e + 1);
Copy(const_cast<Element*>(e), e+1, numberToCopy);
(endOfUsed - 1)->~Pair<T, Key>();
if (m_pNext >= endOfUsed)
m_pNext = m_pMap;
return true;
}
T& operator[](const Key& key) const
{
ASSERT(&key != NULL);
T* const t = Find(key);
ASSERT(t != NULL);
return *t;
}
T* Find(const Key& key) const
{
ASSERT(&key != NULL);
Element* const e = FindElement(key);
return e != NULL ? e->GetFirstPtr() : NULL;
}
size_t Size() const
{
return m_nUsed;
}
size_t MaxSize() const
{
return m_nSize;
}
bool Empty() const
{
return m_nUsed > 0;
}
void Clear()
{
Destroy();
}
private:
Element* m_pMap;
size_t m_nSize;
size_t m_nUsed;
mutable Element* m_pNext;
#ifdef MAPDBG
mutable unsigned long m_nFinds;
mutable unsigned long m_nCompares;
#endif //MAPDBG
void Destroy()
{
if (m_pMap == NULL)
return;
Element* const end = m_pMap + m_nUsed;
Element* i = m_pMap;
while (i != end)
(i++)->~Pair<T, Key>();
delete [] reinterpret_cast<char*>(m_pMap);
m_pNext = m_pMap = NULL;
m_nSize = 0;
m_nUsed = 0;
}
Element* FindElement(const Key& key, bool bIncludeInStats = true) const
{
ASSERT(&key != NULL);
#ifdef MAPDBG
if (bIncludeInStats)
++m_nFinds;
#endif //MAPDBG
Element* const pNext = m_pNext;
Element* const end = m_pMap + m_nUsed;
ASSERT(pNext <= end);
while (m_pNext != end)
{
if (m_pNext->GetSecond() == key)
{
#ifdef MAPDBG
if (bIncludeInStats)
TotalStats(m_pNext - pNext);
#endif //MAPDBG
return m_pNext++;
}
++m_pNext;
}
m_pNext = m_pMap;
ASSERT(m_pNext != NULL || pNext == NULL);
ASSERT(m_pNext <= pNext);
while (m_pNext != pNext)
{
if (m_pNext->GetSecond() == key)
{
#ifdef MAPDBG
if (bIncludeInStats)
TotalStats((m_pNext - m_pMap) + (end - pNext));
#endif //MAPDBG
return m_pNext++;
}
++m_pNext;
}
#ifdef MAPDBG
if (bIncludeInStats)
TotalStats(m_nUsed);
#endif //MAPDBG
return NULL;
}
#ifdef MAPDBG
void TotalStats(unsigned long nComparesPerformed) const
{
m_nCompares += nComparesPerformed;
double average = double(m_nCompares) / double(m_nFinds);
double const successRatio = nComparesPerformed == 0 ? 100.0 :
(1.0 - (double(nComparesPerformed) / double(m_nUsed))) * 100.0;
const size_t nOffset = m_pNext - m_pMap;
TRACE("Map::find(%u), #%u, offset: %u, comps: %u, ave: %u, %%%u\n",
(unsigned)(this), m_nFinds, nOffset, nComparesPerformed, (unsigned long)(average),
(unsigned long)(successRatio));
}
#endif // MAPDBG
static Element* UninitializedCopy(Element* dest, Element* src, size_t nCount)
{
if (nCount == 0)
return dest;
ASSERT(src != NULL || nCount == 0);
ASSERT(dest != NULL);
ASSERT(nCount > 0);
if (nCount <= 0 || dest == NULL || src == NULL)
return NULL;
Element* const originalDest = dest;
Element* const end = dest + nCount;
while (dest != end)
new(dest++) Element(*src++);
return originalDest;
}
static void Copy(Element* dest, const Element* src, size_t nCount)
{
ASSERT(dest != NULL);
ASSERT(src != NULL);
ASSERT(static_cast<SSIZE_T>(nCount) >= 0);
ASSERT(dest < src);
if (nCount <= 0 || dest == NULL || src == NULL || dest >= src)
return;
Element* const end = dest + nCount;
while (dest != end)
*dest++ = *src++;
}
}; // class Map