Leaked source code of windows server 2003
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/*---------------------------------------------------------------------------
File: McsADsClassProp.cpp
Comments: Implementation of DLL Exports.
(c) Copyright 1999, Mission Critical Software, Inc., All Rights Reserved
Proprietary and confidential to Mission Critical Software, Inc.
REVISION LOG ENTRY
Revision By: Sham Chauthani
Revised on 07/02/99 12:40:00
---------------------------------------------------------------------------
*/
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f McsADsClassPropps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "ADsProp.h"
#include "ADsProp_i.c"
#include "ObjProp.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_ObjPropBuilder, CObjPropBuilder)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
ATLTRACE(_T("{McsADsClassProp.dll}DllMain(hInstance=0x%08lX, dwReason=DLL_PROCESS_ATTACH,...)\n"), hInstance);
_Module.Init(ObjectMap, hInstance, &LIBID_MCSADSCLASSPROPLib);
DisableThreadLibraryCalls(hInstance);
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
ATLTRACE(_T("{McsADsClassProp.dll}DllMain(hInstance=0x%08lX, dwReason=DLL_PROCESS_DETACH,...)\n"), hInstance);
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}