Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="WorkerObjects" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=WorkerObjects - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WorkObj.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WorkObj.mak" CFG="WorkerObjects - Win32 Unicode Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "WorkerObjects - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "WorkerObjects - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Dev/Raptor/WorkerObjects", NSQCAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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F90=fl32.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
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BSC32=bscmake.exe
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# ADD LINK32 mpr.lib netapi32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib adsiid.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\McsDctWorkerObjects.pdb" /debug /machine:I386 /out:"..\Bin\McsDctWorkerObjects.dll" /pdbtype:sept /libpath:"..\Lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "WorkerObjects - Win32 Unicode Release"
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# PROP Intermediate_Dir "\temp\Release\WorkerObjects"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
F90=fl32.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "." /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 wldap32.lib mpr.lib netapi32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib adsiid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"\Bin\IntelReleaseUnicode/McsDctWorkerObjects.dll"
# Begin Custom Build - Performing registration
OutDir=\Lib\IntelReleaseUnicode
TargetPath=\Bin\IntelReleaseUnicode\McsDctWorkerObjects.dll
InputPath=\Bin\IntelReleaseUnicode\McsDctWorkerObjects.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ENDIF
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# Name "WorkerObjects - Win32 Unicode Release"
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# End Source File
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# ADD CPP /I "..\Common\CommonLib"
!ELSEIF "$(CFG)" == "WorkerObjects - Win32 Unicode Release"
!ENDIF
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