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515 lines
12 KiB
515 lines
12 KiB
# Microsoft Developer Studio Project File - Name="WorkerObjects" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=WorkerObjects - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "WorkObj.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WorkObj.mak" CFG="WorkerObjects - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "WorkerObjects - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "WorkerObjects - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Dev/Raptor/WorkerObjects", NSQCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "WorkerObjects - Win32 Unicode Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugU"
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# PROP BASE Intermediate_Dir "DebugU"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D "SDRESOLVE" /D "_ATL_STATIC_REGISTRY" /FR /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo /o"..\Bin\WorkObj.bsc"
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 mpr.lib netapi32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib adsiid.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\McsDctWorkerObjects.pdb" /debug /machine:I386 /out:"..\Bin\McsDctWorkerObjects.dll" /pdbtype:sept /libpath:"..\Lib"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "WorkerObjects - Win32 Unicode Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WorkerObjects___Win32_Unicode_Release"
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# PROP BASE Intermediate_Dir "WorkerObjects___Win32_Unicode_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "\Lib\IntelReleaseUnicode"
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# PROP Intermediate_Dir "\temp\Release\WorkerObjects"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "." /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\Common\Include" /D "NDEBUG" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /D "SDRESOLVE" /FR /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 ..\..\Rel\EaC32.lib mpr.lib netapi32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 wldap32.lib mpr.lib netapi32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib adsiid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"\Bin\IntelReleaseUnicode/McsDctWorkerObjects.dll"
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# Begin Custom Build - Performing registration
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OutDir=\Lib\IntelReleaseUnicode
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TargetPath=\Bin\IntelReleaseUnicode\McsDctWorkerObjects.dll
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InputPath=\Bin\IntelReleaseUnicode\McsDctWorkerObjects.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "WorkerObjects - Win32 Unicode Debug"
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# Name "WorkerObjects - Win32 Unicode Release"
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# Begin Source File
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SOURCE=.\dlldatax.c
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# PROP Exclude_From_Scan -1
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# PROP BASE Exclude_From_Build 1
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SOURCE=.\PlugInfo.cpp
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# End Source File
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SOURCE=.\StdAfx.cpp
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\WorkObj.cpp
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SOURCE=.\WorkObj.def
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SOURCE=.\dlldatax.h
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# End Source File
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SOURCE=.\PlugInfo.h
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SOURCE=.\StdAfx.h
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SOURCE=.\AcctRepl.cpp
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SOURCE=.\AcctRepl.h
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SOURCE=.\ARUtil.cpp
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# End Source File
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SOURCE=.\ProcExts.cpp
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# End Source File
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SOURCE=.\ProcExts.h
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# End Source File
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SOURCE=.\TARNode.hpp
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# End Source File
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SOURCE=.\UserCopy.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\usercopy.hpp
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# End Source File
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# End Group
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\DCTStat.h
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# End Source File
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SOURCE=.\Win2kerr.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\PwdAge.cpp
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# PROP Default_Filter ""
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SOURCE=.\ChDom.cpp
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SOURCE=.\ChDom.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Reboot.cpp
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SOURCE=.\Reboot.h
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SOURCE=.\RebootU.cpp
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SOURCE=.\RebootU.h
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# PROP Default_Filter ""
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SOURCE=.\StatObj.cpp
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SOURCE=.\StatObj.h
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# PROP Default_Filter ""
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SOURCE=.\edk2.cpp
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SOURCE=.\edk2.hpp
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SOURCE=.\exchange.cpp
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SOURCE=.\exchange.hpp
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SOURCE=.\exldap.cpp
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SOURCE=.\exldap.h
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SOURCE=.\LGTrans.h
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# End Source File
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# Begin Source File
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SOURCE=.\MAPIProf.cpp
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# End Source File
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SOURCE=.\MAPIProf.hpp
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# End Source File
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SOURCE=.\RegTrans.cpp
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# End Source File
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SOURCE=.\RegTrans.h
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# End Source File
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SOURCE=.\RightsTr.cpp
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SOURCE=.\RightsTr.h
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# End Source File
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SOURCE=.\sdrcmn.cpp
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# End Source File
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SOURCE=.\sdresolv.cpp
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SOURCE=.\sdstat.cpp
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SOURCE=.\sdstat.hpp
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# End Source File
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# Begin Source File
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SOURCE=.\secobj_stub.cpp
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!IF "$(CFG)" == "WorkerObjects - Win32 Unicode Debug"
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# ADD CPP /I "..\Common\CommonLib"
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!ELSEIF "$(CFG)" == "WorkerObjects - Win32 Unicode Release"
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!ENDIF
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# End Source File
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SOURCE=.\SecTrans.cpp
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SOURCE=.\SecTrans.h
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SOURCE=.\sidcache.cpp
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SOURCE=.\sidcache.hpp
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SOURCE=.\STArgs.hpp
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# PROP Default_Filter ""
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SOURCE=.\UserRts.cpp
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SOURCE=.\UserRts.h
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SOURCE=.\Rename.cpp
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# End Source File
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SOURCE=.\Rename.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Checker.cpp
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# End Source File
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SOURCE=.\Checker.h
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# End Source File
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# Begin Source File
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SOURCE=.\sidflags.h
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# Begin Source File
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# Begin Source File
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SOURCE=.\ChDom.rgs
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# Begin Source File
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SOURCE=.\ChDomOfa.rgs
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SOURCE=.\Checker.rgs
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SOURCE=.\CheckerOfa.rgs
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SOURCE=.\UserRtsOfa.rgs
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# End Target
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# End Project
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