Leaked source code of windows server 2003
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167 lines
4.9 KiB

//+---------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1998-2002.
//
// File: SchedDlg.h
//
// Contents: Definition of CConnectionScheduleDlg
//
//----------------------------------------------------------------------------
#if !defined(AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)
#define AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SchedDlg.h : header file
//
#include <schedule.h>
#include "SchedBas.h"
#ifndef INOUT
#define INOUT
#define ENDORSE(f) // Macro which is the opposite of ASSERT()
#endif
void ConvertConnectionHoursToGMT(INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], IN bool bAddDaylightBias);
void ConvertConnectionHoursFromGMT(INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], IN bool bAddDaylightBias);
/////////////////////////////////////////////////////////////////////////////
// CConnectionScheduleDlg dialog
class CConnectionScheduleDlg : public CScheduleBaseDlg
{
// Construction
public:
void SetConnectionByteArray (INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], const size_t cbArray);
CConnectionScheduleDlg(CWnd* pParent); // standard constructor
virtual int GetIDD ()
{
return IDD;
}
// Dialog Data
//{{AFX_DATA(CConnectionScheduleDlg)
enum { IDD = IDD_DS_SCHEDULE };
CButton m_buttonNone;
CButton m_buttonOne;
CButton m_buttonTwo;
CButton m_buttonFour;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConnectionScheduleDlg)
public:
virtual void OnFinalRelease();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void TimeChange();
virtual UINT GetExpectedArrayLength();
virtual BYTE GetMatrixPercentage(UINT nHour, UINT nDay);
virtual UINT GetPercentageToSet (const BYTE bData);
virtual void InitMatrix ();
// Generated message map functions
//{{AFX_MSG(CConnectionScheduleDlg)
afx_msg void OnRadioFour();
afx_msg void OnRadioNone();
afx_msg void OnRadioOne();
afx_msg void OnRadioTwo();
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CConnectionScheduleDlg)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
CLegendCell m_legendNone;
CLegendCell m_legendOne;
CLegendCell m_legendTwo;
CLegendCell m_legendFour;
virtual void UpdateButtons ();
private:
BYTE* m_prgbData168;
};
/////////////////////////////////////////////////////////////////////////////
// CReplicationScheduleDlg dialog
class CReplicationScheduleDlg : public CScheduleBaseDlg
{
// Construction
public:
CReplicationScheduleDlg(CWnd* pParent); // standard constructor
void SetConnectionByteArray (INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], const size_t cbArray);
virtual int GetIDD ()
{
return IDD;
}
// Dialog Data
//{{AFX_DATA(CReplicationScheduleDlg)
enum { IDD = IDD_REPLICATION_SCHEDULE };
CButton m_buttonNone;
CButton m_buttonFour;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReplicationScheduleDlg)
public:
virtual void OnFinalRelease();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void TimeChange();
virtual UINT GetExpectedArrayLength();
virtual BYTE GetMatrixPercentage(UINT nHour, UINT nDay);
virtual UINT GetPercentageToSet (const BYTE bData);
virtual void InitMatrix ();
// Generated message map functions
//{{AFX_MSG(CReplicationScheduleDlg)
afx_msg void OnRadioFour();
afx_msg void OnRadioNone();
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CReplicationScheduleDlg)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
CLegendCell m_legendNone;
CLegendCell m_legendFour;
virtual void UpdateButtons ();
private:
BYTE* m_prgbData168;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)