Leaked source code of windows server 2003
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/*++
Copyright (C) 1999-2001 Microsoft Corporation
Module Name:
ADAPTHRD.CPP
Abstract:
History:
--*/
#include "precomp.h"
#include <stdio.h>
#include <process.h>
#include <wbemcli.h>
#include <cominit.h>
#include "ntreg.h"
#include "adapthrd.h"
// IMPORTANT!!!!
// This code MUST be revisited to do the following:
// A>>>>> Exception Handling around the outside calls
// B>>>>> Use a named mutex around the calls
// C>>>>> Make the calls on another thread
// D>>>>> Place and handle registry entries that indicate a bad DLL!
////////////////////////////////////////////////////////////////////////////////////////////
//
// CAdapThreadRequest
//
////////////////////////////////////////////////////////////////////////////////////////////
CAdapThreadRequest::CAdapThreadRequest( void )
: m_hWhenDone( NULL ),
m_hrReturn( WBEM_S_NO_ERROR )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Constructor
//
////////////////////////////////////////////////////////////////////////////////////////////
{
}
CAdapThreadRequest::~CAdapThreadRequest( void )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Destructor
//
////////////////////////////////////////////////////////////////////////////////////////////
{
if (m_hWhenDone ) CloseHandle( m_hWhenDone );
}
HRESULT CAdapThreadRequest::EventLogError( void )
{
return 0;
}
////////////////////////////////////////////////////////////////////////////////////////////
//
// CAdapThread
//
////////////////////////////////////////////////////////////////////////////////////////////
CAdapThread::CAdapThread( CAdapPerfLib* pPerfLib )
: m_pPerfLib( pPerfLib ),
m_hEventQuit( NULL ),
m_hSemReqPending( NULL ),
m_hThread( NULL ),
m_fOk( FALSE )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Constructor
//
////////////////////////////////////////////////////////////////////////////////////////////
{
// Initialize the control members
// ==============================
Init();
}
CAdapThread::~CAdapThread()
////////////////////////////////////////////////////////////////////////////////////////////
//
// Destructor
//
////////////////////////////////////////////////////////////////////////////////////////////
{
if ( NULL != m_hThread )
{
Shutdown();
}
Clear();
// Clean up the queue
// ==================
while ( m_RequestQueue.Size() > 0 )
{
CAdapThreadRequest* pRequest = (CAdapThreadRequest*) m_RequestQueue.GetAt( 0 );
if ( NULL != pRequest )
{
pRequest->Release();
}
m_RequestQueue.RemoveAt( 0 );
}
}
BOOL CAdapThread::Init( void )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Initializes the control variables
//
////////////////////////////////////////////////////////////////////////////////////////////
{
if ( !m_fOk )
{
if ( ( m_hEventQuit = CreateEvent( NULL, TRUE, FALSE, NULL ) ) != NULL )
{
if ( ( m_hSemReqPending = CreateSemaphore( NULL, 0, 0x7FFFFFFF, NULL ) ) != NULL )
{
if ( ( m_hThreadReady = CreateEvent( NULL, TRUE, FALSE, NULL ) ) != NULL )
{
m_fOk = TRUE;
}
}
}
}
if ( !m_fOk )
{
ERRORTRACE( ( LOG_WMIADAP, "CAdapThread::Init() failed.\n" ) );
}
return m_fOk;
}
BOOL CAdapThread::Clear( BOOL fClose )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Clears the control variables and thread variables
//
////////////////////////////////////////////////////////////////////////////////////////////
{
CInCritSec ics(&m_cs);
// Don't close the handles unless we've been told to.
m_fOk = FALSE;
if ( NULL != m_hEventQuit )
{
if ( fClose )
{
CloseHandle( m_hEventQuit );
}
m_hEventQuit = NULL;
}
if ( NULL != m_hSemReqPending )
{
if ( fClose )
{
CloseHandle( m_hSemReqPending );
}
m_hSemReqPending = NULL;
}
if ( NULL != m_hThread )
{
if ( fClose )
{
CloseHandle( m_hThread );
}
m_hThread = NULL;
}
m_dwThreadId = 0;
return TRUE;
}
HRESULT CAdapThread::Enqueue( CAdapThreadRequest* pRequest )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Add a request to the request queue
//
////////////////////////////////////////////////////////////////////////////////////////////
{
HRESULT hr = WBEM_NO_ERROR;
// Ensure that the thread has started
// ==================================
hr = Begin();
if ( SUCCEEDED( hr ) )
{
// We will use a new one for EVERY operation
HANDLE hEventDone = CreateEvent( NULL, TRUE, FALSE, NULL );
if ( NULL != hEventDone )
{
// Let the request know about the new event handle
// ===========================================
pRequest->SetWhenDoneHandle( hEventDone );
// Auto-lock the queue
// ===================
CInCritSec ics( &m_cs );
try
{
// Add the request to the queue
// ============================
if (CFlexArray::no_error == m_RequestQueue.Add( (void*) pRequest ))
pRequest->AddRef();
else
hr = WBEM_E_OUT_OF_MEMORY;
ReleaseSemaphore( m_hSemReqPending, 1, NULL );
}
catch(...)
{
hr = WBEM_E_OUT_OF_MEMORY;
}
}
else
{
hr = WBEM_E_OUT_OF_MEMORY;
}
}
return hr;
}
HRESULT CAdapThread::Begin( void )
////////////////////////////////////////////////////////////////////////////////////////////
//
// If the thread has not already started, then intializes the control variables, and starts
// the thread.
//
////////////////////////////////////////////////////////////////////////////////////////////
{
HRESULT hr = WBEM_S_NO_ERROR;
// Verify that the thread does not already exist
// =============================================
if ( NULL == m_hThread )
{
// Coping will enter and exit the critical section
CInCritSec ics( &m_cs );
// Double check the thread handle here in case somebody fixed us up while we were
// waiting on the critical section.
if ( NULL == m_hThread )
{
// Initialize the control variables
// ================================
if ( Init() )
{
// Makes sure the pending event semaphore is signalled once for each entry in the queue
// ====================================================================================
if ( m_RequestQueue.Size() > 0 )
{
ReleaseSemaphore( m_hSemReqPending, m_RequestQueue.Size(), NULL );
}
// Start the thread
// ================
m_hThread = (HANDLE) _beginthreadex( NULL, 0, CAdapThread::ThreadProc, (void*) this,
0, (unsigned int *) &m_dwThreadId );
if ( NULL == m_hThread )
{
hr = WBEM_E_FAILED;
}
else
{
if ( WAIT_OBJECT_0 != WaitForSingleObject( m_hThreadReady, 60000 ) )
{
hr = WBEM_E_FAILED;
ERRORTRACE( ( LOG_WMIADAP, "Worker thread for %S could not be verified.\n", (LPCWSTR)m_pPerfLib->GetServiceName() ) );
SetEvent( m_hEventQuit );
}
else
{
DEBUGTRACE( ( LOG_WMIADAP, "Worker thread for %S is 0x%x\n", (LPCWSTR)m_pPerfLib->GetServiceName(), m_dwThreadId ) );
}
}
}
else
{
hr = WBEM_E_FAILED;
}
} // IF NULL == m_hThread
}
if ( FAILED( hr ) )
{
ERRORTRACE( ( LOG_WMIADAP, "CAdapThread::Begin() failed: %X.\n", hr ) );
}
return hr;
}
unsigned CAdapThread::ThreadProc( void * pVoid )
////////////////////////////////////////////////////////////////////////////////////////////
//
// This is the static entry point fo the worker thread. It addref's the thread's perflib
// (see comment below) and then calls the objects processing method.
//
////////////////////////////////////////////////////////////////////////////////////////////
{
unsigned uRet;
try
{
// The calling object
// ==================
CAdapThread* pThis = (CAdapThread*) pVoid;
// The perflib to be processed
// ===========================
CAdapPerfLib* pPerfLib = pThis->m_pPerfLib;
// In an attempt to avoid circular references, we are addrefing the performance library wrapper
// instead of the thread object. The thread object will be destructed by the perflib wrapper
// only after the final reference is released. This thread is dependent on the perflib, but is
// by the thread wrapper. As a result, when the thread has completed processing, if we indicate
// that we are finished with the perflib by releasing the perflib wrapper, then the thread wrapper
// may destroyed at the same time. Note the use of auto-release.
if ( NULL != pPerfLib )
pPerfLib->AddRef();
CAdapReleaseMe arm( pPerfLib );
// Call the processing method
// ==========================
uRet = pThis->RealEntry();
}
catch(...)
{
// <Gasp> We have been betrayed... try to write something to the error log
// =======================================================================
CriticalFailADAPTrace( "An unhandled exception has been thrown in a worker thread." );
uRet = ERROR_OUTOFMEMORY;
}
return uRet;
}
unsigned CAdapThread::RealEntry( void )
////////////////////////////////////////////////////////////////////////////////////////////
//
// This is the method that contains the loop that processes the requests. While there
// are requests in the queue and the thread has not been instructed to terminate, then
// grab a request and execute it. When the request has completed, then signal the completion
// event to tell the originating thread that the request has been satisfied.
//
////////////////////////////////////////////////////////////////////////////////////////////
{
HANDLE ahEvents[2];
// Use local copies of these in case we have some timing issue in which we get destructed
// on another thread, but for some reason this guy keeps going.
HANDLE hPending = m_hSemReqPending,
hQuit = m_hEventQuit;
ahEvents[0] = hPending;
ahEvents[1] = hQuit;
DWORD dwWait = 0;
DWORD dwReturn = 0;
// Signal that everything is OK and we are ready to rock!
// ======================================================
if ( SetEvent( m_hThreadReady ) )
{
// If the m_hEventQuit event is signaled, or if it runs into a bizarre error,
// exit loop, otherwise continue as long as there is requests in the queue
// ==========================================================================
while ( ( dwWait = WaitForMultipleObjects( 2, ahEvents, FALSE, INFINITE ) ) == WAIT_OBJECT_0 )
{
// Check for the quit event, since if both events are signalled, we'll let this
// guy take precedence
if ( WaitForSingleObject( hQuit, 0 ) == WAIT_OBJECT_0 )
{
break;
}
// Get the next request from of the FIFO queue
// ===========================================
m_cs.Enter();
CAdapThreadRequest* pRequest = (CAdapThreadRequest*) m_RequestQueue.GetAt( 0 );
CAdapReleaseMe armRequest( pRequest );
m_RequestQueue.RemoveAt( 0 );
m_cs.Leave();
// Execute it
// ==========
dwReturn = pRequest->Execute( m_pPerfLib );
// Fire the completion event
// ==========================
if ( NULL != pRequest->GetWhenDoneHandle() )
{
SetEvent( pRequest->GetWhenDoneHandle() );
}
}
DEBUGTRACE( ( LOG_WMIADAP, "Thread 0x%x for %S is terminating\n", m_dwThreadId, (LPCWSTR)m_pPerfLib->GetServiceName() ) );
// If the exit condition is not due to a signaled m_hEventQuit, then evaluate error
// ================================================================================
if ( WAIT_FAILED == dwWait )
{
dwReturn = GetLastError();
}
}
if ( ERROR_SUCCESS != dwReturn )
{
ERRORTRACE( ( LOG_WMIADAP, "CAdapThread::RealEntry() for %S failed: %X.\n", (LPCWSTR)m_pPerfLib->GetServiceName(), dwReturn ) );
}
return dwReturn;
}
HRESULT CAdapThread::Shutdown( DWORD dwTimeout )
////////////////////////////////////////////////////////////////////////////////////////////
//
// Performs a gentle shutdown of the thread by signaling the exit event.
//
////////////////////////////////////////////////////////////////////////////////////////////
{
HRESULT hr = WBEM_NO_ERROR;
// Make sure that we are not killing ourself
// =========================================
if ( ( NULL != m_hThread ) && ( GetCurrentThreadId() != m_dwThreadId ) )
{
SetEvent( m_hEventQuit );
DWORD dwWait = WaitForSingleObject( m_hThread, dwTimeout );
switch ( dwWait )
{
case WAIT_OBJECT_0:
{
m_hThread = NULL;
hr = WBEM_S_NO_ERROR;
}break;
case WAIT_TIMEOUT:
{
hr = WBEM_E_FAILED;
}break;
default:
{
hr = WBEM_E_FAILED;
}
}
if ( FAILED( hr ) )
{
ERRORTRACE( ( LOG_WMIADAP, "CAdapThread::Shutdown() failed.\n" ) );
}
}
else
{
hr = WBEM_S_FALSE;
}
return hr;
}
HRESULT CAdapThread::Reset( void )
////////////////////////////////////////////////////////////////////////////////////////////
//
// This function will be called if a thread apparently got eaten, in which case, we're
// not sure if it will come back or not. So, we will clear our member data (not close anything)
// and kick off a new processing thread. Please note that this could leak handles, but then again,
// it looks like somebody ate a thread, so there are other potential problems afoot here.
//
////////////////////////////////////////////////////////////////////////////////////////////
{
HRESULT hr = WBEM_S_NO_ERROR;
// Signal the quit event so if the thread that is executing ever returns it will know to drop
// out. Clear can then rid us of the appropriate handles so we can start all over again.
SetEvent( m_hEventQuit );
// Scoping will enter and exit the critical section, so if anyone tries to enqueue any requests
// while we are executing, we don't step all over each other.
CInCritSec ics( &m_cs );
// Clear shouldn't close the handles
Clear( FALSE );
if ( Init() )
{
hr = Begin();
}
else
{
hr = WBEM_E_FAILED;
}
if ( FAILED( hr ) )
{
ERRORTRACE( ( LOG_WMIADAP, "CAdapThread::Reset() failed: %X.\n", hr ) );
}
return hr;
}