Leaked source code of windows server 2003
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!IF 0
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Mark Lucovsky (markl) 18-Sep-1990
NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
!ENDIF
TARGETPATH=obj
TARGETNAME=bclum
TARGETTYPE=LIBRARY
SYNCHRONIZE_BLOCK=1
PASS0_PUBLISH=\
{bcl_common.h=$(PROJECT_INC_PATH)\bcl_common.h} \
{bcl_inlinestring.h=$(PROJECT_INC_PATH)\bcl_inlinestring.h} \
{bcl_purestring.h=$(PROJECT_INC_PATH)\bcl_purestring.h} \
{bcl_stringalgorithms.h=$(PROJECT_INC_PATH)\bcl_stringalgorithms.h} \
{bcl_stringapi.h=$(PROJECT_INC_PATH)\bcl_stringapi.h} \
{bcl_unicodechartraits.h=$(PROJECT_INC_PATH)\bcl_unicodechartraits.h} \
{bcl_vararg.h=$(PROJECT_INC_PATH)\bcl_vararg.h} \
{bcl_w32baseunicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32baseunicodestringbuffer.h} \
{bcl_w32common.h=$(PROJECT_INC_PATH)\bcl_w32common.h} \
{bcl_w32unicodefixedstringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodefixedstringbuffer.h} \
{bcl_w32unicodeinlinestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodeinlinestringbuffer.h} \
{bcl_w32unicodestringalgorithms.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringalgorithms.h} \
{bcl_w32unicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringbuffer.h} \
PASS0_HEADERDIR=$(O)
PASS0_SOURCEDIR=$(O)
MC_FLAGS=-b -x $(O)
SOURCES=usbtest.cpp
UMAPPL=usbtest
UMTYPE=console
UMENTRY=main
UMLIBS=$(O)\bclum.lib \
$(SDK_LIB_PATH)\user32.lib