Leaked source code of windows server 2003
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132 lines
2.4 KiB

#include "brian.h"
VOID
InitEvents (
)
{
NtCreateEvent( &EventEvent, SYNCHRONIZE | GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE,
NULL, SynchronizationEvent, TRUE );
RtlZeroMemory( Events, sizeof( Events ));
}
VOID
UninitEvents (
)
{
USHORT Index;
//
// Release any current events.
//
for (Index = 0; Index < MAX_EVENTS; Index++) {
if (Events[Index].Used) {
NtSetEvent( Events[Index].Handle, NULL );
}
}
}
NTSTATUS
ObtainEvent (
OUT PUSHORT NewIndex
)
{
NTSTATUS Status;
USHORT Index;
//
// Wait for the handle event
//
if ((Status = NtWaitForSingleObject( EventEvent,
FALSE,
NULL )) != STATUS_SUCCESS) {
return Status;
}
//
// Find an available index. Return STATUS_INSUFFICIENT_RESOURCES
// if not found.
//
for (Index = 0; Index < MAX_EVENTS; Index++) {
if (!Events[Index].Used) {
break;
}
}
if (Index >= MAX_EVENTS) {
Status = STATUS_INSUFFICIENT_RESOURCES;
//
// Otherwise reserve this event index.
//
} else {
Status = NtCreateEvent( &Events[Index].Handle,
SYNCHRONIZE | GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE,
NULL,
SynchronizationEvent,
FALSE );
if (NT_SUCCESS( Status )) {
Events[Index].Used = TRUE;
*NewIndex = Index;
}
}
NtSetEvent( EventEvent, NULL );
return Status;
}
VOID
FreeEvent (
IN USHORT Index
)
{
//
// Return immediately if beyond the end of the valid events.
//
if (Index >= MAX_EVENTS) {
return;
}
//
// Grab the event for the events.
//
if (NtWaitForSingleObject( EventEvent, FALSE, NULL ) != STATUS_SUCCESS) {
return;
}
//
// Mark the index as unused and release the event if held.
//
if (Events[Index].Used) {
Events[Index].Used = FALSE;
NtSetEvent( Events[Index].Handle, NULL );
}
NtSetEvent( EventEvent, NULL );
return;
}