Leaked source code of windows server 2003
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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
critsect.asm
Abstract:
This module implements functions to support user mode critical sections.
Author:
David N. Cutler (davec) 25-Jun-2000
Environment:
Any mode.
Revision History:
--*/
#include "ldrp.h"
#include "ntos.h"
NTSTATUS
RtlEnterCriticalSection(
IN PRTL_CRITICAL_SECTION CriticalSection
)
/*++
Routine Description:
This function enters a critical section.
Arguments:
CriticalSection - Supplies a pointer to a critical section.
Return Value:
STATUS_SUCCESS is returned or a exception can be raised if the wait
for the resoruce fails.
--*/
{
ULONG64 SpinCount;
HANDLE Thread;
//
// If the current thread owns the critical section, then increment
// the lock count and the recursion count and return success.
//
Thread = NtCurrentTeb()->ClientId.UniqueThread;
if (Thread == CriticalSection->OwningThread) {
ASSERT(CriticalSection->LockCount >= 0);
InterlockedIncrement(&CriticalSection->LockCount);
CriticalSection->RecursionCount += 1;
return STATUS_SUCCESS;
}
//
// If the critical section spin count is nonzero, then spin attempting
// to enter critical section until the critical section is entered, the
// spin count reaches zero, or there are waiters for the critical section.
//
SpinCount = CriticalSection->SpinCount;
if (SpinCount != 0) {
do {
//
// If the critical section is free, then attempt to enter the
// critical section. Otherwise, spin if the spin count is not
// zero and there are no waiters for the critical section.
//
if (CriticalSection->LockCount == - 1) {
if (InterlockedCompareExchange(&CriticalSection->LockCount,
0,
- 1) == - 1) {
CriticalSection->OwningThread = Thread;
CriticalSection->RecursionCount = 1;
return STATUS_SUCCESS;
}
} else if (CriticalSection->LockCount > 0) {
break;
}
SpinCount -= 1;
} while (SpinCount != 0);
}
//
// Attempt to enter the critical section. If the critical section is not
// free, then wait for ownership to be granted.
//
if (InterlockedIncrement(&CriticalSection->LockCount) != 0) {
RtlpWaitForCriticalSection(CriticalSection);
}
//
// Set owning thread, initialization the recusrion count, and return
// success.
//
CriticalSection->OwningThread = Thread;
CriticalSection->RecursionCount = 1;
return STATUS_SUCCESS;
}
NTSTATUS
RtlLeaveCriticalSection(
IN PRTL_CRITICAL_SECTION CriticalSection
)
/*++
Routine Description:
This function leaves a critical section.
Arguments:
CriticalSection - Supplies a pointer to a critical section.
Return Value:
STATUS_SUCCESS is returned.
--*/
{
//
// Decrement the recursion count. If the resultant recursion count is
// zero, then leave the critical section.
//
ASSERT(NtCurrentTeb()->ClientId.UniqueThread == CriticalSection->OwningThread);
if ((CriticalSection->RecursionCount -= 1) == 0) {
CriticalSection->OwningThread = NULL;
if (InterlockedDecrement(&CriticalSection->LockCount) >= 0) {
RtlpUnWaitCriticalSection(CriticalSection);
}
} else {
InterlockedDecrement(&CriticalSection->LockCount);
}
return STATUS_SUCCESS;
}
BOOLEAN
RtlTryEnterCriticalSection (
IN PRTL_CRITICAL_SECTION CriticalSection
)
/*++
Routine Description:
This function attempts to enter a critical section without blocking.
Arguments:
CriticalSection (a0) - Supplies a pointer to a critical section.
Return Value:
If the critical section was successfully entered, then a value of TRUE
is returned. Otherwise, a value of FALSE is returned.
--*/
{
HANDLE Thread;
//
// If the current thread owns the critical section, then increment
// the lock count and the recursion count and return TRUE.
//
Thread = NtCurrentTeb()->ClientId.UniqueThread;
if (Thread == CriticalSection->OwningThread) {
ASSERT(CriticalSection->LockCount >= 0);
InterlockedIncrement(&CriticalSection->LockCount);
CriticalSection->RecursionCount += 1;
return TRUE;
}
//
// Attempt to enter the critical section. If the attempt is successful,
// then set the owning thread, initialize the recursion count, and return
// TRUE. Otherwise, return FALSE.
//
if (InterlockedCompareExchange(&CriticalSection->LockCount,
0,
- 1) == - 1) {
CriticalSection->OwningThread = Thread;
CriticalSection->RecursionCount = 1;
return TRUE;
} else {
return FALSE;
}
}