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222 lines
5.0 KiB
222 lines
5.0 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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semphobj.c
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Abstract:
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This module implements the kernel semaphore object. Functions
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are provided to initialize, read, and release semaphore objects.
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Author:
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David N. Cutler (davec) 28-Feb-1989
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Environment:
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Kernel mode only.
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Revision History:
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--*/
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#include "ki.h"
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//
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// The following assert macro is used to check that an input semaphore is
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// really a ksemaphore and not something else, like deallocated pool.
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//
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#define ASSERT_SEMAPHORE(E) { \
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ASSERT((E)->Header.Type == SemaphoreObject); \
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}
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VOID
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KeInitializeSemaphore (
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IN PRKSEMAPHORE Semaphore,
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IN LONG Count,
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IN LONG Limit
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)
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/*++
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Routine Description:
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This function initializes a kernel semaphore object. The initial
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count and limit of the object are set to the specified values.
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Arguments:
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Semaphore - Supplies a pointer to a dispatcher object of type
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semaphore.
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Count - Supplies the initial count value to be assigned to the
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semaphore.
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Limit - Supplies the maximum count value that the semaphore
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can attain.
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Return Value:
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None.
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--*/
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{
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//
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// Initialize standard dispatcher object header and set initial
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// count and maximum count values.
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//
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Semaphore->Header.Type = SemaphoreObject;
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Semaphore->Header.Size = sizeof(KSEMAPHORE) / sizeof(LONG);
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Semaphore->Header.SignalState = Count;
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InitializeListHead(&Semaphore->Header.WaitListHead);
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Semaphore->Limit = Limit;
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return;
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}
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LONG
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KeReadStateSemaphore (
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IN PRKSEMAPHORE Semaphore
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)
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/*++
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Routine Description:
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This function reads the current signal state of a semaphore object.
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Arguments:
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Semaphore - Supplies a pointer to a dispatcher object of type
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semaphore.
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Return Value:
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The current signal state of the semaphore object.
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--*/
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{
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ASSERT_SEMAPHORE( Semaphore );
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//
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// Return current signal state of semaphore object.
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//
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return Semaphore->Header.SignalState;
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}
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LONG
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KeReleaseSemaphore (
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IN PRKSEMAPHORE Semaphore,
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IN KPRIORITY Increment,
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IN LONG Adjustment,
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IN BOOLEAN Wait
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)
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/*++
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Routine Description:
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This function releases a semaphore by adding the specified adjustment
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value to the current semaphore count and attempts to satisfy as many
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Waits as possible. The previous signal state of the semaphore object
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is returned as the function value.
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Arguments:
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Semaphore - Supplies a pointer to a dispatcher object of type
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semaphore.
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Increment - Supplies the priority increment that is to be applied
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if releasing the semaphore causes a Wait to be satisfied.
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Adjustment - Supplies value that is to be added to the current
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semaphore count.
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Wait - Supplies a boolean value that signifies whether the call to
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KeReleaseSemaphore will be immediately followed by a call to one
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of the kernel Wait functions.
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Return Value:
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The previous signal state of the semaphore object.
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--*/
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{
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LONG NewState;
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KIRQL OldIrql;
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LONG OldState;
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PRKTHREAD Thread;
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ASSERT_SEMAPHORE( Semaphore );
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ASSERT(KeGetCurrentIrql() <= DISPATCH_LEVEL);
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//
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// Raise IRQL to dispatcher level and lock dispatcher database.
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//
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KiLockDispatcherDatabase(&OldIrql);
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//
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// Capture the current signal state of the semaphore object and
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// compute the new count value.
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//
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OldState = Semaphore->Header.SignalState;
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NewState = OldState + Adjustment;
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//
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// If the new state value is greater than the limit or a carry occurs,
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// then unlock the dispatcher database, and raise an exception.
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//
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if ((NewState > Semaphore->Limit) || (NewState < OldState)) {
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KiUnlockDispatcherDatabase(OldIrql);
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ExRaiseStatus(STATUS_SEMAPHORE_LIMIT_EXCEEDED);
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}
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//
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// Set the new signal state of the semaphore object and set the wait
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// next value. If the previous signal state was Not-Signaled (i.e.
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// the count was zero), and the wait queue is not empty, then attempt
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// to satisfy as many Waits as possible.
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//
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Semaphore->Header.SignalState = NewState;
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if ((OldState == 0) && (IsListEmpty(&Semaphore->Header.WaitListHead) == FALSE)) {
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KiWaitTest(Semaphore, Increment);
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}
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//
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// If the value of the Wait argument is TRUE, then return to the
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// caller with IRQL raised and the dispatcher database locked. Else
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// release the dispatcher database lock and lower IRQL to its
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// previous value.
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//
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if (Wait != FALSE) {
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Thread = KeGetCurrentThread();
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Thread->WaitNext = Wait;
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Thread->WaitIrql = OldIrql;
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} else {
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KiUnlockDispatcherDatabase(OldIrql);
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}
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//
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// Return previous signal state of sempahore object.
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//
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return OldState;
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}
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