Leaked source code of windows server 2003
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// DevCon2.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To merge the proxy/stub code into the object DLL, add the file
// dlldatax.c to the project. Make sure precompiled headers
// are turned off for this file, and add _MERGE_PROXYSTUB to the
// defines for the project.
//
// If you are not running WinNT4.0 or Win95 with DCOM, then you
// need to remove the following define from dlldatax.c
// #define _WIN32_WINNT 0x0400
//
// Further, if you are running MIDL without /Oicf switch, you also
// need to remove the following define from dlldatax.c.
// #define USE_STUBLESS_PROXY
//
// Modify the custom build rule for DevCon2.idl by adding the following
// files to the Outputs.
// DevCon2_p.c
// dlldata.c
// To build a separate proxy/stub DLL,
// run nmake -f DevCon2ps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "DevCon2.h"
#include "dlldatax.h"
#include "DevCon2_i.c"
#include "DeviceConsole.h"
#include "Devices.h"
#include "xStrings.h"
#include "SetupClasses.h"
#include "DeviceIcon.h"
#ifdef _MERGE_PROXYSTUB
extern "C" HINSTANCE hProxyDll;
#endif
CMyModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_DeviceConsole, CDeviceConsole)
OBJECT_ENTRY(CLSID_Devices, CDevices)
OBJECT_ENTRY(CLSID_Strings, CStrings)
OBJECT_ENTRY(CLSID_SetupClasses, CSetupClasses)
OBJECT_ENTRY(CLSID_DeviceIcon, CDeviceIcon)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
lpReserved;
#ifdef _MERGE_PROXYSTUB
if (!PrxDllMain(hInstance, dwReason, lpReserved))
return FALSE;
#endif
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_DEVCON2Lib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
#ifdef _MERGE_PROXYSTUB
if (PrxDllCanUnloadNow() != S_OK)
return S_FALSE;
#endif
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
#ifdef _MERGE_PROXYSTUB
if (PrxDllGetClassObject(rclsid, riid, ppv) == S_OK)
return S_OK;
#endif
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
HRESULT hRes = PrxDllRegisterServer();
if (FAILED(hRes))
return hRes;
#endif
//
// DCOM support - App registration via IDR_DEVCON2
//
_Module.UpdateRegistryFromResource(IDR_DEVCON2, TRUE);
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
PrxDllUnregisterServer();
#endif
//
// DCOM support - App cleanup via IDR_DEVCON2
//
_Module.UpdateRegistryFromResource(IDR_DEVCON2, FALSE);
return _Module.UnregisterServer(TRUE);
}
//
// DCOM support, allow this DLL to also run as local server
// once the server is running, it needs to cleanup after a short period of time
//
const DWORD dwTimeOut = 5000; // time for server to be idle before shutting down
static void CALLBACK ModuleTimer(HWND /*hWnd*/,UINT /*uMsg*/,UINT_PTR /*idEvent*/,DWORD /*dwTime*/)
{
_Module.CheckShutdown();
}
LONG CMyModule::Unlock()
{
LONG l = CComModule::Unlock();
//ATLTRACE("Unlock = %u\n",l);
if (bServer && (l <= (punkFact ? 1 : 0)))
{
//
// DCOM server
// as soon as lock count reaches 1 (punkFact), timer is reset
// if timer times out and lock count is still 1
// then we can kill the server
//
SetTimer(NULL,0,dwTimeOut,ModuleTimer);
}
return l;
}
void CMyModule::KillServer()
{
if(bServer) {
//
// make it a server no longer
//
CoRevokeClassObject(dwROC);
bServer = FALSE;
}
if(punkFact) {
punkFact->Release();
punkFact = NULL;
}
if(m_nLockCnt != 0) {
DebugBreak();
}
}
void CMyModule::CheckShutdown()
{
if(m_nLockCnt>(punkFact ? 1 : 0)) {
//
// module is still in use
//
return;
}
//
// lock count stayed at zero for dwTimeOut ms
//
KillServer();
PostMessage(NULL, WM_QUIT, 0, 0);
}
HRESULT CMyModule::InitServer(GUID & ClsId)
{
HRESULT hr;
hr = DllGetClassObject(ClsId, IID_IClassFactory, (LPVOID*)&punkFact);
if(FAILED(hr)) {
return hr;
}
hr = CoRegisterClassObject(ClsId, punkFact, CLSCTX_LOCAL_SERVER, REGCLS_MULTI_SEPARATE, &dwROC);
if(FAILED(hr)) {
punkFact->Release();
punkFact = NULL;
return hr;
}
bServer = true;
return S_OK;
}
void WINAPI CreateLocalServerW(HWND /*hwnd*/, HINSTANCE /*hAppInstance*/, LPWSTR pszCmdLine, int /*nCmdShow*/)
{
GUID ClsId;
HRESULT hr;
LPWSTR dup;
LPWSTR p;
size_t len;
MSG msg;
hr = CoInitialize(NULL);
if(FAILED(hr)) {
return;
}
//
// pszCmdLine = the class GUID we want factory for
//
p = wcschr(pszCmdLine,'{');
if(!p) {
goto final;
}
pszCmdLine = p;
p = wcschr(pszCmdLine,'}');
if(!p) {
goto final;
}
len = p-pszCmdLine+1;
dup = new WCHAR[len+1];
if(!dup) {
goto final;
}
wcsncpy(dup,pszCmdLine,len+1);
dup[len] = '\0';
hr = CLSIDFromString(dup,&ClsId);
delete [] dup;
if(FAILED(hr)) {
goto final;
}
hr = _Module.InitServer(ClsId);
if(FAILED(hr)) {
goto final;
}
//
// now go into dispatch loop until we get a quit message
//
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
_Module.KillServer();
final:
CoUninitialize();
}
#ifdef _M_IA64
//$WIN64: Don't know why _WndProcThunkProc isn't defined
extern "C" LRESULT CALLBACK _WndProcThunkProc(HWND, UINT, WPARAM, LPARAM )
{
return 0;
}
#endif