Leaked source code of windows server 2003
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/*++
Copyright (c) Microsoft Corporation
Module Name:
fusiondequelinkage.h
Abstract:
Author:
Revision History:
--*/
#if !defined(_FUSION_INC_FUSIONDEQUELINKAGE_H_INCLUDED_)
#define _FUSION_INC_FUSIONDEQUELINKAGE_H_INCLUDED_
#pragma once
#include "fusiontrace.h"
class CDequeBase;
class CDequeLinkage : protected LIST_ENTRY
{
friend CDequeBase;
public:
inline CDequeLinkage() : m_pDeque(NULL), m_ulLockCount(0) { this->Flink = NULL; this->Blink = NULL; }
inline ~CDequeLinkage() { ASSERT_NTC(m_ulLockCount == 0); m_pDeque = NULL; }
inline bool IsNotLocked() const { return (m_ulLockCount == 0); }
#if DBG
inline VOID Lock() { m_ulLockCount++; }
inline VOID Unlock() { m_ulLockCount--; }
#else
inline VOID Lock() { }
inline VOID Unlock() { }
#endif
inline VOID Remove() { this->Flink->Blink = this->Flink; this->Blink->Flink = this->Flink; }
protected:
inline VOID InitializeHead(CDequeBase *pDequeBase) { ASSERT_NTC(pDequeBase != NULL); this->Flink = this; this->Blink = this; this->m_pDeque = pDequeBase; }
inline CDequeLinkage *GetFlink() const { return static_cast<CDequeLinkage *>(this->Flink); }
inline CDequeLinkage *GetBlink() const { return static_cast<CDequeLinkage *>(this->Blink); }
inline CDequeBase *GetDequeBase() const { return m_pDeque; }
inline VOID SetDeque(CDequeBase *pDeque) { m_pDeque = pDeque; }
inline VOID SetFlink(CDequeLinkage *pFlink) { this->Flink = pFlink; }
inline VOID SetBlink(CDequeLinkage *pBlink) { this->Blink = pBlink; }
CDequeBase *m_pDeque;
// m_ulLockCount is incremented when an iterator is positioned on an entry, to stop
// it from being deleted. Note that no interlocked synchronization is attempted;
// this is merely to stop blatent programming errors. If you want multithreaded
// access to the deque, you need to provide your own synchronization.
ULONG m_ulLockCount;
};
#endif