Leaked source code of windows server 2003
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#if !defined(_FUSION_SXS_ASSEMBLYREFERENCE_H_INCLUDED_)
#define _FUSION_SXS_ASSEMBLYREFERENCE_H_INCLUDED_
#pragma once
#include "sxsp.h"
#include "fusionhash.h"
class CAssemblyReference
{
public:
CAssemblyReference() { Construct(); }
~CAssemblyReference() { Destroy(); }
void Construct();
void Destroy();
BOOL TakeValue(CAssemblyReference &r);
public:
BOOL Initialize();
// BOOL Initialize(PCWSTR AssemblyName, SIZE_T AssemblyNameCch, const ASSEMBLY_VERSION &rav, LANGID LangId, USHORT ProcessorArchitecture);
BOOL Initialize(const CAssemblyReference &r); // "copy initializer"
BOOL Initialize(PCASSEMBLY_IDENTITY Identity);
bool IsInitialized() const { return m_pAssemblyIdentity != NULL; }
BOOL Hash(ULONG &rulPseudoKey) const;
PCASSEMBLY_IDENTITY GetAssemblyIdentity() const { return m_pAssemblyIdentity; }
BOOL SetAssemblyIdentity(PCASSEMBLY_IDENTITY pAssemblySource); //dupilicate the input parameter
BOOL SetAssemblyName(PCWSTR AssemblyName, SIZE_T AssemblyNameCch);
BOOL ClearAssemblyName() ;
BOOL GetAssemblyName(PCWSTR *Buffer, SIZE_T *Cch) const;
BOOL GetLanguage(PCWSTR &rString, SIZE_T &rcch) const;
BOOL SetLanguage(const CBaseStringBuffer &rbuff);
BOOL SetLanguage(PCWSTR String, SIZE_T Cch);
BOOL ClearLanguage();
BOOL IsLanguageWildcarded(bool &rfWildcarded) const;
BOOL IsProcessorArchitectureWildcarded(bool &rfWildcarded) const;
BOOL IsProcessorArchitectureX86(bool &rfIsX86) const;
BOOL GetProcessorArchitecture(PCWSTR &rString, SIZE_T &rcch) const;
BOOL SetProcessorArchitecture(PCWSTR String, SIZE_T Cch);
BOOL SetProcessorArchitecture(IN const CBaseStringBuffer &rbuffProcessorArchitecture);
BOOL GetPublicKeyToken(OUT CBaseStringBuffer *pbuffPublicKeyToken, OUT BOOL &rfHasPublicKeyToken) const;
BOOL SetPublicKeyToken(IN const CBaseStringBuffer &rbuffPublicKeyToken);
BOOL SetPublicKeyToken(IN PCWSTR pszPublicKeyToken, IN SIZE_T cchPublicKeyToken);
BOOL Assign(const CAssemblyReference &r) ;
protected:
PASSEMBLY_IDENTITY m_pAssemblyIdentity;
private:
CAssemblyReference(const CAssemblyReference &r); // intentionally unimplemented
void operator =(const CAssemblyReference &r); // intentionally unimplemented
};
template <> inline BOOL HashTableHashKey<const CAssemblyReference &>(
const CAssemblyReference &r,
ULONG &rulPK
)
{
return r.Hash(rulPK);
}
template <> inline BOOL HashTableInitializeKey<const CAssemblyReference &, CAssemblyReference>(
const CAssemblyReference &keyin,
CAssemblyReference &keystored
)
{
return keystored.Initialize(keyin);
}
#endif