Leaked source code of windows server 2003
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278 lines
8.4 KiB

/*
* @(#)CharEncoder.cxx 1.0 6/10/97
*
* Copyright (c) 1997 - 1999 Microsoft Corporation. All rights reserved. *
*/
#include "stdinc.h"
#include "core.hxx"
#pragma hdrstop
#include "charencoder.hxx"
//
// Delegate other charsets to mlang
//
const EncodingEntry CharEncoder::charsetInfo [] =
{
{ CP_UCS_2, L"UTF-16", 2, wideCharFromUcs2Bigendian },
{ CP_UCS_2, L"UCS-2", 2, wideCharFromUcs2Bigendian },
{ CP_UTF_8, L"UTF-8", 3, wideCharFromUtf8 },
};
Encoding * Encoding::newEncoding(const WCHAR * s, ULONG len, bool endian, bool mark)
{
//Encoding * e = new Encoding();
Encoding * e = NEW (Encoding());
if (e == NULL)
return NULL;
e->charset = NEW (WCHAR[len + 1]);
if (e->charset == NULL)
{
delete e;
return NULL;
}
::memcpy(e->charset, s, sizeof(WCHAR) * len);
e->charset[len] = 0; // guarentee NULL termination.
e->littleendian = endian;
e->byteOrderMark = mark;
return e;
}
Encoding::~Encoding()
{
if (charset != NULL)
{
delete [] charset;
}
}
int CharEncoder::getCharsetInfo(const WCHAR * charset, CODEPAGE * pcodepage, UINT * mCharSize)
{
for (int i = LENGTH(charsetInfo) - 1; i >= 0; i--)
{
if (::FusionpCompareStrings(charset, ::wcslen(charset), charsetInfo[i].charset, ::wcslen(charsetInfo[i].charset), true) == 0)
{
*pcodepage = charsetInfo[i].codepage;
*mCharSize = charsetInfo[i].maxCharSize;
return i;
} // end of if
}// end of for
return -2;
}
/**
* get information about a code page identified by <code> encoding </code>
*/
HRESULT CharEncoder::getWideCharFromMultiByteInfo(Encoding * encoding, CODEPAGE * pcodepage, WideCharFromMultiByteFunc ** pfnWideCharFromMultiByte, UINT * mCharSize)
{
HRESULT hr = S_OK;
int i = getCharsetInfo(encoding->charset, pcodepage, mCharSize);
if (i >= 0) // in our short list
{
switch (*pcodepage)
{
case CP_UCS_2:
if (encoding->littleendian)
*pfnWideCharFromMultiByte = wideCharFromUcs2Littleendian;
else
*pfnWideCharFromMultiByte = wideCharFromUcs2Bigendian;
break;
default:
*pfnWideCharFromMultiByte = charsetInfo[i].pfnWideCharFromMultiByte;
break;
}
}
else // invalid encoding
{
hr = E_FAIL;
}
return hr;
}
/**
* Scans rawbuffer and translates UTF8 characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUtf8(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(pdwMode);
UNUSED(codepage);
UINT remaining = *cb;
UINT count = 0;
UINT max = *cch;
ULONG ucs4;
// UTF-8 multi-byte encoding. See Appendix A.2 of the Unicode book for more info.
//
// Unicode value 1st byte 2nd byte 3rd byte 4th byte
// 000000000xxxxxxx 0xxxxxxx
// 00000yyyyyxxxxxx 110yyyyy 10xxxxxx
// zzzzyyyyyyxxxxxx 1110zzzz 10yyyyyy 10xxxxxx
// 110110wwwwzzzzyy+ 11110uuu 10uuzzzz 10yyyyyy 10xxxxxx
// 110111yyyyxxxxxx, where uuuuu = wwww + 1
WCHAR c;
bool valid = true;
while (remaining > 0 && count < max)
{
// This is an optimization for straight runs of 7-bit ascii
// inside the UTF-8 data.
c = *bytebuffer;
if (c & 0x80) // check 8th-bit and get out of here
break; // so we can do proper UTF-8 decoding.
*buffer++ = c;
bytebuffer++;
count++;
remaining--;
}
while (remaining > 0 && count < max)
{
UINT bytes = 0;
for (c = *bytebuffer; c & 0x80; c <<= 1)
bytes++;
if (bytes == 0)
bytes = 1;
if (remaining < bytes)
{
break;
}
c = 0;
switch ( bytes )
{
case 6: bytebuffer++; // We do not handle ucs4 chars
case 5: bytebuffer++; // except those on plane 1
valid = false;
// fall through
case 4:
// Do we have enough buffer?
if (count >= max - 1)
goto Cleanup;
// surrogate pairs
ucs4 = ULONG(*bytebuffer++ & 0x07) << 18;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f) << 12;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f) << 6;
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
ucs4 |= ULONG(*bytebuffer++ & 0x3f);
// For non-BMP code values of ISO/IEC 10646,
// only those in plane 1 are valid xml characters
if (ucs4 > 0x10ffff)
valid = false;
if (valid)
{
// first ucs2 char
*buffer++ = static_cast<WCHAR>((ucs4 - 0x10000) / 0x400 + 0xd800);
count++;
// second ucs2 char
c = static_cast<WCHAR>((ucs4 - 0x10000) % 0x400 + 0xdc00);
}
break;
case 3: c = WCHAR(*bytebuffer++ & 0x0f) << 12; // 0x0800 - 0xffff
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
// fall through
case 2: c |= WCHAR(*bytebuffer++ & 0x3f) << 6; // 0x0080 - 0x07ff
if ((*bytebuffer & 0xc0) != 0x80)
valid = false;
c |= WCHAR(*bytebuffer++ & 0x3f);
break;
case 1:
c = WCHAR(*bytebuffer++); // 0x0000 - 0x007f
break;
default:
valid = false; // not a valid UTF-8 character.
break;
}
// If the multibyte sequence was illegal, store a FFFF character code.
// The Unicode spec says this value may be used as a signal like this.
// This will be detected later by the parser and an error generated.
// We don't throw an exception here because the parser would not yet know
// the line and character where the error occurred and couldn't produce a
// detailed error message.
if (! valid)
{
c = 0xffff;
valid = true;
}
*buffer++ = c;
count++;
remaining -= bytes;
}
Cleanup:
// tell caller that there are bytes remaining in the buffer to
// be processed next time around when we have more data.
*cb -= remaining;
*cch = count;
return S_OK;
}
/**
* Scans bytebuffer and translates UCS2 big endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs2Bigendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(codepage);
UNUSED(pdwMode);
UINT num = *cb >> 1;
if (num > *cch)
num = *cch;
for (UINT i = num; i > 0; i--)
{
*buffer++ = ((*bytebuffer) << 8) | (*(bytebuffer + 1));
bytebuffer += 2;
}
*cch = num;
*cb = num << 1;
return S_OK;
}
/**
* Scans bytebuffer and translates UCS2 little endian characters into UNICODE characters
*/
HRESULT CharEncoder::wideCharFromUcs2Littleendian(DWORD* pdwMode, CODEPAGE codepage, BYTE* bytebuffer,
UINT * cb, WCHAR * buffer, UINT * cch)
{
UNUSED(codepage);
UNUSED(pdwMode);
UINT num = *cb / 2; // Ucs2 is two byte unicode.
if (num > *cch)
num = *cch;
// Optimization for windows platform where little endian maps directly to WCHAR.
// (This increases overall parser performance by 5% for large unicode files !!)
::memcpy(buffer, bytebuffer, num * sizeof(WCHAR));
*cch = num;
*cb = num * 2;
return S_OK;
}