Leaked source code of windows server 2003
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# ============================================================================
# File: M A K E F I L E
#
# NMAKE description file for the SIMPSVR (in-place server) sample
#
# This is a part of the Microsoft OLE 2.0 sample library.
# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved.
# ============================================================================
#
# Usage: NMAKE (build DEBUG exe)
# NMAKE DEBUG=0 (build RELEASE exe)
#
# ============================================================================
DEBUG=1
WIN32=1
MACHINE_TYPE=i386
APPNAME=simpsvr
LANG=USA
OPSYS=NT1X
EXPORT=1
#############################################################################
# The following needs to be changed when we ship the sample app. Plus the
# locations of simpsvr.exe and the UI libraries. (Look for D_LIBS, R_LIBS,
# and $(APPNAME).exe) Also, we don't need the EXPORT above.
#
!if "$(OPSYS)"=="NT1X"
OBJDIR=OBJi1d
# Location for NT SDK headers and libraries
NT_INC_DIR=$(IMPORT)\$(OPSYS)\h\sdk;$(IMPORT)\$(OPSYS)\h\sdk\crt;
NT_LIB_DIR=$(IMPORT)\$(OPSYS)\lib\$(OBJDIR)
!else
OBJDIR=OBJidd
# Location for Chicago SDK headers and libraries
NT_INC_DIR=$(IMPORT)\CHICAGO\h;$(IMPORT)\CHICAGO\h\crt;
NT_LIB_DIR=$(IMPORT)\CHICAGO\lib
!endif
# path for OLE headers and libraries
!if "$(EXPORT)"=="1"
OLE232_INC_DIR=$(CAIROLE)\h\export;$(NT_INC_DIR)
!else
OLE232_INC_DIR=$(CAIROLE)\h;$(CAIROLE)\common;$(NT_INC_DIR)
!endif # EXPORT
OLE232_LIB_DIR=$(CAIROLE)\ilib\$(OBJDIR);$(NT_LIB_DIR)
# location of the UI libraries
OLE2UI_DIR=..\ole2ui
OLE2UI_LIB_DIR=..\ole2ui\$(OBJDIR)
# tools that we are using in this build
CL=$(IMPORT)\n386\bin\cl
LINK=$(COMMON)\bin\link
RC=$(COMMON)\bin\rc
# Ensure that "nmake clean" will pick this file to do the cleaning.
NMAKE=nmake -f makefile.new
# The location of resources from the UI library
RES=RESOURCE
#############################################################################
GOAL: set_vars $(APPNAME).exe
PCH=pre
SRCS=$(PCH).cpp app.cpp $(APPNAME).cpp icf.cpp iec.cpp ioipo.cpp ips.cpp \
doc.cpp ido.cpp ioipao.cpp ioo.cpp obj.cpp
INCS=$(PCH).h $(APPNAME).h obj.h ioipao.h ioipo.h ioo.h ips.h ido.h iec.h \
app.h doc.h
OBJS=$(SRCS:cpp=obj)
#############################################################################
#
# Set the resource directories. These are the directories where we pull our
# resources from. You may need to change these to point to the proper location
# of the OLE2UI resources, or just copy all the .DLG and .BMP files into your
# project's directory.
#
!if "$(RES_DIRS)"==""
RES_DIRS = $(OLE2UI_DIR)\$(RES)\STATIC;$(OLE2UI_DIR)\$(RES)\$(LANG)
!endif
!if "$(WIN32)"=="1"
#
# 32-bit C/C++ Compiler
#
G_LIBS=advapi32.lib crtdll.lib gdi32.lib kernel32.lib user32.lib ntdll.lib \
ole232.lib storag32.lib compob32.lib
WIN32FLAGS= /DUNICODE /D_WINDOWS /D_UNICODE /DINC_OLE2 /D_MT /DSTRICT \
/Di386=1 /D_X86_=1
# For Chicago Build
!if "$(OPSYS)"=="DOS"
WIN32FLAGS=$(WIN32FLAGS) /D_INC_OLE /DWIN32=200 /D_CHICAGO_=200
!else
WIN32FLAGS=$(WIN32FLAGS) /DWIN32=100
!endif
G_CPPFLAGS=/G4f /W3 /Zp8 /Gz $(WIN32FLAGS) /Gys /Yu$(PCH).h
D_CPPFLAGS=/Z7 /Od /D_DEBUG /DDBG=1
R_CPPFLAGS=/O1 /Gs /Ogit
G_LINKFLAGS=/NOD /MACHINE:$(MACHINE_TYPE) /SECTION:.rsrc,r \
/SECTION:.guids,r /merge:.CRT=.data /STACK:16384
D_LINKFLAGS=/DEBUGTYPE:both,fixup /DEBUG:mapped,full
R_LINKFLAGS=/RELEASE
D_LIBS=$(OLE2UI_DIR)\$(OBJDIR)\ole2uixd.lib #..\lib\moleuicd
R_LIBS=$(OLE2UI_DIR)\$(OBJDIR)\ole2uix.lib #..\lib\moleuic
!else
#
# 16-bit C/C++ Compiler
#
G_LIBS=ole2 compobj storage libw shell
G_CPPFLAGS=/AM /G2 /W3 /Zp /Yu$(PCH).h /GA /GEs
D_CPPFLAGS=/Zi /Od /f /D_DEBUG
R_CPPFLAGS=/O1 /Gs
G_LINKFLAGS=/NOD /ONERROR:NOEXE /NOE /BATCH /STACK:16384
D_LINKFLAGS=/COD
R_LINKFLAGS=/FAR /PACKC
D_LIBS=mlibcew ..\lib\moleuicd
R_LIBS=mlibcew ..\lib\moleuic
!endif
!if "$(DEBUG)"=="0"
CPPFLAGS=$(G_CPPFLAGS) $(R_CPPFLAGS)
LINKFLAGS=$(G_LINKFLAGS) $(R_LINKFLAGS)
LIBS=$(R_LIBS) $(G_LIBS)
!else
CPPFLAGS=$(G_CPPFLAGS) $(D_CPPFLAGS)
LINKFLAGS=$(G_LINKFLAGS) $(D_LINKFLAGS)
LIBS=$(D_LIBS) $(G_LIBS)
!endif #//DEBUG
#############################################################################
set_vars:
set INCLUDE=$(OLE232_INC_DIR);$(OLE2UI_DIR);$(INCLUDE)
set LIB=$(OLE232_LIB_DIR);$(OLE2UI_LIB_DIR);$(LIB)
#############################################################################
$(APPNAME).exe: $(OBJS) $(APPNAME).def $(APPNAME).res
!if "$(WIN32)"=="1"
$(LINK) $(LINKFLAGS) @<<
$(OBJS: = ^
)
$(LIBS: = ^
)
$(APPNAME).res
/MAP:$(APPNAME).map
/OUT:$(APPNAME).exe
<<
!else
$(LINK) $(LINKFLAGS) @<<
$(OBJS: = +^
),
$(APPNAME),
$(APPNAME),
$(LIBS: = +^
),
$(APPNAME);
<<
$(RC) /k /t $(APPNAME).res
!endif
$(PCH).obj: $(INCS) $(PCH).cpp
$(NMAKE) clean
$(CL) $(CPPFLAGS) /Yc$(PCH).h /c $(PCH).cpp
.cpp.obj:
$(CL) @<<
$(CPPFLAGS) /c $<
<<
$(APPNAME).res: resource.h $(APPNAME).h
$(RC) /r /I$(RES_DIRS) $(APPNAME).rc
clean:
if exist $(APPNAME).exe erase $(APPNAME).exe
if exist *.pch erase *.pch
if exist *.obj erase *.obj
if exist *.sbr erase *.sbr
if exist *.pdb erase *.pdb
if exist *.map erase *.map
if exist *.res erase *.res
if exist *.aps erase *.aps
if exist *.bsc erase *.bsc
if exist *.wsp erase *.wsp
if exist *.vcw erase *.vcw