Leaked source code of windows server 2003
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127 lines
2.4 KiB

// Copyright (c) 1993-1999 Microsoft Corporation
#ifndef __UACT_HXX__
#define __UACT_HXX__
//
// Manifests defining the allocation needs.
//
#define AN_NONE (0x0)
#define AN_STACK (0x1)
#define AN_HEAP (0x2)
#define AN_PHANTOM_REF (0x3)
#define AN_EXISTS (0x4)
#define AN_TOP_LEVEL (0x5)
#define AN_ERROR (0xf)
//
// Manifests for reference action
//
#define RA_NONE (0x0)
#define RA_PATCH_INTO_BUFFER (0x1)
#define RA_PATCH_TO_ADDR_OF_TYPE (0x2)
#define RA_DEFER_PATCH_TO_PTE (0x3)
#define RA_ERROR (0xf)
//
// Manifests for unmarshalling action
//
#define UA_NONE (0x0)
#define UA_COPY_INTO_DEREF_OF_REF (0x1)
#define UA_COPY_INTO_TYPE (0x2)
#define UA_ERROR (0xf)
//
// Manifests to define presented expression.
#define PR_NONE (0x0)
#define PR_TYPE (0x1)
#define PR_DEREF_OF_REF (0x2)
#define PR_DEREF_OF_SRC (0x3)
#define PR_ERROR (0xf)
//
// This set of constants defines the additional unmarshall flags while
// determining the unmarshall action.
//
enum _UAF
{
UAFLAGS_NONE = 0x0000
};
typedef unsigned short UAFLAGS;
//
// The structure defining the unmarshalling action mask.
//
typedef struct _u_action
{
unsigned short AN : 4;
unsigned short RA : 4;
unsigned short UA : 4;
unsigned short PR : 4;
unsigned short SetAllocNeed( unsigned short A )
{
return (AN = A);
}
unsigned short GetAllocNeed()
{
return AN;
}
unsigned short SetRefAction( unsigned short R )
{
return RA = R;
}
unsigned short GetRefAction()
{
return RA;
}
unsigned short SetUnMarAction( unsigned short U )
{
return UA = U;
}
unsigned short GetUnMarAction()
{
return UA;
}
unsigned short SetPresentedExprAction( unsigned short P )
{
return PR = P;
}
unsigned short GetPresentedExprAction()
{
return PR;
}
void SetUAction( unsigned short A,
unsigned short R,
unsigned short U,
unsigned short P
)
{
SetAllocNeed( A );
SetRefAction( R );
SetUnMarAction( U );
SetPresentedExprAction( P );
}
struct _u_action SetUAction( struct _u_action UA )
{
SetAllocNeed( UA.GetAllocNeed() );
SetRefAction( UA.GetRefAction() );
SetUnMarAction( UA.GetUnMarAction() );
SetPresentedExprAction( UA.GetPresentedExprAction() );
return UA;
}
} U_ACTION;
#endif // __UACT_HXX__