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204 lines
5.1 KiB
204 lines
5.1 KiB
/*****************************************************************************/
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/** Microsoft LAN Manager **/
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/** Copyright(c) Microsoft Corp., 1987-1999 **/
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/*****************************************************************************/
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/*****************************************************************************
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File : idict.hxx
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Title : index based dictionary simulation
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History :
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04-Aug-1991 VibhasC Created
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*****************************************************************************/
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#pragma warning ( disable : 4514 4710 )
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/****************************************************************************
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local defines and includes
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****************************************************************************/
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#include "nulldefs.h"
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extern "C" {
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#include <stdio.h>
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}
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#include "idict.hxx"
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/****************************************************************************/
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/****************************************************************************
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idict class implementation
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****************************************************************************/
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IDICT::IDICT(
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short InitialSize,
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short Increment )
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{
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IDICTELEMENT * pNewArray = new
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IDICTELEMENT [ InitialSize ];
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iNextIndex = 0;
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CurrentSize = InitialSize;
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IDictIncrement = Increment;
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SetArray( pNewArray );
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}
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/****************************************************************************
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SetElement:
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Set the element in the array to the value that is passed in
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****************************************************************************/
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void
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IDICT::SetElement(
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IDICTKEY Key,
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IDICTELEMENT Element )
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{
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if( Key < iNextIndex )
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{
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pArray[ Key ] = Element;
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}
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}
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/****************************************************************************
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SetNewElement:
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Set the new element in the array to the value that is passed in
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****************************************************************************/
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IDICTKEY
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IDICT::SetNewElement(
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IDICTELEMENT Element )
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{
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pArray[ iNextIndex ] = Element;
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return iNextIndex++;
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}
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/****************************************************************************
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ExpandArray:
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Expand the array to accomodate more elements coming in.
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****************************************************************************/
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void
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IDICT::ExpandArray()
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{
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IDICTELEMENT * pOldArray = GetArray();
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IDICTELEMENT * pNewArray = new
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IDICTELEMENT [(CurrentSize+IDictIncrement)];
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int iIndex = 0;
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//.. pOldArray moves, so we need pTemp to mark the beginning
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IDICTELEMENT * pTemp = pOldArray;
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SetArray( pNewArray );
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CurrentSize = short( CurrentSize + IDictIncrement );
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if( pOldArray )
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{
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while( iIndex++ < iNextIndex )
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{
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*pNewArray++ = *pOldArray++;
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}
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}
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delete pTemp;
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}
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/***************************************************************************
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GetElement:
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return the element pointed to by the KEY (index)
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***************************************************************************/
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IDICTELEMENT
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IDICT::GetElement(
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IDICTKEY Key )
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{
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IDICTELEMENT * pArray = GetArray();
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if( pArray && ( Key < iNextIndex ) )
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return pArray[ Key ];
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return (IDICTELEMENT) 0;
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}
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/***************************************************************************
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IsElementPresent:
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return the element pointed to by the KEY (index)
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***************************************************************************/
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BOOL
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IDICT::IsElementPresent(
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IDICTELEMENT Element )
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{
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IDICTELEMENT * pArray = GetArray();
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short iIndex;
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if( pArray )
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{
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for( iIndex = 0; iIndex < iNextIndex; ++iIndex )
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{
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if( pArray[ iIndex ] == Element )
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return TRUE;
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}
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}
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return FALSE;
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}
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/***************************************************************************
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AddElement:
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Basically SetNewElement, with checks for needed expansion. Notice how the
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array pointer is never accessed in this routine directly. This is becuase
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ExpandArray can potentially change the array underneath. So after evry
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expand call, must make sure that any local pointers to the array are
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updated.
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***************************************************************************/
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IDICTKEY
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IDICT::AddElement(
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IDICTELEMENT pNew )
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{
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if( iNextIndex >= CurrentSize )
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{
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ExpandArray();
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}
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return SetNewElement( pNew );
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}
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/*****************************************************************************/
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ISTACK::ISTACK(
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short MaxDepth )
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{
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InitNew( MaxDepth );
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CurrentElement = 0;
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}
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void
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ISTACK::InitNew(
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short MaxDepth )
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{
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MaxElements = MaxDepth;
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pStack = new IDICTELEMENT[ MaxElements ];
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}
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IDICTELEMENT
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ISTACK::Push(
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IDICTELEMENT Element )
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{
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if( CurrentElement == MaxElements )
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{
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int i;
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IDICTELEMENT (*pStackOld);
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pStackOld = pStack;
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InitNew( short( MaxElements + 10 ) );
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for( i = 0;
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i < CurrentElement;
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++i )
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{
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pStack[ i ] = pStackOld[ i ];
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}
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delete pStackOld;
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}
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pStack[ CurrentElement++ ] = Element;
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return Element;
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}
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IDICTELEMENT
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ISTACK::Pop()
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{
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MIDL_ASSERT( CurrentElement != 0 );
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return pStack[ --CurrentElement ];
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}
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