Leaked source code of windows server 2003
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989-1999 Microsoft Corporation
Module Name:
walkctxt.hxx
Abstract:
types for walking the whole typegraph
Notes:
Author:
GregJen Oct-27-1993 Created.
Notes:
----------------------------------------------------------------------------*/
#ifndef __WALKCTXT_HXX__
#define __WALKCTXT_HXX__
/****************************************************************************
* include files
***************************************************************************/
#include "listhndl.hxx"
#include "midlnode.hxx"
#include "attrlist.hxx"
#include "nodeskl.hxx"
#include "attrnode.hxx"
#include "fldattr.hxx"
#include "ndrtypes.h"
/****************************************************************************
* local data
***************************************************************************/
/****************************************************************************
* externs
***************************************************************************/
/****************************************************************************
* definitions
***************************************************************************/
class node_interface;
class type_node_list;
class ATTRLIST;
//
// the special iterator for attribute lists during context walks
//
class ATTR_ITERATOR
{
private:
ATTR_SUMMARY Summary;
ATTR_POINTER_VECTOR AllAttrs;
gplistmgr RedundantAttrExtras[ REDUNDANT_ATTR_END + 1 ];
public:
ATTR_ITERATOR()
{
CLEAR_ATTR( Summary );
memset( AllAttrs, 0, sizeof( ATTR_POINTER_VECTOR ) );
}
void ExtractFieldAttributes( FIELD_ATTR_INFO * );
node_base_attr * ExtractAttribute( ATTR_T );
node_base_attr * GetAttribute( ATTR_T );
BOOL FInSummary( ATTR_T Attr )
{
return (NULL != AllAttrs[ Attr ]);
}
void Add( node_base_attr * pAttr )
{
ATTR_T Attr = pAttr->GetAttrID();
if ( !AllAttrs[ Attr ] )
AllAttrs[ Attr ] = pAttr;
else
AddRedundantAttr( pAttr );
SET_ATTR( Summary, Attr );
}
void ClearAttributes()
{
CLEAR_ATTR( Summary );
memset( AllAttrs, 0, sizeof( ATTR_POINTER_VECTOR ) );
memset( RedundantAttrExtras, 0, sizeof( RedundantAttrExtras ) );
}
BOOL HasAttributes()
{
return !IS_CLEAR_ATTR( Summary );
}
ATTR_VECTOR * GetSummary()
{
return &Summary;
}
private:
void AddRedundantAttr( node_base_attr * pAttr )
{
ATTR_T Attr = pAttr->GetAttrID();
RedundantAttrExtras[ Attr ].Insert( pAttr );
}
};
//
// the tree walk context base class
//
class WALK_CTXT;
class WALK_CTXT
{
protected:
node_skl * pParent;
WALK_CTXT * pParentCtxt;
WALK_CTXT * pIntfCtxt;
ATTR_ITERATOR * pDownAttrList;
BOOL GotImportantPosn;
public:
// use this to make one without a parent context
WALK_CTXT( node_skl * pPar = NULL)
{
pParent = pPar;
pParentCtxt = NULL;
pIntfCtxt = NULL;
GotImportantPosn = FALSE;
// allocate the topmost attributes structure
pDownAttrList = new ATTR_ITERATOR;
// attribute stuff goes here...
if ( pPar && pPar->HasAttributes() )
{
AddAttributes( (named_node *) pPar );
}
}
// use this to make one with info from a parent context
WALK_CTXT( node_skl * pPar, WALK_CTXT * pCtxt)
{
pParent = pPar;
pParentCtxt = pCtxt;
pIntfCtxt = pCtxt->pIntfCtxt;
GotImportantPosn = pCtxt->GotImportantPosn;
pDownAttrList = pCtxt->pDownAttrList;
// attribute stuff goes here...
if ( pPar && pPar->HasAttributes() )
{
AddAttributes( (named_node *) pPar );
}
}
// use this to make one with info from a parent context
// that also corresponds to this node
WALK_CTXT( WALK_CTXT * pCtxt)
{
pParent = pCtxt->GetParent();
pParentCtxt = pCtxt;
pIntfCtxt = pCtxt->pIntfCtxt;
GotImportantPosn = pCtxt->GotImportantPosn;
pDownAttrList = pCtxt->pDownAttrList;
}
// Get and Set functions
node_skl * GetParent()
{
return pParent;
}
node_skl * SetParent( node_skl * pPar )
{
return ( pParent = pPar );
}
WALK_CTXT * GetParentContext()
{
return pParentCtxt;
}
WALK_CTXT * SetParentContext( WALK_CTXT * pParCtxt )
{
return ( pParentCtxt = pParCtxt );
}
WALK_CTXT * GetInterfaceContext()
{
return pIntfCtxt;
}
node_interface * GetInterfaceNode()
{
return (node_interface *) pIntfCtxt->pParent;
}
void MarkImportantPosition()
{
GotImportantPosn = TRUE;
}
void UnMarkImportantPosition()
{
GotImportantPosn = FALSE;
}
BOOL IsImportantPosition()
{
return GotImportantPosn;
}
void FindImportantPosition(tracked_node & Posn);
// establish a new interface context for this node; new clean attr list
WALK_CTXT * SetInterfaceContext( WALK_CTXT * pCtxt )
{
pDownAttrList = new ATTR_ITERATOR();
return ( pIntfCtxt = pCtxt );
}
// find the first ancestor context of the designated kind
WALK_CTXT * FindAncestorContext( NODE_T Kind );
// find the first non typedef ancestor context
WALK_CTXT * FindNonDefAncestorContext();
// find an ancestor context containing myself
WALK_CTXT * FindRecursiveContext( node_skl * self );
// for my context, find the appropriate pointer kind ( and extract it if needed )
PTRTYPE GetPtrKind( BOOL * pfExplicitPtrAttr = NULL );
// get all the operation bits (MAYBE, IDEMPOTENT, BROADCAST, etc.
unsigned short GetOperationBits();
// these functions maintain the attribute list and summary together
// note: multiple field attrs & summary
void ExtractFieldAttributes( FIELD_ATTR_INFO * pFA )
{
pDownAttrList->ExtractFieldAttributes( pFA );
}
node_base_attr * ExtractAttribute( ATTR_T At )
{
return pDownAttrList->ExtractAttribute( At );
}
node_base_attr * GetAttribute( ATTR_T At )
{
return pDownAttrList->GetAttribute( At );
}
node_base_attr * AttrInSummary( ATTR_T At )
{
return ExtractAttribute( At );
}
BOOL FInSummary( ATTR_T Attr )
{
return pDownAttrList->FInSummary( Attr );
}
void AddAttributes( named_node * );
void ProcessDuplicates( node_base_attr * );
void ClearAttributes()
{
pDownAttrList->ClearAttributes();
}
BOOL HasAttributes()
{
return ( pDownAttrList->HasAttributes() );
}
void Add( node_base_attr * pAttr )
{
pDownAttrList->Add(pAttr);
}
/**************************************************
here are the typical functions that would be used to do
up and down propogation of context info
// used to move values from the child context
// up into the current context
virtual
void ReturnValues( WALK_CTXT * pChildCtxt )
{
}
// used to move values from the current context
// down into the child context
virtual
void PassValues( WALK_CTXT * pParentCtxt )
{
}
**********************************************************/
};
// prototype for semantic error routines
extern void
SemError( node_skl *, WALK_CTXT &, STATUS_T, char * );
#endif // __WALKCTXT_HXX__