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89 lines
1.5 KiB
89 lines
1.5 KiB
/*++
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Copyright (C) Microsoft Corporation, 2000
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Module Name:
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Context.hxx
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Abstract:
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Defines common stuff for context handles.
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Author:
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Kamen Moutafov [KamenM]
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Revision History:
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--*/
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef _CONTEXT_H
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#define _CONTEXT_H
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// uncomment this for unit tests
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//#define SCONTEXT_UNIT_TESTS
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inline long GetRandomLong (void)
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{
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long RndNum;
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// this is for unit tests only - ignore return value
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(void) GenerateRandomNumber((unsigned char *)&RndNum, sizeof(long));
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return RndNum;
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}
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class WIRE_CONTEXT;
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extern WIRE_CONTEXT NullContext;
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class WIRE_CONTEXT
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{
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public:
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inline BOOL
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IsNullContext (
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void
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)
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{
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return (RpcpMemoryCompare(this, &NullContext, sizeof(WIRE_CONTEXT)) == 0);
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}
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inline ULONGLONG
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GetDebugULongLong1 (
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void
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)
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{
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return *((ULONGLONG UNALIGNED *)&ContextUuid);
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}
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inline ULONGLONG
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GetDebugULongLong2 (
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void
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)
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{
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return *(((ULONGLONG UNALIGNED *)&ContextUuid) + 1);
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}
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inline void
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SetToNull (
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void
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)
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{
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RpcpMemorySet(this, 0, sizeof(WIRE_CONTEXT));
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}
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inline void
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CopyToBuffer (
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OUT PVOID Buffer
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)
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{
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RpcpMemoryCopy(Buffer, this, sizeof(WIRE_CONTEXT));
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}
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unsigned long ContextType;
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UUID ContextUuid;
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};
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#endif
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