Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1994 - 1999
//
// File: delaytab.hxx
//
//--------------------------------------------------------------------------
/*++
Module Name:
delaytab.hxx
Abstract:
interface for DELAYED_ACTION_TABLE, which asynchronously calls
functions after a specified delay.
Author:
Jeff Roberts (jroberts) 2-Nov-1994
Revision History:
2-Nov-1994 jroberts
Created this module.
--*/
#ifndef _DELAYTAB_HXX_
#define _DELAYTAB_HXX_
typedef void (*DELAYED_ACTION_FN)(void * Data);
class DELAYED_ACTION_NODE
{
friend class DELAYED_ACTION_TABLE;
public:
enum { DA_NodeFree = 0xffffffff,
DA_NodeBusy = 0xfffffffe
};
inline
DELAYED_ACTION_NODE(
DELAYED_ACTION_FN NewFn = 0,
void * NewData = 0
)
{
TriggerTime = DA_NodeFree;
Initialize(NewFn, NewData);
}
inline
~DELAYED_ACTION_NODE(
)
{
ASSERT(TriggerTime == DA_NodeFree);
}
inline void
Initialize(
DELAYED_ACTION_FN NewFn,
void * NewData
)
{
Fn = NewFn;
Data = NewData;
}
inline BOOL
IsActive(
)
{
if (TriggerTime == DA_NodeFree)
{
return FALSE;
}
else
{
return TRUE;
}
}
inline void
Unlink(
)
{
if (IsActive())
{
Next->Prev = Prev;
Prev->Next = Next;
}
}
private:
long TriggerTime;
DELAYED_ACTION_FN Fn;
void * Data;
DELAYED_ACTION_NODE * Prev;
DELAYED_ACTION_NODE * Next;
};
class DELAYED_ACTION_TABLE
{
public:
DELAYED_ACTION_TABLE(
RPC_STATUS * pStatus
);
~DELAYED_ACTION_TABLE(
);
RPC_STATUS Add(
DELAYED_ACTION_NODE * pNode,
unsigned Delay,
BOOL ForceUpdate
);
BOOL Cancel(
DELAYED_ACTION_NODE * pNode
);
BOOL SearchForNode(
DELAYED_ACTION_NODE * pNode
);
void ThreadProc(
);
void QueueLength(
unsigned * pTotalCount,
unsigned * pOverdueCount
);
private:
MUTEX Mutex;
DELAYED_ACTION_NODE ActiveList;
BOOL ThreadActive;
long ThreadWakeupTime;
EVENT ThreadEvent;
unsigned fExitThread;
BOOL fConstructorFinished;
#ifdef DEBUGRPC
unsigned NodeCount;
DELAYED_ACTION_NODE * LastRemoved;
DELAYED_ACTION_NODE * LastAdded;
#endif
};
inline BOOL
DELAYED_ACTION_TABLE::Cancel(
DELAYED_ACTION_NODE * pNode
)
{
BOOL WasPending = FALSE;
CLAIM_MUTEX Lock(Mutex);
pNode->Unlink();
if (pNode->TriggerTime != DELAYED_ACTION_NODE::DA_NodeFree)
{
WasPending = TRUE;
pNode->TriggerTime = DELAYED_ACTION_NODE::DA_NodeFree;
#ifdef DEBUGRPC
--NodeCount;
LastRemoved = pNode;
#endif
}
return WasPending;
}
#endif // _DELAYTAB_HXX_