Leaked source code of windows server 2003
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4.9 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1990 - 1999
//
// File: mutex.cxx
//
//--------------------------------------------------------------------------
/* --------------------------------------------------------------------
Microsoft OS/2 LAN Manager
Copyright(c) Microsoft Corp., 1990
-------------------------------------------------------------------- */
/* --------------------------------------------------------------------
File: mutex.cxx
Description:
This file contains the system independent mutex class for NT.
History:
mikemon ??-??-?? The beginning.
mikemon 12-31-90 Upgraded the comments.
-------------------------------------------------------------------- */
#include <precomp.hxx>
void
MUTEX::CommonConstructor (
OUT RPC_STATUS PAPI * RpcStatus,
IN DWORD dwSpinCount
)
/*++
Routine Description:
We construct a mutex in this routine; the only interesting part is that
we need to be able to return a success or failure status.
Arguments:
RpcStatus - Returns either RPC_S_OK or RPC_S_OUT_OF_MEMORY.
--*/
{
CriticalSection.DebugInfo = 0;
if ( *RpcStatus == RPC_S_OK )
{
if ( NT_SUCCESS(RtlInitializeCriticalSectionAndSpinCount(&CriticalSection, dwSpinCount)) )
{
*RpcStatus = RPC_S_OK;
}
else
{
*RpcStatus = RPC_S_OUT_OF_MEMORY;
}
}
#ifdef NO_RECURSIVE_MUTEXES
RecursionCount = 0;
#endif // NO_RECURSIVE_MUTEXES
}
void MUTEX::Free(void)
{
NTSTATUS NtStatus;
if ( IsSuccessfullyInitialized() )
{
NtStatus = RtlDeleteCriticalSection(&CriticalSection);
ASSERT(NT_SUCCESS(NtStatus));
}
}
#ifdef DEBUGRPC
void
MUTEX::EnumOwnedCriticalSections()
{
CRITICAL_SECTION_DEBUG * DebugInfo;
return;
HANDLE MyThreadId = ULongToPtr(GetCurrentThreadId());
DWORD Count = NtCurrentTeb()->CountOfOwnedCriticalSections;
// if (!Count)
// {
// DbgPrint("thread %x: taking %x\n", &CriticalSection);
// return;
// }
DbgPrint("thread %x owns the following %d critical section(s):\n",
MyThreadId, Count
);
DebugInfo = CriticalSection.DebugInfo;
BOOL Found = FALSE;
for (;;)
{
DebugInfo = CONTAINING_RECORD( DebugInfo->ProcessLocksList.Flink,
RTL_CRITICAL_SECTION_DEBUG,
ProcessLocksList
);
if (!DebugInfo->ProcessLocksList.Flink)
{
// DbgPrint("null forward link\n");
break;
}
if (DebugInfo->ProcessLocksList.Flink == &CriticalSection.DebugInfo->ProcessLocksList)
{
// DbgPrint("circular list complete\n");
break;
}
// DbgPrint("mutex %x owner %x\n",
// DebugInfo->CriticalSection,
// DebugInfo->CriticalSection
// ? DebugInfo->CriticalSection->OwningThread
// : 0
// );
if (DebugInfo->CriticalSection &&
DebugInfo->CriticalSection->OwningThread == MyThreadId)
{
DbgPrint(" %x\n", DebugInfo->CriticalSection);
Found = TRUE;
}
}
if (Found)
{
DbgPrint("and is taking %x\n", &CriticalSection);
DbgBreakPoint();
}
}
#endif // DEBUG
void
MUTEX3::Request()
{
if (guard.Increment() > 0)
{
if (owner == GetCurrentThreadId())
{
guard.Decrement();
ASSERT(guard.GetInteger() >= 0);
recursion++;
return;
}
event.Wait();
ASSERT(guard.GetInteger() >= 0);
}
ASSERT(owner == 0);
ASSERT(recursion == 0);
owner = GetCurrentThreadId();
recursion = 1;
return;
}
void
MUTEX3::Clear()
{
ASSERT(owner == GetCurrentThreadId());
ASSERT(recursion > 0);
if ( --recursion > 0)
{
return;
}
owner = 0;
if (guard.Decrement() >= 0)
{
event.Raise();
}
}
BOOL
MUTEX3::TryRequest()
{
if (guard.CompareExchange(0, -1) == -1)
{
// Lock wasn't owned, now we own it.
owner = GetCurrentThreadId();
recursion = 1;
return TRUE;
}
if (owner == GetCurrentThreadId())
{
// We can aquire it recursivly, just increment the count
recursion++;
return TRUE;
}
// Owned by another thread
return FALSE;
}