Leaked source code of windows server 2003
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/*++
Copyright (C) Microsoft Corporation, 1990 - 1999
Module Name:
mutex.hxx
Abstract:
This file contains the system independent mutex classes. A mutex is an
object which is used to serialize access to a resource. Besides
construction and destruction, a mutex can have two operations performed on
it: Clear and Request. Request is a request for exclusive access to the
mutex; the method will not complete until the calling thread has exclusive
access to the mutex. Clear indicates that the thread with exclusive
access to the mutex is done.
Three MUTEX classes exist here, each for a particular purpose:
MUTEX - a simple wrapper around WIN32 critical sections
- fastest
- better MP behavior
- optimized for each platform
- general purpose
- recursive Request() calls allowed
- good debugger support, !locks, critical section timeouts, etc
MUTEX2 - basic lock used only for context handle dispatch serialization.
- specific purpose.
- may not be recursivly Request()'ed.
- allows any thread to release the lock.
- harder to debug
MUTEX3 - basic lock used around connection oriented bind requests
- behavior similar to MUTEX
- slower
- will not timeout
- harder to debug
Helper classes:
CLAIM_MUTEX - designed as a local class wrapping a MUTEX
Usage:
MUTEX GlobalMutex;
foo() {
CLAIM_MUTEX lockit(GlobalMutex);
// GlobalMutex is now held
if (blah)
return;
bleh;
return;
} // GlobalMutex is released when "lockit" goes out of scope.
EVENT - simple wrapper around a WIN32 event object
Author:
MikeMon
Revision History:
mikemon ??-??-?? The starting line.
mikemon 12-31-90 Upgraded the comments.
MazharM 9/1998 MUTEX2
MarioGo 11/1/1998 MUTEX3
--*/
#ifndef __MUTEX_HXX__
#define __MUTEX_HXX__
#include "util.hxx"
#ifdef DEBUGRPC
#define INCREMENT_CRITSECT_COUNT
#endif
class MUTEX
{
BOOL IsSuccessfullyInitialized(void)
{
return (CriticalSection.DebugInfo != 0);
}
CRITICAL_SECTION CriticalSection;
void EnumOwnedCriticalSections();
void CommonConstructor(
IN OUT RPC_STATUS PAPI * RpcStatus,
IN DWORD dwSpinCount
);
public:
MUTEX (
IN OUT RPC_STATUS PAPI * RpcStatus,
IN DWORD dwSpinCount = 0
)
{
CommonConstructor(RpcStatus, dwSpinCount);
}
MUTEX (
IN OUT RPC_STATUS PAPI * RpcStatus,
IN BOOL fPreallocateSemaphore,
IN DWORD dwSpinCount = 0
)
{
CommonConstructor(RpcStatus,
fPreallocateSemaphore ? (dwSpinCount | PREALLOCATE_EVENT_MASK) :
dwSpinCount);
}
inline ~MUTEX ()
{
Free();
}
void Free(void);
BOOL
TryRequest()
{
BOOL Result = RtlTryEnterCriticalSection(&CriticalSection);
#ifdef CHECK_MUTEX_INVERSION
if (Result)
{
LogEvent(SU_MUTEX, EV_INC, this);
}
#endif
return Result;
}
void Request ()
{
#if 0
EnumOwnedCriticalSections();
#endif
NTSTATUS status;
status = RtlEnterCriticalSection(&CriticalSection);
ASSERT(NT_SUCCESS(status));
#ifdef CHECK_MUTEX_INVERSION
LogEvent(SU_MUTEX, EV_INC, this);
#endif
#ifdef DEBUGRPC
if (CriticalSection.RecursionCount > 100)
{
DbgPrint("thread %x has recursively taken mutex %x %d times\n",
GetCurrentThreadId(), &CriticalSection, CriticalSection.RecursionCount);
RpcpBreakPoint();
}
#endif
}
RPC_STATUS RequestSafe (void)
{
RPC_STATUS RetVal = RPC_S_OK;
RpcTryExcept
{
Request();
}
RpcExcept((RpcExceptionCode() == STATUS_INSUFFICIENT_RESOURCES)
? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH )
{
RetVal = RpcExceptionCode();
}
RpcEndExcept
return RetVal;
}
void Clear ()
{
#ifdef CHECK_MUTEX_INVERSION
LogEvent(SU_MUTEX, EV_DEC, this);
#endif
NTSTATUS status;
VerifyOwned();
status = RtlLeaveCriticalSection(&CriticalSection);
ASSERT(NT_SUCCESS(status));
}
inline void
VerifyOwned()
{
ASSERT(CriticalSection.OwningThread == ULongToPtr(GetCurrentThreadId()));
}
inline BOOL OwnedByMe()
{
if (CriticalSection.OwningThread == ULongToPtr(GetCurrentThreadId()) &&
CriticalSection.RecursionCount != -1)
{
return TRUE;
}
return FALSE;
}
inline void
VerifyNotOwned()
{
ASSERT(CriticalSection.OwningThread != ULongToPtr(GetCurrentThreadId()) ||
CriticalSection.RecursionCount == -1);
}
DWORD
SetSpinCount(
unsigned long Count
)
{
return SetCriticalSectionSpinCount(&CriticalSection, Count);
}
};
extern RTL_CRITICAL_SECTION GlobalMutex;
#ifdef NO_RECURSIVE_MUTEXES
extern unsigned int RecursionCount;
#endif // NO_RECURSIVE_MUTEXES
#ifdef DBG
extern long lGlobalMutexCount;
#endif
inline void GlobalMutexRequest(void)
/*++
Routine Description:
Request the global mutex.
--*/
{
#ifdef DBG
InterlockedIncrement(&lGlobalMutexCount);
#endif
NTSTATUS Status;
Status = RtlEnterCriticalSection(&GlobalMutex);
ASSERT(NT_SUCCESS(Status));
#ifdef NO_RECURSIVE_MUTEXES
ASSERT(RecursionCount == 0);
RecursionCount += 1;
#endif // NO_RECURSIVE_MUTEXES
}
inline void GlobalMutexClear(void)
/*++
Routine Description:
Clear the global mutex.
--*/
{
#ifdef DBG
InterlockedDecrement(&lGlobalMutexCount);
#endif
NTSTATUS Status;
Status = RtlLeaveCriticalSection(&GlobalMutex);
ASSERT(NT_SUCCESS(Status));
#ifdef NO_RECURSIVE_MUTEXES
RecursionCount -= 1;
#endif // NO_RECURSIVE_MUTEXES
}
inline BOOL GlobalMutexTryRequest(void)
{
BOOL Result = RtlTryEnterCriticalSection(&GlobalMutex);
if (Result)
{
#ifdef DBG
InterlockedIncrement(&lGlobalMutexCount);
#endif
#ifdef NO_RECURSIVE_MUTEXES
ASSERT(RecursionCount == 0);
RecursionCount += 1;
#endif // NO_RECURSIVE_MUTEXES
}
return Result;
}
inline void GlobalMutexVerifyOwned(void)
{
ASSERT(GlobalMutex.OwningThread == ULongToPtr(GetCurrentThreadId()));
}
inline void GlobalMutexVerifyNotOwned(void)
{
ASSERT(GlobalMutex.OwningThread != ULongToPtr(GetCurrentThreadId()) ||
GlobalMutex.RecursionCount == -1);
}
inline DWORD GlobalMutexSetSpinCount(unsigned long Count)
{
return SetCriticalSectionSpinCount(&GlobalMutex, Count);
}
class EVENT
{
public:
HANDLE EventHandle;
EVENT (
IN OUT RPC_STATUS PAPI * RpcStatus,
IN int ManualReset = 1,
IN BOOL fDelayInit = FALSE
);
~EVENT ( // Destructor.
);
void
Raise ( // Raise the event.
)
{
BOOL status;
if (NULL == EventHandle)
{
InitializeEvent();
}
status = SetEvent(EventHandle);
ASSERT(status == TRUE);
}
void
Lower ( // Lower the event.
)
{
BOOL status;
status = ResetEvent(EventHandle);
ASSERT(status == TRUE);
}
int
Wait ( // Wait until the event is raised.
IN long timeout = -1
);
void
Request (
) {Wait(-1);}
int
RequestWithTimeout (
IN long timeout = -1
) {return(Wait(timeout));}
void
Clear (
) {Raise();}
private:
void InitializeEvent();
};
class CLAIM_MUTEX {
private:
MUTEX & Resource;
public:
CLAIM_MUTEX(
MUTEX & ClaimedResource
)
: Resource(ClaimedResource)
{
Resource.Request();
}
~CLAIM_MUTEX(
)
{
Resource.Clear();
}
};
class MUTEX2
{
EVENT mutexEvent;
INTERLOCKED_INTEGER guard;
DWORD OwningThread;
public:
MUTEX2 (
IN OUT RPC_STATUS PAPI * RpcStatus
) : mutexEvent(RpcStatus, FALSE, TRUE), guard(0)
{
OwningThread = 0;
// Don't set *RpcStatus to RPC_S_OK
}
void
Request ()
{
if (guard.Increment() > 1)
{
mutexEvent.Wait();
}
ASSERT(OwningThread == 0);
OwningThread = GetCurrentThreadId();
}
void
Clear ()
{
OwningThread = 0;
if (guard.Decrement() > 0)
{
mutexEvent.Raise();
}
}
};
class MUTEX3
{
private:
EVENT event;
INTERLOCKED_INTEGER guard;
DWORD owner;
DWORD recursion;
public:
MUTEX3(RPC_STATUS *RpcStatus) : event(RpcStatus, FALSE, TRUE), guard(-1)
{
owner = 0;
recursion = 0;
// Don't set *RpcStatus to RPC_S_OK
}
void Request();
void Clear();
BOOL TryRequest();
};
#endif // __MUTEX_HXX__