Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1996 - 1999
//
// File: pipe.h
//
//--------------------------------------------------------------------------
#ifndef __PIPE_HXX
#define __PIPE_HXX
enum receive_states {
start,
copy_pipe_elem,
return_partial_pipe_elem, // also save pipe elem
return_partial_count, // also save count
read_partial_count, // also a start state
read_partial_pipe_elem //also a start state
} ;
typedef struct {
void *Buffer ;
int BufferLength ;
receive_states CurrentState ;
char PAPI *CurPointer ; // current pointer in the buffer
int BytesRemaining ; // bytes remaining in current buffer
int ElementsRemaining ; // elements remaining in current pipe chunk
DWORD PartialCount ;
int PartialCountSize ;
int PartialPipeElementSize ;
int EndOfPipe ;
int PipeElementSize ;
void PAPI *PartialPipeElement ;
void PAPI *AllocatedBuffer ;
int BufferSize ;
int SendBufferOffset ;
void PAPI *PreviousBuffer ;
int PreviousBufferSize ;
HANDLE BindingHandle;
} PIPE_STATE ;
//
// N.B. this structure is the same as MIDL_ASYNC_STUB_STATE
//
typedef struct async_stub_state {
void *CallHandle ;
RPC_STATUS (*CompletionRoutine) (
PRPC_ASYNC_STATE pAsync,
void *Reply) ;
int Length ;
void *UserData ;
int State ;
void *Buffer ;
int BufferLength ;
unsigned long Flags ;
PIPE_STATE PipeState ;
BOOL (*ReceiveFunction) (
PRPC_ASYNC_STATE pAsync,
PRPC_MESSAGE Message) ;
} RPC_ASYNC_STUB_STATE ;
void I_RpcReadPipeElementsFromBuffer (
PIPE_STATE PAPI *state,
char PAPI *TargetBuffer,
int TargetBufferSize,
int PAPI *NumCopied
) ;
//states
enum
{
SEND_COMPLETE,
SEND_INCOMPLETE
} ;
RPC_STATUS RPC_ENTRY
MyRpcCompleteAsyncCall (
IN PRPC_ASYNC_STATE pAsync,
IN void *Reply
);
#define STUB(_x_) ((RPC_ASYNC_STUB_STATE *) (_x_->StubInfo))
#endif