Leaked source code of windows server 2003
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92 lines
1.6 KiB

!ifndef ROOT
ROOT=$(MAKEDIR:\ui\msconfwb=)
!endif
!ifndef DEVROOT
DEVROOT=$(ROOT)\dev
!endif
!include $(DEVROOT)\common.inc
MAJORCOMP=ui
MINORCOMP=msconfwb
TARGETNAME=nmoldwb
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
DLLENTRY=DllMain
!if "$(FREEBUILD)" != "0"
!if $(386)
USE_SYSDLL=1
!endif
!endif
386_STDCALL=1
# Enable lego build
BBTCOMP=1
#
# Libs common to NT and Win95
#
LINKLIBS=\
$(ROOT)\nmutil\nmutila\$(O)\nmutila.lib
TARGETLIBS=$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\winspool.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(ROOT)\as\cpi32.nt\$(O)\nmas.lib
INCLUDES=$(ROOT)\as\h;$(INCLUDES)
C_DEFINES=$(C_DEFINES) -D_WINDOWS -DOS_WINDOWS -DOS_WIN95 -DWIN_95_32_BIT -D"_WIN32_WINNT"=0x0403
#
# Sources common to NT and Win95
#
SOURCES= \
agrp.cpp \
ccl32.cpp \
cgrp.cpp \
clpbd.cpp \
draw.cpp \
grobj.cpp \
grptr.cpp \
main.cpp \
mwnd.cpp \
page.cpp \
psdlg.cpp \
tool.cpp \
twnd.cpp \
txted.cpp \
user.cpp \
wgrp.cpp \
wboblist.cpp \
msconfwb.rc
#
# Precompiled specs
#
PRECOMPILED_INCLUDE = precomp.h
PRECOMPILED_PCH = precomp.pch
PRECOMPILED_OBJ = precomp.obj
PRECOMPILED_CXX = 1
CONDITIONAL_INCLUDES = \
macocidl.h \
macwin32.h \
rpcerr.h \
rpcmac.h \
winwlm.h \
macname1.h \
macname2.h \
macpub.h \
macapi.h