Leaked source code of windows server 2003
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78 lines
1.6 KiB

#ifndef _Message_h_
#define _Message_h_
#define MSG_IN 1
#define MSG_PRIVATE 2
#define MSG_SYS 4
#define INITIAL_LIMIT 500
class CChatMessage
{
public:
typedef enum eMsgTypes
{
MSG_SYSTEM = MSG_SYS,
MSG_SAY = ~MSG_IN & ~MSG_PRIVATE,
MSG_WHISPER = ~MSG_IN & MSG_PRIVATE,
MSG_FROM_OTHER = MSG_IN & ~MSG_PRIVATE,
MSG_WHISPER_FROM_OTHER = MSG_IN | MSG_PRIVATE
} CHAT_MSGTYPE;
private:
static CChatMessage *ms_pFirst;
static int ms_cMessages;
static CChatMessage *ms_pLast;
static int ms_iMessageLimit;
private:
LPTSTR m_szDate;
LPTSTR m_szTime;
LPTSTR m_szPerson;
LPTSTR m_szMessage;
CHAT_MSGTYPE m_msgType;
CChatMessage *m_pNext;
CChatMessage *m_pPrev;
public:
static CChatMessage *get_head();
static int get_count();
static CChatMessage *get_last();
static void DeleteAll();
static int get_limit();
static void put_limit( int iLimit );
BOOL inline IsPrivate()
{
return m_msgType & MSG_PRIVATE;
}
BOOL inline IsIncoming()
{
return m_msgType & MSG_IN;
}
BOOL inline IsValid()
{
return (m_szPerson != NULL) && (m_szMessage != NULL);
}
public:
CChatMessage *get_next() const;
CChatMessage *get_prev() const;
CChatMessage::CHAT_MSGTYPE get_type() const;
const LPTSTR get_date() const;
const LPTSTR get_time() const;
const LPTSTR get_person() const;
const LPTSTR get_message() const;
CChatMessage( LPCTSTR szPerson, LPCTSTR szMessage, CHAT_MSGTYPE msgType );
~CChatMessage();
private:
LPTSTR _CopyString( LPCTSTR sz );
void _GetDate();
void _GetTime();
};
#endif