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212 lines
7.6 KiB
212 lines
7.6 KiB
//
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// MODULE: TSLaunchDLL.cpp
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//
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// PURPOSE: The functions that are exported by TSLauncher.dll.
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//
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// PROJECT: Local Troubleshooter Launcher for the Device Manager
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//
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// COMPANY: Saltmine Creative, Inc. (206)-633-4743 [email protected]
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//
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// AUTHOR: Joe Mabel
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//
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// ORIGINAL DATE: 2-26-98
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//
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//
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// Version Date By Comments
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//--------------------------------------------------------------------
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// V0.1 - RM Original
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///////////////////////
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#ifndef _TSLAUNCH_
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#define _TSLAUNCH_ 1
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#ifdef __TSLAUNCHER
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#define DLLEXPORT_IMPORT __declspec(dllexport)
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#else
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#define DLLEXPORT_IMPORT __declspec(dllimport)
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#endif
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DLLEXPORT_IMPORT BOOL APIENTRY DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
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/* TSLOpen
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Returns a handle that should be passed into subsequent Troubleshooter Launcher calls
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as hTSL. Returns NULL handle on failure. (Should only fail on out of memory,
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probably will never arise.)
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*/
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DLLEXPORT_IMPORT HANDLE WINAPI TSLOpen(void);
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/* TSLClose
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Closes handle. Returns TSL_OK (== 0) if handle was open, otherwise TSL_ERROR_BAD_HANDLE.
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLClose (HANDLE hTSL);
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/* TSLReInit
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Reinitializes handle. Functionally the same as a TSLClose followed by TSLOpen, but more
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efficient. Returns same handle as passed in, if handle was OK, otherwise NULL.
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*/
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DLLEXPORT_IMPORT HANDLE WINAPI TSLReInit (HANDLE hTSL);
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/* TSLLaunchKnownTS
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Launches to a known troubleshooting belief network and (optionally) problem node.
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If you know the particular troubleshooting network and problem, use this call.
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If setting network but not problem, pass in a NULL for szProblemNode.
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Also allows setting arbitrary nodes.
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nNode gives the number of nodes to set. pszNode, pVal are
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arrays (dimension nNode) of symbolic node names and corresponding values.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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TSL_ERROR_GENERAL launch failed, call TSLStatus
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TSL_WARNING_GENERAL launch succeded, call TSLStatus for warnings
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchKnownTSA(HANDLE hTSL, const char * szNet,
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const char * szProblemNode, DWORD nNode, const char ** pszNode, DWORD* pVal);
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchKnownTSW(HANDLE hTSL, const wchar_t * szNet,
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const wchar_t * szProblemNode, DWORD nNode, const wchar_t ** pszNode, DWORD* pVal);
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#ifdef UNICODE
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#define TSLLaunchKnownTS TSLLaunchKnownTSW
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#else
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#define TSLLaunchKnownTS TSLLaunchKnownTSA
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#endif
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/* TSLLaunch
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Launches to a troubleshooting belief network and (optionally) problem node based
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on application, version, and problem.
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If bLaunch is true, this just queries the mapping, but does not launch.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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TSL_ERROR_GENERAL launch/query failed, call TSLStatus
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TSL_WARNING_GENERAL launch/query succeded, call TSLStatus for warnings
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchA(HANDLE hTSL, const char * szCallerName,
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const char * szCallerVersion, const char * szAppProblem, bool bLaunch);
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchW(HANDLE hTSL, const wchar_t * szCallerName,
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const wchar_t * szCallerVersion, const wchar_t * szAppProblem, bool bLaunch);
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#ifdef UNICODE
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#define TSLLaunch TSLLaunchW
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#else
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#define TSLLaunch TSLLaunchA
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#endif
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/* TSLLaunchDevice
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Launches to a troubleshooting belief network and (optionally) problem node based
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on application, version, Plug & Play Device ID, Device Class GUID, and problem.
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If bLaunch is true, this just queries the mapping, but does not launch.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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TSL_ERROR_GENERAL launch/query failed, call TSLStatus
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TSL_WARNING_GENERAL launch/query succeded, call TSLStatus for warnings
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchDeviceA(HANDLE hTSL, const char * szCallerName,
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const char * szCallerVersion, const char * szPNPDeviceID,
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const char * szDeviceClassGUID, const char * szAppProblem, bool bLaunch);
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DLLEXPORT_IMPORT DWORD WINAPI TSLLaunchDeviceW(HANDLE hTSL, const wchar_t * szCallerName,
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const wchar_t * szCallerVersion, const wchar_t * szPNPDeviceID,
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const wchar_t * szDeviceClassGUID, const wchar_t * szAppProblem, bool bLaunch);
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#ifdef UNICODE
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#define TSLLaunchDevice TSLLaunchDeviceW
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#else
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#define TSLLaunchDevice TSLLaunchDeviceA
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#endif
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/* Preferences ----------------------------------- */
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/* TSLPreferOnline
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Specify a preference for or against online debugger.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLPreferOnline(HANDLE hTSL, BOOL bPreferOnline);
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/* TSLLanguage
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Specify language, using Unicode-style 3-letter language ID. This overrides the system
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default.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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Cannot return TSL_WARNING_LANGUAGE, because we will not know this till we try combining
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language and troubleshooting network.
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLLanguageA(HANDLE hTSL, const char * szLanguage);
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DLLEXPORT_IMPORT DWORD WINAPI TSLLanguageW(HANDLE hTSL, const wchar_t * szLanguage);
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#ifdef UNICODE
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#define TSLLanguage TSLLanguageW
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#else
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#define TSLLanguage TSLLanguageA
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#endif
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/* Sniffing ---------------------------- */
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/* TSLMachineID
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Necessary to support sniffing on a remote machine.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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TSL_ERROR_ILLFORMED_MACHINE_ID
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TSL_ERROR_BAD_MACHINE_ID
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLMachineIDA(HANDLE hTSL, const char* szMachineID);
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DLLEXPORT_IMPORT DWORD WINAPI TSLMachineIDW(HANDLE hTSL, const wchar_t* szMachineID);
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#ifdef UNICODE
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#define TSLMachineID TSLMachineIDW
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#else
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#define TSLMachineID TSLMachineIDA
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#endif
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/* TSLDeviceInstanceIDA
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Necessary to support sniffing. For example, if there are two of the same card on a
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machine, the Plug & Play ID is of limited use for sniffing.
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Returns one of:
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TSL_OK
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TSL_ERROR_BAD_HANDLE
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TSL_ERROR_OUT_OF_MEMORY
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TSL_ERROR_ILLFORMED_DEVINST_ID
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TSL_ERROR_BAD_DEVINST_ID
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLDeviceInstanceIDA(HANDLE hTSL,
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const char* szDeviceInstanceID);
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DLLEXPORT_IMPORT DWORD WINAPI TSLDeviceInstanceIDW(HANDLE hTSL,
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const wchar_t* szDeviceInstanceID);
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#ifdef UNICODE
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#define TSLDeviceInstanceID TSLDeviceInstanceIDW
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#else
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#define TSLDeviceInstanceID TSLDeviceInstanceIDA
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#endif
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/* Status (after launch) ----------------------- */
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/* TSLStatus
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After any of the TSLLaunch... functions return TSL_ERROR_GENERAL or TSL_WARNING_GENERAL,
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this function can return one status.
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Repeated calls to this function allow any number of problems to be reported.
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Should be called in a loop until it returns 0.
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Returns TSL_OK if all OK or if all problems are already reported. nChar indicates size of
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buffer szBuf in characters. 255 is recommended. If present, szBuf is used to return
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a detailed error message. The buffer will always return appropriate text. Typically,
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it is just a text appropriate to the error/warning return. In the case of
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TSL_WARNING_NO_NODE or TSL_WARNING_NO_STATE, this text identifies what node has the
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problem. However, that is relevant only if there has been a call to TSLSetNodes.
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*/
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DLLEXPORT_IMPORT DWORD WINAPI TSLStatusA (HANDLE hTSL, DWORD nChar, char * szBuf);
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DLLEXPORT_IMPORT DWORD WINAPI TSLStatusW (HANDLE hTSL, DWORD nChar, wchar_t * szBuf);
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#ifdef UNICODE
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#define TSLStatus TSLStatusW
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#else
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#define TSLStatus TSLStatusA
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#endif
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#endif _TSLAUNCH_
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